| Gjöll | |
|---|---|
| Weapon type | |
| Might | 16 |
| Range | 1 |
| Required | Silver Sword |
| SP | 400 |
| Exclusive? | Yes |
| String ID | SID_ギョッル |
| Description | Grants Atk+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot. |
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Base weapon | ||
| Permanent effects | ||
| Atk+3 | Unit | — |
| Combat effects | ||
| Guaranteed follow-up | Unit | A 【Penalty】 effect is active on Foe |
| Cannot follow-up | Foe | |
| Refined weapon | ||
| Permanent effects | ||
| Atk+3 | Unit | — |
| Combat effects | ||
| Guaranteed follow-up | Unit | A 【Penalty】 effect is active on Foe |
| Cannot follow-up | Foe | |
| Atk/Def-5 | Unit's HP ≥ 25% at start of combat or a 【Penalty】 effect is active on Foe | |
| Skill refine effects | ||
| Combat effects | ||
| Atk/Def-X X = 5 + ( Bonuses on Foe's Atk/Def x 2) | Foe | Player Phase or an Ally is within 2 spaces |
Notes[]
- The follow-up guaranteeing and preventing effects of Gjöll will activate if the foe receives a 【Penalty】 effect.
- The follow-up guaranteeing and preventing effects will not be negated if the foe receives a 【Bonus】 effect.
- If the foe does not receive a 【Penalty】 effect, or has their 【Penalty】 effect removed by a source of Penalty effect neutralization, the follow-up guaranteeing and preventing effects will be negated.
- For more information, see Status effects.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Gjöll.
- Gjöll can prevent the foe from making a standard follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that alter the Spd difference such as Frozen).
- Gjöll will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
- Gjöll will not prevent the additional follow-up attack of Potent Follow effects.
- Effects such as Mag. Null Follow or Null Follow-Up will neutralize the follow-up preventing effect of Gjöll.
Upgrades[]
Gjöll can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
For a list of other upgradable weapons, see list of upgradable weapons.
| Icon | Stats | Description 【Switch】
|
Cost | |
|---|---|---|---|---|
| +3 HP | Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe during combat and inflicts penalty on foe's Atk/Def during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14 and Atk-5, for a net penalty of Atk-12.) Calculates each stat penalty independently. | Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe during combat and inflicts penalty on foe's Atk/Def during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14 and Atk-5, for a net penalty of Atk-12.) Calculates each stat penalty independently. | 400 SP, 500, 200 | |
| +5 HP, +2 Mt | Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat. | Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 SP, 500, 200 | |
| +5 HP, +3 Spd | Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat. | Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 SP, 500, 200 | |
| +5 HP, +4 Def | Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat. | Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 SP, 500, 200 | |
| +5 HP, +4 Res | Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat. | Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 SP, 500, 200 |
Notes[]
- The stat reduction that can be applied during combat by Gjöll is considered a temporary debuff.
- The stat decreasing effect of Gjöll will activate if the foe receives Bonuses.
- The stat decreasing effect will not be negated nor reduced if the foe receives Penalties.
- The stat decreasing effect will be negated if the foe is affected by Panic (and not affected by Null Panic), or the foe has their Bonuses removed by a source of Bonus effect neutralization.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| Iron Sword 5 | Steel Sword 5 | Silver Sword 5 | Gjöll 5 | |
In other languages[]
| Language | Name |
|---|---|
| Japanese | ギョッル |
| German | Gjöll |
| Spanish (Europe) | Gjöll |
| Spanish (Latin America) | Gjöll |
| French | Gjöll |
| Italian | Gjöll |
| Traditional Chinese (Taiwan) | 吉歐爾 |
| Portuguese | Gjöll |
