General | Quotes | Misc | Heroic Ordeal |
Gatekeeper Nothing to Report | |
---|---|
Art by: Yamada Akihiro (山田章博) | |
Description | The guard who watches over the gates of Garreg Mach Monastery. A kind man who cares deeply for all Heroes who pass through his gate. Appears in Fire Emblem: Three Houses. |
Rarities | 4 SR |
Weapon Type | Green Tome |
Move Type | Infantry |
Voice Actor EN | Kyle McCarley |
Voice Actor JP | 松本忍(Shinobu Matsumoto) |
Release Date | |
Entry | Three Houses |
Version | 5.8 |
Internal ID | PID_総選挙門番 (695)
|
Origin | 120000591000 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 6/7/8 | 1/2/3 | 7/8/9 | 5/6/7 | 40 |
2 | 16/17/18 | 7/8/9 | 1/2/3 | 8/9/10 | 5/6/7 | 42 |
3 | 17/18/19 | 7/8/9 | 2/3/4 | 8/9/10 | 6/7/8 | 45 |
4 | 17/18/19 | 8/9/10 | 2/3/4 | 9/10/11 | 6/7/8 | 47 |
5 | 18/19/20 | 8/9/10 | 3/4/5 | 9/10/11 | 7/8/9 | 50 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/36 | 25/28/31 | 9/11/14 | 28/31/33 | 24/27/30 | 129~131 |
2 | 31/34/37 | 28/31/34 | 9/12/15 | 31/34/36 | 26/29/32 | 139~140 |
3 | 34/37/40 | 30/33/36 | 11/14/17 | 33/36/39 | 29/32/35 | 152 |
4 | 35/38/41 | 32/35/38 | 12/15/18 | 35/38/42 | 30/33/36 | 159~160 |
5 | 37/41/44 | 34/37/40 | 13/17/20 | 37/40/44 | 33/36/39 | 170~172 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 65% | 30% | 70% | 65% | 280% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Wind | 4 | 2 | — | 50 | 1 | 1 |
Elwind | 6 | 2 | — | 100 | 2 | 2 |
Rexcalibur | 9 | 2 | — | 200 | 4 | 3 |
Charging Horn | 14 | 2 | Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during combat. The following effects will occur based on the number of allies within 3 rows or 3 columns centered on unit: If ≥ 1 ally, inflicts Atk/Res-X on foe during combat (X = number of allies in the area × 2; max -6). If ≥ 3 allies, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.) | 400 | 5 | 5 |
Charging Horn can be upgraded in the Weapon Refinery.
When upgraded, the description of Charging Horn becomes "Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during their combat. The following effects will occur during unit's combat based on the number of allies within 3 rows or 3 columns centered on unit: if ≥ 1, inflicts Atk/Res-X on foe (X = number of allies in the area × 3; max 9); if ≥ 2, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack); and if ≥ 3, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.)".
Charging Horn can be upgraded with the additional effect "Grants Def/Res+5 to allies within 3 rows or 3 columns centered on unit during their combat and restores 7 HP to those allies after their combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat, and also restores 7 HP to unit after combat.".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Harsh Command | 1 | Converts penalties on target into bonuses. | 150 | 4 | 3 |
Harsh Command+ | 1 | Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses. | 400 | — | 5 |
Specials[ | ]
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Close Counter | Unit can counterattack regardless of foe's range. | 300 | 4 | |
Close Reversal | If foe initiates combat, grants Def+5 to unit during combat and unit can counterattack regardless of foe's range. | 300 | 5 | ||
B | Detailed Report | Foes with Range = 1 cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) Foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.) | 300 | 5 | |
C | Spur Def 1 | Grants Def+2 to adjacent allies during combat. | 50 | 2 | |
Drive Def 1 | Grants Def+2 to allies within 2 spaces during combat. | 120 | 3 | ||
Drive Def 2 | Grants Def+3 to allies within 2 spaces during combat. | 240 | 4 | ||
Joint Drive Def | Grants Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Def+4 to unit during combat. | 300 | 5 |