* Unused restrictions: No restrictions.
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
Gravity | Unit & Cohort | After combat in Player Phase (2 turn cooldown) |
Map effects | ||
Another action | Unit | After combat in Player Phase (2 turn cooldown) |
Combat effects | ||
Spd/Res-5 | Foe | — |
Reduces damage by 60% from Foe's first attack | Unit | Player Phase & Unit's HP ≥ 50% at start of combat |
Notes[ | ]
- The stat decrease that can be applied by Gold Unwinding is considered a temporary debuff.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Both Gold Unwinding and other effects that grant another action to the user can trigger on the same turn.[1]
- The unit's Special cooldown count is unaffected if Gold Unwinding triggers.
- The priority of effects that grant another action to the user is as follows:
- Share Spoils
- Effects with priority such as Time Is Light
- Non-Special effects without priority such as Lone Wolf or Override
- Special effects without priority such as Galeforce or Njörun's Zeal II
- Gold Unwinding applies the Gravity status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Gravity for their first action.
- Gravity has priority over Mobility increased and Gallop.
List of owners[ | ]
Unit | Skill chain |
---|---|
Gold Unwinding 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 時を戻す黄金の魔女 |
German | Gold. Zeitsprung |
Spanish (Europe) | Oro intemporal |
Spanish (Latin America) | Oro intemporal |
French | Dénouement d'or |
Italian | Ritorno dorato |
Traditional Chinese (Taiwan) | 倒轉時間黃金魔女 |
Portuguese | Reversão áurea |