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From the Fire Emblem Fates games, the Grand Hero Candace: Sly Snatcher is here in Special Maps!
Defeat this sly treasure hunter to make her your ally!
Tap More for additional information about this event.
By clearing the map, you will gain the enemy Hero as your ally.
Reward for First Clear:
・ Normal: Grand Hero (2★)
・ Hard: Grand Hero (3★)
・ Lunatic: Grand Hero (4★)
・ Infernal: Grand Hero (4★), Hero Feathers x 2,000
As with other Hero Battles, if any of your allies fall in battle, it's game over, so proceed with caution. Grand Hero Battles also have a special rule: you cannot use a Light's Blessing or an Orb to continue a battle if you lose, so make your moves on the field very carefully!
Grand Hero Battle Notes:
• The number of difficulties available for a map may vary by each Grand Hero Battle.
• Although the same Grand Hero Battle may be released several times, rewards for each difficulty can be earned the first time the map is cleared.
• If the battle is started prior to the end of the event, you may stop playing and then later resume the battle using bookmark data until two days after the event ends.
• If the battle is started prior to the end of the event but not cleared until later than three days after the event ends, you will not get any of the rewards.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
About Candace: Sly Snatcher
A treasure hunter who travels the world.
She uses her agility to get the better of her
opponents and make off with what she can
snatch. Appears in Fire Emblem Fates.
Skills learnable at 5★:
Lucrative Bow+
Mt: 12 Range: 2
Effective against flying foes. At start of turn,
if unit's HP ≥ 25%, grants【Null Follow-Up】
and【Null Panic】to unit for 1 turn.
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+X to unit during combat
(X = number of【Bonus】effects
active on unit and【Penalty】effects
active on foe, excluding stat bonuses and stat
penalties, × 2, + 5).
【Null Follow-Up】
If unit's Spd > foe's Spd during combat,
neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks for 1 turn.
【Null Panic】
If unit is inflicted with Panic (bonuses converted
into penalties), neutralizes the "converts
bonuses on target into penalties" effect for
1 turn. (Even though the effect is neutralized,
the Panic status remains, and is treated as a
Penalty status.)
【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
Glacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use:
Sorcery Blade 3
At start of combat, if unit is adjacent to a magic
ally, calculates damage using the lower of foe's
Def or Res.
Cannot use:
Def Ploy 3
At start of turn, inflicts Def-5 on foes in cardinal
directions with Res < unit’s Res through their next
actions.
"No matter how clever the trap, I know I'll be able to evade it. Behold my impressive agility!"
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