Fire Emblem Heroes Wiki
Gjöll
Weapon Gjoll
Weapon type Sword
Might 16
Range 1
Required Silver Sword
SP 400
Exclusive? Yes
String IDSID_ギョッル
DescriptionGrants Atk+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot.

Effects[]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Stat Boosts Atk+3Unit Unit
Combat effects
Guaranteed Follow-Ups Guaranteed follow-upUnit UnitA 【Penalty】 effect
is active on Foe Foe
Prevent Follow-Ups Cannot follow-upFoe Foe
Attack Plus W Refined weapon
Permanent effects
Stat Boosts Atk+3Unit Unit
Combat effects
Guaranteed Follow-Ups Guaranteed follow-upUnit UnitA 【Penalty】 effect
is active on Foe Foe
Prevent Follow-Ups Cannot follow-upFoe Foe
Temporary debuffs Atk/Def-5Unit Unit's HP ≥ 25%
at start of combat or
a 【Penalty】 effect
is active on Foe Foe
Gjoll W Skill refine effects
Combat effects
Temporary debuffs Atk/Def-X
X = 5 + ( Bonuses on
Foe Foe's Atk/Def x 2)
Foe FoePlayer Phase or
an Ally Ally is
within 2 spaces

Notes[]

Upgrades[]

Gjöll can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
Icon Stats Description
【Switch】
Cost
+3 HPGrants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat.
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe during combat and inflicts penalty on foe's Atk/Def during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14 and Atk-5, for a net penalty of Atk-12.) Calculates each stat penalty independently.
Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe during combat and inflicts penalty on foe's Atk/Def during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14 and Atk-5, for a net penalty of Atk-12.) Calculates each stat penalty independently.
400 SP,
 500,
 200
+5 HP,
+2 Mt
Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat.Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 SP,
 500,
 200
+5 HP,
+3 Spd
Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat.Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 SP,
 500,
 200
+5 HP,
+4 Def
Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat.Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 SP,
 500,
 200
+5 HP,
+4 Res
Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat.Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 SP,
 500,
 200

Notes[]

  • The stat reduction that can be applied during combat by Gjoll W Gjöll is considered a temporary debuff.
  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.

List of owners[]

UnitSkill chain
Hrid Icy Blade Face FC
Iron Sword
★
Steel Sword
★
Silver Sword
★
Gjöll
★

In other languages[]

Language Name
Japanese ギョッル
German Gjöll
Spanish (Europe) Gjöll
Spanish (Latin America) Gjöll
French Gjöll
Italian Gjöll
Traditional Chinese (Taiwan) 吉歐爾
Portuguese Gjöll

See also[]