| Genesis Falchion | |
|---|---|
| Weapon type | |
| Might | 16 |
| Range | 1 |
| Effectiveness | |
| Required | Silver Sword |
| SP | 400 |
| Exclusive? | Yes |
| String ID | SID_始祖ファルシオン
|
| Numeric ID | 2697
|
| Description | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals: If ≥ 10, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If ≥ 25, grants an additional Atk+5 during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) If ≥ 60, if foe initiates combat, unit can counterattack before foe's first attack. |
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Base weapon | ||
| Permanent effects | ||
| Max cooldown count-1 | Unit | — |
| Combat effects | ||
| Dragon effective damage | Unit | — |
| Atk/Spd/Def/Res+5 | Player Phase or Unit is within 2 spaces of an Ally | |
| Neutralizes "Guaranteed follow-up" | Foe | ( Atk/Spd/Def/Res+5 conditions) & Total Bonuses on 3 Allies with the highest Bonus totals ≥ 10 |
| Neutralizes "Cannot follow-up" | Unit | |
| Atk+5 | ( Atk/Spd/Def/Res+5 conditions) & Total Bonuses on 3 Allies with the highest Bonus totals ≥ 25 | |
| Recover 5 HP per Unit's attack | ||
| Counter before attack | ( Atk/Spd/Def/Res+5 conditions), Enemy Phase, & Total Bonuses on 3 Allies with the highest Bonus totals ≥ 60 | |
| Refined weapon | ||
| Permanent effects | ||
| Max cooldown count-1 | Unit | — |
| Combat effects | ||
| Dragon effective damage | Unit | — |
| Atk/Spd/Def/Res+5 | Player Phase or Unit is within 2 spaces of an Ally | |
| Neutralizes "Guaranteed follow-up" | Foe | ( Atk/Spd/Def/Res+5 conditions) & Total Bonuses on 3 Allies with the highest Bonus totals ≥ 10 |
| Neutralizes "Cannot follow-up" | Unit | |
| Neutralizes "Special cooldown charge -1" | ||
| Atk+5 | ( Atk/Spd/Def/Res+5 conditions) & Total Bonuses on 3 Allies with the highest Bonus totals ≥ 25 | |
| Recover 7 HP per Unit's attack | ||
| Counter before attack | ( Atk/Spd/Def/Res+5 conditions), Enemy Phase, & Total Bonuses on 3 Allies with the highest Bonus totals ≥ 60 | |
| Skill refine effects | ||
| Combat effects | ||
| Atk/Spd/Def/Res+X X = 5 + highest Bonus on Unit & Allies within 2 spaces | Unit | Unit's HP ≥ 25% at start of combat |
| Reduces damage by 40% from Foe's first attack (including second attacks) | ||
Notes[]
- When battling a Dragon unit or a unit with Loptous, damage is boosted by 50%.
- Sources of Dragon effectiveness neutralization:
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat boost that can be applied during combat by Genesis Falchion is considered a temporary buff.
- Genesis Falchion will not neutralize the additional follow-up of Potent Follow effects.
- Follow-up effects that are neutralized by Genesis Falchion:
- Effects that grant the foe a guaranteed follow-up such as Quick Riposte 4, Guaranteed follow-ups during combat, or the Grand Conquests Cavalry area effect.
- Effects active on the unit that prevent their follow-up attacks, such as Windsweep 3, Watersweep 3, or Weaving Fighter.
- Effects active on the foe that prevent the unit's follow-up attacks such as Steady Impact, Vengeful Fighter 4, or Foe Cannot Follow-Up.
- Genesis Falchion's healing effect will not work if the user is prevented from recovering HP during combat by HP recovery preventing effects, unless the user has an effect that neutralizes or reduces the effect of 【Deep Wounds】 during combat such as Divine Nectar or Imbue.
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- Genesis Falchion does not grant the user the ability to counterattack regardless of foe's range.
- If the user can counterattack, either from using a weapon with the same range as the foe's weapon or from countering skills, the user's counterattack will occur before the foe's initial attack.
- Genesis Falchion changes the priority, or order of attacks, and therefore can be neutralized by effects such as Hardy Bearing 3 or Armorpin Dagger+.
