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Status Icon WeaponStatus Icon MoveBernadetta Eternal Loner Face FC
Bernadetta: Eternal Loner
Status Icon WeaponStatus Icon MoveBernadetta Frosty Shut-In Face FC
Bernadetta: Frosty Shut-In
Status Icon WeaponStatus Icon MoveBernadetta Late Hibernator Face FC
Bernadetta: Late Hibernator
Status Icon WeaponStatus Icon MoveBernadetta Sheltered Loner Face FC
Bernadetta: Sheltered Loner
General Quotes Misc Heroic Ordeal
Goldmary
Coy Beach Divas
Portrait
Goldmary Coy Beach Divas Face
Attack
Goldmary Coy Beach Divas BtlFace
Special
Goldmary Coy Beach Divas BtlFace C
Damage

Goldmary Coy Beach Divas BtlFace D

Art by: cuboon
Description Goldmary and Bernadetta descend from Elusia and the Adrestian Empire to the beaches of Askr, each held in her own unique esteem. They appear in Fire Emblem Engage / Three Houses.
Rarities ★ Focus — Special Harmonized Harmonized
Harmonized Skill
[ExpandCollapse]
Grants Def/Res+6,【Resonance: Shields】, 【Bonus Doubler】, and【Bulwark】to unit and allies from the same titles as unit for 1 turn.
(Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.)
Grants Def/Res+6,【Resonance: Shields】, 【Bonus Doubler】, and【Bulwark】to unit and allies from the same titles as unit for 1 turn.

【Resonance: Shields】
Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack."

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Bulwark】
Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills).

Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).

(Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.)
Resonance Effect Engage / Three Houses
Increases scores in Resonant Battles.
(More details can be found in the Help messages within Resonant Battles.)
Weapon Type Icon Class Blue Lance Lance
Move Type Icon Move Infantry Infantry
Voice Actor EN Maureen Price + Erica Mendez
Voice Actor JP 高森奈津美(Natsumi Takamori) with 辻あゆみ(Ayumi Tsuji)
Release Date
Entries Icon MiniUnit Head 12 Three Houses
Icon MiniUnit Head 14 Engage
Version 8.7
Internal ID PID_双界ゴルドマリー (1113)
Origin 140000400700

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/1711/12/1310/11/125/6/70/1/246
★15/16/1712/13/1411/12/135/6/70/1/248
★16/17/1812/13/1411/12/136/7/81/2/351
★16/17/1813/14/1512/13/146/7/81/2/353
★17/18/1913/14/1512/13/147/8/92/3/456

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3532/35/3733/35/3833/36/388/10/13147~149
★30/33/3635/38/4036/38/4135/38/418/11/14157~159
★33/36/3937/40/4338/41/4439/42/4510/13/16172
★34/37/4039/42/4640/44/4741/44/4711/14/17180~182
★36/40/4341/44/4842/46/4944/47/5112/16/19192~194

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%75%90%30%315%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance6150★★
Steel Lance81100★★
Silver Lance111200★★
Diva-Pair Parasol161
Accelerates Special trigger (cooldown count-1).

For foes within 3 rows or 3 columns centered on unit, if foe's Def ≤ unit's Def+5, inflicts penalty on foe's Atk/Spd = 15% of foe's Atk at start of combat and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat.

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14), unit deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Buckler3
Reduces damage from an adjacent foe's attack by 30%.
100★★
Escutcheon2
Reduces damage from an adjacent foe's attack by 30%.
200★
Godlike Reflexes3
If unit's Spd ≥ foe's Spd-4 and unit's Special is ready or unit's Special triggered during combat, deals damage = 15% of unit's Spd. When Special triggers, reduces damage from foe's attack by 40%. (Special triggers only if unit's Spd ≥ foe's Spd-4.)
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Finish 1Atk/Spd Finish 1
If unit is within 3 spaces of an ally, grants Atk/Spd+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.)
60★
Atk Spd Finish 2Atk/Spd Finish 2
If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.)
120★
Atk Spd Finish 3Atk/Spd Finish 3
If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.)
240★
Atk Spd Finish 4Atk/Spd Finish 4
If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
300★
BLaguz Friend 1Laguz Friend 1
If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 5% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 5% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, when Special triggers, unit's next attack deals damage = 5% of the greater of unit's Def or Res (boost resets at end of combat).
60★
Laguz Friend 2Laguz Friend 2
If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 10% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 10% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, when Special triggers, unit's next attack deals damage = 10% of the greater of unit's Def or Res (boost resets at end of combat).
120★
Laguz Friend 3Laguz Friend 3
If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 15% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 15% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, when Special triggers, unit's next attack deals damage = 15% of the greater of unit's Def or Res (boost resets at end of combat).
240★
Laguz Friend 4Laguz Friend 4
Inflicts Atk-5 on foe during combat. If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 20% of the greater of unit's Def or Res (excluding area-of-effect Specials) and neutralizes "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, when Special triggers, unit's next attack deals damage = 20% of the greater of unit's Def or Res and neutralizes "reduces damage by X%" effects from foe's non-Special skills (resets at end of combat).
300★
CEven Atk Wave 1Even Atk Wave 1
At start of even-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
60★
Even Atk Wave 2Even Atk Wave 2
At start of even-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
120★
Even Atk Wave 3Even Atk Wave 3
At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240★
Even Atk Wave NEven Atk Wave N
At start of turn, grants Atk+6 to unit and allies within 2 spaces of unit for 1 turn.

If unit's Atk ≥ foe's Atk-5, unit deals +5 damage during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores 5 HP to unit (triggers even if 0 damage is dealt).

If it is an even-numbered turn, grants Atk+6 to unit during combat.
300★

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