General | Quotes | Misc | Heroic Ordeal |
Gerik Desert Tiger | |
---|---|
Art by: Suekane Kumiko (スエカネクミコ) | |
Description | A veteran soldier who leads his own mercenary band, Gerik's Mercenaries. He's the commander of Tethys, Ewan, Marisa, and others. Appears in Fire Emblem: The Sacred Stones. |
Rarities | 4 SR |
Weapon Type | Axe |
Move Type | Infantry |
Voice Actor EN | Nathaniel Lane |
Voice Actor JP | 津田健次郎(Kenjiro Tsuda) |
Release Date | |
Addition Date | |
Entry | The Sacred Stones |
Version | 3.11 |
Internal ID | PID_ジスト (442)
|
Origin | 70000401000 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 8/9/10 | 7/8/9 | 5/6/7 | 0/1/2 | 41 |
2 | 16/17/18 | 9/10/11 | 8/9/10 | 5/6/7 | 0/1/2 | 43 |
3 | 17/18/19 | 9/10/11 | 8/9/10 | 6/7/8 | 1/2/3 | 46 |
4 | 17/18/19 | 10/11/12 | 9/10/11 | 6/7/8 | 1/2/3 | 48 |
5 | 18/19/20 | 10/11/12 | 9/10/11 | 7/8/9 | 2/3/4 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 35/38/41 | 26/28/31 | 25/27/30 | 19/22/25 | 13/15/18 | 130~131 |
2 | 37/40/43 | 28/31/34 | 27/30/33 | 20/23/26 | 14/16/19 | 140~141 |
3 | 40/43/46 | 30/33/36 | 29/32/35 | 23/26/29 | 16/19/22 | 153 |
4 | 41/44/47 | 32/35/38 | 31/34/37 | 24/27/30 | 17/20/23 | 160 |
5 | 44/47/50 | 34/37/40 | 33/36/39 | 26/30/33 | 19/22/26 | 171~173 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 65% | 60% | 60% | 50% | 45% | 280% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
Steel Axe | 8 | 1 | — | 100 | 3 | 2 |
Firesweep Axe | 11 | 1 | Unit and foe cannot counterattack. | 200 | 4 | 3 |
Firesweep Axe+ | 15 | 1 | Unit and foe cannot counterattack. | 300 | 5 | 5 |
Desert-Tiger Axe | 16 | 1 | At the start of turn 1, grants Special cooldown count-1 to unit and allies with HP < unit's HP. At start of turn, grants Atk/Spd+6, "neutralizes unit's penalties during combat," and【Null Panic】 to unit and allies with HP < unit’s HP for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) | 400 | — | 5 |
Desert-Tiger Axe can be upgraded in the Weapon Refinery.
Desert-Tiger Axe can be upgraded with the additional effect "If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+X to unit (X = 4 + highest bonus on each stat between unit and allies within 3 spaces of unit; calculates each stat bonus independently), reduces damage from foe's first attack by 30%, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.".
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Moonbow | 2 | Treats foe's Def/Res as if reduced by 30% during combat. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Darting Blow 1 | If unit initiates combat, grants Spd+2 during combat. | 50 | 2 | |
Darting Blow 2 | If unit initiates combat, grants Spd+4 during combat. | 100 | 3 | ||
Darting Blow 3 | If unit initiates combat, grants Spd+6 during combat. | 200 | 4 | ||
Darting Blow 4 | If unit initiates combat, grants Spd+9 during combat. | 300 | 5 | ||
B | Sudden Panic 1 | At start of turn, if any foe's HP ≤ unit's HP-5 and that foe is adjacent to another foe, inflicts 【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. | 60 | 1 | |
Sudden Panic 2 | At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts 【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. | 120 | 2 | ||
Sudden Panic 3 | At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts 【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. | 240 | 4 | ||
C | Infantry Pulse 1 | At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit’s HP-5. (Stacks with similar skills.) | 60 | 3 | |
Infantry Pulse 2 | At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit’s HP-3. (Stacks with similar skills.) | 120 | 4 | ||
Infantry Pulse 3 | At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit’s HP. (Stacks with similar skills.) | 240 | 5 |