| Name | Range | Description 【Switch】
|
SP | Required | |
|---|---|---|---|---|---|
| Gold Serpent | 1 | Grants the following effects to unit and target ally for 1 turn: from turn 1 on, grants Atk/Spd+X (X = number of turns × 2; max 8); from turn 2 on, enables【Canto (1)】; from turn 3 on, grants【Treachery】; and from turn 4 on, grants【Dual Strike】. Grants another action to unit. (Additional action and effects other than stat bonuses granted once per turn only. This skill treated as a Rally Assist skill.) | Grants the following effects to unit and target ally for 1 turn: from turn 1 on, grants Atk/Spd+X (X = number of turns × 2; max 8); from turn 2 on, enables【Canto (1)】; from turn 3 on, grants【Treachery】; and from turn 4 on, grants【Dual Strike】. Grants another action to unit. (Additional action and effects other than stat bonuses granted once per turn only. This skill treated as a Rally Assist skill.) 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Dual Strike】 If unit initiates combat and is adjacent to an ally with Dual Strike (excluding unit), unit attacks twice. (That turn only. Does not stack.) |
400 | Rally Atk/Spd |
| This skill can only be equipped by its original unit. | |||||
* Unused restrictions: Cannot use:
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Status effects | ||
| Atk/Spd+X (max: 8) X = turn number x 2 | Unit & Target Ally | Turn 1 onward & Target Ally doesn't have Isolation |
| Canto (1) (once per turn) | Turn 2 onward & Target Ally doesn't have Isolation | |
| Treachery (once per turn) | Turn 3 onward & Target Ally doesn't have Isolation | |
| Dual Strike (once per turn) | Turn 4 onward & Target Ally doesn't have Isolation | |
| Map effects | ||
| Another action (once per turn) | Unit | Unit uses Assist |
Notes[]
- The stat increase that can be applied by Gold Serpent is considered a Bonus.
- Gold Serpent applies the Canto (1) status effect.
- Any 【Bonus】 effect on a unit lasts until the start of that unit's next phase. If Canto (1) is acquired during the enemy phase, it will disappear when the next player phase begins.
- If an effect that grants "another action" to unit would trigger, (such as with Galeforce) the extra action will be granted before Canto (1) triggers (excluding effects that grant "another action" after Canto).
- Canto (1) will not trigger after an effect that grants "another action" if it has already been triggered that turn or if the unit does not perform an action.
- Canto (1) triggers after "after combat" movement effects such as Repel 4, Harrowing Call, or Movement Passives.
- If Canto (1) has already been triggered that turn, Canto re-enabling effects can allow Canto (1) to trigger again.
- If an ally has an effect such as Salvage or Summer Chilling, the unit can also warp to the ally after triggering Canto regardless of distance restrictions.
- Canto Control will reduce the amount of movement granted by Canto (1) to 1 space (or 2 spaces with Salvage) for Range = 1 units and 0 spaces (or 1 space with Salvage) for Range = 2 units.
- Canto (1) takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a Cavalry unit cannot use Canto (1) to enter or cross through a forest.
- Canto (1) also takes into account effects that alter a unit's normal movement such as movement preventing effects, Divine Vein effects, Pass effects, Traverse Terrain, and 【Pathfinder】.
- Canto (1) also takes into account warping effects such as Guidance 4 and Air Orders. However, the distance is limited to the maximum amount of spaces allotted by Canto (1).
- The movement granted by Canto (1) is unaffected by status effects that alter a unit's movement value such as Mobility increased, Gallop, Stall, and Gravity.
- Any 【Bonus】 effect on a unit lasts until the start of that unit's next phase. If Canto (1) is acquired during the enemy phase, it will disappear when the next player phase begins.
- Gold Serpent applies the Treachery status effect.
- Any 【Bonus】 effect on a unit lasts until the start of that unit's next phase. If Treachery is acquired during the enemy phase, it will disappear when the next player phase begins.
- The damage boosting effect of Treachery ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe equipped with Invincible Sister will neutralize all sources of damage during combat except for the minimum 1 damage from Umbra Burst weapons only once per Phase after it triggers.
- A foe equipped with Vengeful God will neutralize all sources of damage during combat except for the minimum 1 damage from Umbra Burst weapons only once per Phase after Miracle triggers if that foe's HP ≥ 25% at start of combat.
- For more information, see Damage calculation.
- During combat, the damage boosting effect of Treachery calculated after calculations of effects that trigger "during combat".
- The damage boosting effect will also affect area-of-effect Specials such as Rising Flame and Growing Thunder.
- The damage boosting effect will not negated nor reduced if the unit receives Penalties.
- The damage boosting effect will be negated only during combat if the unit is affected by Ploy.
- The damage boosting effect will be negated if the unit is affected by Panic (and not affected by Null Panic), or the unit has their Bonuses removed by a source of Bonus effect neutralization.
- Any 【Bonus】 effect on a unit lasts until the start of that unit's next phase. If Treachery is acquired during the enemy phase, it will disappear when the next player phase begins.
- Gold Serpent applies the Dual Strike status effect.
- Any 【Bonus】 effect on a unit lasts until the start of that unit's next phase. If Dual Strike is acquired during the enemy phase, it will disappear when the next player phase begins.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Allies affected by Schism are not counted for Dual Strike's condition.
- The extra attack of Dual Strike is not a follow-up attack nor a change in attack priority.
- Effects such as Foe Cannot Follow-Up and Hardy Bearing 3 do not affect the extra attack.
- If Dual Strike's user can perform a standard follow-up attack, either by passing the Spd difference check or effects such as Guaranteed follow-ups during combat or Quick Riposte 4, the user will be able to attack up to 4 times during combat.
- Dual Strike's extra attack does not affect the additional follow-up granted by Potent Follow effects.
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize any effect on Dual Strike's user that guarantees follow-up attacks.
- Dual Strike's extra attack will be negated if the unit is affected by Schism.
- If Schism is removed by sources of 【Penalty】 effect neutralization such as Odd Recovery 3, Dual Strike is also neutralized.
List of owners[]
| Unit | Skill chain | ||
|---|---|---|---|
| Gold Serpent N/A | – | – | |
| Gold Serpent N/A | – | – | |
| Rally Attack 5 | Rally Atk/Spd 5 | Gold Serpent 5 | |
In other languages[]
| Language | Name |
|---|---|
| Japanese | 黄金の蛇 |
| German | Goldene Schlange |
| Spanish (Europe) | Sierpe de oro |
| Spanish (Latin America) | Serpiente de oro |
| French | Serpent d'or |
| Italian | Serpente d'oro |
| Traditional Chinese (Taiwan) | 黃金蛇 |
| Portuguese | Serpente áurea |