Upgrades[]
Genesis Falchion can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
For a list of other upgradable weapons, see list of upgradable weapons.
| Icon | Stats | Description | Cost |
|---|---|---|---|
| +3 HP | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and grants effects to unit based on the total value of bonuses on the 3 allies with the highest bonus totals (excluding unit): if ≥ 10, neutralizes effects that guarantee foe's follow-up attacks, effects that prevent unit's follow-up attacks, and effects that inflict "Special cooldown charge -X" on unit during combat; if ≥ 25, grants an additional Atk+5 to unit during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt); and if ≥ 60 and foe initiates combat, unit can counterattack before foe's first attack. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 5 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently) and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 400 SP, 500, 200 | |
| +5 HP, +2 Mt | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and grants effects to unit based on the total value of bonuses on the 3 allies with the highest bonus totals (excluding unit): if ≥ 10, neutralizes effects that guarantee foe's follow-up attacks, effects that prevent unit's follow-up attacks, and effects that inflict "Special cooldown charge -X" on unit during combat; if ≥ 25, grants an additional Atk+5 to unit during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt); and if ≥ 60 and foe initiates combat, unit can counterattack before foe's first attack. | 400 SP, 500, 200 | |
| +5 HP, +3 Spd | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and grants effects to unit based on the total value of bonuses on the 3 allies with the highest bonus totals (excluding unit): if ≥ 10, neutralizes effects that guarantee foe's follow-up attacks, effects that prevent unit's follow-up attacks, and effects that inflict "Special cooldown charge -X" on unit during combat; if ≥ 25, grants an additional Atk+5 to unit during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt); and if ≥ 60 and foe initiates combat, unit can counterattack before foe's first attack. | 400 SP, 500, 200 | |
| +5 HP, +4 Def | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and grants effects to unit based on the total value of bonuses on the 3 allies with the highest bonus totals (excluding unit): if ≥ 10, neutralizes effects that guarantee foe's follow-up attacks, effects that prevent unit's follow-up attacks, and effects that inflict "Special cooldown charge -X" on unit during combat; if ≥ 25, grants an additional Atk+5 to unit during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt); and if ≥ 60 and foe initiates combat, unit can counterattack before foe's first attack. | 400 SP, 500, 200 | |
| +5 HP, +4 Res | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and grants effects to unit based on the total value of bonuses on the 3 allies with the highest bonus totals (excluding unit): if ≥ 10, neutralizes effects that guarantee foe's follow-up attacks, effects that prevent unit's follow-up attacks, and effects that inflict "Special cooldown charge -X" on unit during combat; if ≥ 25, grants an additional Atk+5 to unit during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt); and if ≥ 60 and foe initiates combat, unit can counterattack before foe's first attack. | 400 SP, 500, 200 |
Notes[]
- Refined Genesis Falchion will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Vert)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Refined Genesis Falchion will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
- The stat boost that can be applied during combat by Genesis Falchion is considered a temporary buff.
- The stat increasing effect of Genesis Falchion will activate if unit or allies with the highest bonuses receive Bonuses.
- The stat increasing effect will not be negated nor reduced if unit or allies with the highest bonuses receive Penalties.
- The stat increasing effect of Genesis Falchion will stack with the temporary debuffs from Neutralize Bonuses or sources of bonus neutralization.
- The stat increasing effect will be negated if unit or allies with the highest bonuses are affected by Panic (and not affected by Null Panic), or unit or allies with the highest bonuses have their Bonuses removed by a source of Bonus effect neutralization.
- The non-Special "reduces damage by X%" effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| Iron Sword 5 | Steel Sword 5 | Silver Sword 5 | Genesis Falchion 5 | |
Gallery[]
-
Animation of Genesis Falchion
In other languages[]
| Language | Name |
|---|---|
| Japanese | 始祖ファルシオン |
| German | Ur-Falchion |
| Spanish (Europe) | Falchion génesis |
| Spanish (Latin America) | Falchion génesis |
| French | Falchion originel |
| Italian | Falchion genesi |
| Traditional Chinese (Taiwan) | 始祖法爾西昂 |
| Portuguese | Falchion gênese |


