Name | Range | Description [Collapse]
|
SP | Required | |
---|---|---|---|---|---|
Gold Serpent | 1 | Grants the following effects to unit and target ally for 1 turn: from turn 1 on, grants Atk/Spd+X (X = number of turns × 2; max 8); from turn 2 on, enables【Canto (1)】; from turn 3 on, grants【Treachery】; and from turn 4 on, grants【Dual Strike】. Grants another action to unit. (Additional action and effects other than stat bonuses granted once per turn only. This skill treated as a Rally Assist skill.) | Grants the following effects to unit and target ally for 1 turn: from turn 1 on, grants Atk/Spd+X (X = number of turns × 2; max 8); from turn 2 on, enables【Canto (1)】; from turn 3 on, grants【Treachery】; and from turn 4 on, grants【Dual Strike】. Grants another action to unit. (Additional action and effects other than stat bonuses granted once per turn only. This skill treated as a Rally Assist skill.) 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Dual Strike】 If unit initiates combat and is adjacent to an ally with Dual Strike (excluding unit), unit attacks twice. (That turn only. Does not stack.) |
400 | Rally Atk/Spd |
This skill can only be equipped by its original unit. |
* Unused restrictions: Cannot use:
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
Atk/Spd+X (max: 8) X = turn number x 2 | Unit & Target Ally | Turn 1 onward & Target Ally doesn't have Isolation |
Canto (1) | Turn 2 onward & Target Ally doesn't have Isolation | |
Treachery | Turn 3 onward & Target Ally doesn't have Isolation | |
Dual Strike | Turn 4 onward & Target Ally doesn't have Isolation | |
Map effects | ||
Another action | Unit | Unit uses Assist |
Notes[ | ]
- The stat increase that can be applied by Gold Serpent is considered a Bonus.
- Gold Serpent applies the Canto (1) status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Canto (1) is acquired during the enemy phase, it will disappear when the next player phase begins.
- Canto (1) will not trigger after an effect that grants "another action" if it has already been triggered that turn or if the unit does not perform an action.
- If Canto (1) has already been triggered that turn effects such as Forever Yours can re-enable it's usage.
- Canto Control will reduce the amount of movement granted by Canto (1) to 1 space for Range = 1 units and 0 spaces for Range = 2 units.
- Canto (1) takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a Cavalry unit cannot use Canto (1) to enter or cross through a forest.
- Canto (1) also takes into account effects that alter a unit's normal movement such as movement preventing effects, Divine Vein effects, Pass effects, Traverse Terrain, and 【Pathfinder】.
- Canto (1) also takes into account warping effects such as Guidance 4 and Air Orders. However, the distance is limited to the maximum amount of spaces allotted by Canto (1).
- The movement granted by Canto (1) is unaffected by status effects that alter a unit's movement value such as Mobility increased, Gallop, Stall, and Gravity.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Canto (1) is acquired during the enemy phase, it will disappear when the next player phase begins.
- Gold Serpent applies the Treachery status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Treachery is acquired during the enemy phase, it will disappear when the next player phase begins.
- The damage boosting effect of Treachery ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- During combat, the damage boosting effect of Treachery calculated after calculations of effects that trigger "during combat".
- The damage boosting effect will also affect area-of-effect Specials such as Rising Flame and Growing Thunder.
- The damage boosting effect will not negated nor reduced if the unit receives Penalties.
- The damage boosting effect will be negated only during combat if the unit is affected by Ploy.
- The damage boosting effect will be negated if the unit is affected by Panic (and not affected by Null Panic), or the unit has their Bonuses removed by a source of positive status effect neutralization.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- Gold Serpent applies the Dual Strike status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Dual Strike is acquired during the enemy phase, it will disappear when the next player phase begins.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Allies affected by Schism are not counted for Dual Strike's condition.
- Dual Strike's extra attack is not a follow-up attack nor a change in attack priority.
- Effects such as Foe Cannot Follow-Up and Hardy Bearing 3 do not affect the extra attack.
- If Dual Strike's user can perform a standard follow-up attack, either by passing the Spd difference check or effects such as Guaranteed Follow-Ups or Quick Riposte 4, the user will be able to attack up to 4 times during combat.
- Dual Strike's extra attack does not affect the additional follow-up granted by 【Potent Follow X%】 or 【Potent Follow 100%】.
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize any effect on Dual Strike's user that guarantees follow-up attacks.
- Dual Strike's extra attack will be negated if the unit is affected by Schism.
- If Schism is neutralized by sources of negative status effect neutralization such as Odd Recovery 3, Dual Strike is also neutralized.
List of owners[ | ]
Unit | Skill chain | ||
---|---|---|---|
Gold Serpent N/A | – | – | |
Gold Serpent N/A | – | – | |
Rally Attack 5 | Rally Atk/Spd 5 | Gold Serpent 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 黄金の蛇 |
German | Goldene Schlange |
Spanish (Europe) | Sierpe de oro |
Spanish (Latin America) | Serpiente de oro |
French | Serpent d'or |
Italian | Serpente d'oro |
Traditional Chinese (Taiwan) | 黃金蛇 |
Portuguese | Serpente áurea |