Fire Emblem Heroes Wiki
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General Quotes Misc Heroic Ordeal
Gatekeeper
Nothing to Report
Portrait
Gatekeeper Nothing to Report Face
Attack
Gatekeeper Nothing to Report BtlFace
Special
Gatekeeper Nothing to Report BtlFace C
Damage

Gatekeeper Nothing to Report BtlFace D

Art by: Yamada Akihiro (山田章博)
Description The guard who watches over the gates of Garreg Mach Monastery. A kind man who cares deeply for all Heroes who pass through his gate. Appears in Fire Emblem: Three Houses.
Rarities ★ SR
Weapon Type Icon Class Green Tome Green Tome
Move Type Icon Move Infantry Infantry
Voice Actor EN Kyle McCarley
Voice Actor JP 松本忍(Shinobu Matsumoto)
Release Date
Entry Icon MiniUnit Head 12 Three Houses
Version 5.8
Internal ID PID_総選挙門番 (695)
Origin 120000591000

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/186/7/81/2/37/8/95/6/740
★16/17/187/8/91/2/38/9/105/6/742
★17/18/197/8/92/3/48/9/106/7/845
★17/18/198/9/102/3/49/10/116/7/847
★18/19/208/9/103/4/59/10/117/8/950

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3625/28/319/11/1428/31/3324/27/30129~131
★31/34/3728/31/349/12/1531/34/3626/29/32139~140
★34/37/4030/33/3611/14/1733/36/3929/32/35152
★35/38/4132/35/3812/15/1835/38/4230/33/36159~160
★37/41/4434/37/4013/17/2037/40/4433/36/39170~172

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%65%30%70%65%280%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Wind4250★★
Elwind62100★★
Rexcalibur92200★★
Charging Horn142
Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during combat. The following effects will occur based on the number of allies within 3 rows or 3 columns centered on unit: If ≥ 1 ally, inflicts Atk/Res-X on foe during combat (X = number of allies in the area × 2; max -6). If ≥ 3 allies, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.)
400★★

Charging Horn can be upgraded in the Weapon Refinery.
When upgraded, the description of Charging Horn becomes "Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during their combat. The following effects will occur during unit's combat based on the number of allies within 3 rows or 3 columns centered on unit: if ≥ 1, inflicts Atk/Res-X on foe (X = number of allies in the area × 3; max 9); if ≥ 2, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack); and if ≥ 3, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.)".
Charging Horn can be upgraded with the additional effect Charging Horn W "Grants Def/Res+5 to allies within 3 rows or 3 columns centered on unit during their combat and restores 7 HP to those allies after their combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat, and also restores 7 HP to unit after combat.".

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Harsh Command1
Converts penalties on target into bonuses.
150★★
Harsh Command+1
Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses.
400★

Specials[ | ]

This unit owns no Special skills.

Passives[ | ]

TypeNameDescriptionSPUnlock
AClose CounterClose Counter
Unit can counterattack regardless of foe's range.
300★
Close ReversalClose Reversal
If foe initiates combat, grants Def+5 to unit during combat and unit can counterattack regardless of foe's range.
300★
BDetailed ReportDetailed Report
Foes with Range = 1 cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.)

Foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.)

Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.)
300★
CSpur Def 1Spur Def 1
Grants Def+2 to adjacent allies during combat.
50★
Drive Def 1Drive Def 1
Grants Def+2 to allies within 2 spaces during combat.
120★
Drive Def 2Drive Def 2
Grants Def+3 to allies within 2 spaces during combat.
240★
Joint Drive DefJoint Drive Def
Grants Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Def+4 to unit during combat.
300★

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