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General Quotes Misc Heroic Ordeal
Gotoh
White Sage
Portrait
Gotoh White Sage Face
Attack
Gotoh White Sage BtlFace
Special
Gotoh White Sage BtlFace C
Damage

Gotoh White Sage BtlFace D

Art by: Shimomura Watari (霜村航)
Description Legendary figure who granted gifts to humanity across the age, including the Khadein school of magic. Also known as the White Sage. Appears in Fire Emblem: Mystery of the Emblem.
Rarities ★ Focus — Mythic Mythic
Mythic Effect Mythic Effect Light 02 Light
Ally Boost HP+5, Res+5
Mythic Effect 2 Raiding Party Bonus
Weapon Type Icon Class Colorless Tome Colorless Tome
Move Type Icon Move Infantry Infantry
Voice Actor EN Leonard Draper
Voice Actor JP 清川元夢(Motomu Kiyokawa)
Release Date
Entry Icon MiniUnit Head 1 Shadow Dragon / (New) Mystery
Version 7.1
Internal ID PID_神階ガトー (911)
Origin 10001000230

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/179/10/111/2/35/6/76/7/841
★15/16/1710/11/121/2/35/6/77/8/943
★16/17/1810/11/122/3/46/7/87/8/946
★16/17/1811/12/132/3/46/7/88/9/1048
★17/18/1911/12/133/4/57/8/98/9/1051

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3530/33/357/10/1226/29/3129/31/34134~136
★30/33/3633/36/388/10/1328/31/3332/34/37143~145
★33/36/3935/38/419/12/1531/34/3734/37/40157
★34/37/4037/40/4410/13/1632/35/3936/40/43164~166
★36/40/4339/42/4611/14/1835/38/4238/42/45175~177

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%25%70%75%290%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Stone4250★★
Elstone62100★★
Atlas92200★★
Brilliant Starlight142
Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Def/Res+6 and "reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, neutralizes bonuses to foe's Atk/Res during combat, neutralizes effects that prevent unit's counterattacks, and restores 7 HP to unit after combat.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Iceberg3
Boosts damage by 50% of unit's Res.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AGift of MagicGift of Magic
If unit initiates combat or foe's Range = 2, inflicts Atk/Res-10 on foe during combat, unit makes a guaranteed follow-up attack, and also, if unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%. If foe with Range = 2 initiates combat and foe can make a follow-up attack, foe makes a follow-up attack before unit can counterattack.
300★
BGuard 1Guard 1
At start of combat, if unit's HP = 100%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
50★
Guard 2Guard 2
At start of combat, if unit's HP ≥ 90%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
100★
Guard 3Guard 3
At start of combat, if unit's HP ≥ 80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
200★
Guard 4Guard 4
At start of combat, if unit's HP ≥ 25%, inflicts Atk-4 and Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack) and reduces damage from foe's first attack during combat by 30%.
300★
CDistant Guard 1Distant Guard 1
Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat."
60★
Distant Guard 2Distant Guard 2
Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat."
120★
Distant Guard 3Distant Guard 3
Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat."
240★
Joint Dist. GuardJoint Dist. Guard
Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. If unit is within 2 spaces of an ally and foe uses bow, dagger, magic, or staff, grants Def/Res+4 to unit during combat.
300★

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