General | Quotes | Misc | Heroic Ordeal |
Gotoh White Sage | |
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Art by: Shimomura Watari (霜村航) | |
Description | Legendary figure who granted gifts to humanity across the age, including the Khadein school of magic. Also known as the White Sage. Appears in Fire Emblem: Mystery of the Emblem. |
Rarities | 5 Focus — Mythic |
Mythic Effect | Light |
Ally Boost | HP+5, Res+5 |
Mythic Effect 2 | Raiding Party Bonus |
Weapon Type | Colorless Tome |
Move Type | Infantry |
Voice Actor EN | Leonard Draper |
Voice Actor JP | 清川元夢(Motomu Kiyokawa) |
Release Date | |
Entry | Shadow Dragon / (New) Mystery |
Version | 7.1 |
Internal ID | PID_神階ガトー (911)
|
Origin | 10001000230 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 9/10/11 | 1/2/3 | 5/6/7 | 6/7/8 | 41 |
2 | 15/16/17 | 10/11/12 | 1/2/3 | 5/6/7 | 7/8/9 | 43 |
3 | 16/17/18 | 10/11/12 | 2/3/4 | 6/7/8 | 7/8/9 | 46 |
4 | 16/17/18 | 11/12/13 | 2/3/4 | 6/7/8 | 8/9/10 | 48 |
5 | 17/18/19 | 11/12/13 | 3/4/5 | 7/8/9 | 8/9/10 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 30/33/35 | 7/10/12 | 26/29/31 | 29/31/34 | 134~136 |
2 | 30/33/36 | 33/36/38 | 8/10/13 | 28/31/33 | 32/34/37 | 143~145 |
3 | 33/36/39 | 35/38/41 | 9/12/15 | 31/34/37 | 34/37/40 | 157 |
4 | 34/37/40 | 37/40/44 | 10/13/16 | 32/35/39 | 36/40/43 | 164~166 |
5 | 36/40/43 | 39/42/46 | 11/14/18 | 35/38/42 | 38/42/45 | 175~177 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 25% | 70% | 75% | 290% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Stone | 4 | 2 | — | 50 | 1 | 1 |
Elstone | 6 | 2 | — | 100 | 2 | 2 |
Atlas | 9 | 2 | — | 200 | 4 | 3 |
Brilliant Starlight | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Def/Res+6 and "reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, neutralizes bonuses to foe's Atk/Res during combat, neutralizes effects that prevent unit's counterattacks, and restores 7 HP to unit after combat. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Iceberg | 3 | Boosts damage by 50% of unit's Res. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Gift of Magic | If unit initiates combat or foe's Range = 2, inflicts Atk/Res-10 on foe during combat, unit makes a guaranteed follow-up attack, and also, if unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%. If foe with Range = 2 initiates combat and foe can make a follow-up attack, foe makes a follow-up attack before unit can counterattack. | 300 | 5 | |
B | Guard 1 | At start of combat, if unit's HP = 100%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 50 | 2 | |
Guard 2 | At start of combat, if unit's HP ≥ 90%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 100 | 3 | ||
Guard 3 | At start of combat, if unit's HP ≥ 80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 200 | 4 | ||
Guard 4 | At start of combat, if unit's HP ≥ 25%, inflicts Atk-4 and Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack) and reduces damage from foe's first attack during combat by 30%. | 300 | 5 | ||
C | Distant Guard 1 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat." | 60 | 2 | |
Distant Guard 2 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat." | 120 | 3 | ||
Distant Guard 3 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." | 240 | 4 | ||
Joint Dist. Guard | Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. If unit is within 2 spaces of an ally and foe uses bow, dagger, magic, or staff, grants Def/Res+4 to unit during combat. | 300 | 5 |