King of Nohr
|Art by: Soeda Ippei (添田一平)|
|Description||The king of Nohr. Intends to invade and rule over Hoshido. Appears in Fire Emblem Fates.|
|3 – 5 — Grand Hero Battle|
|Voice Actor EN||Patrick Seitz|
|Voice Actor JP||Otsuka Akio (大塚明夫)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Breath of Blight||16||1|
Neutralizes "effective against dragons" bonuses. At the start of turn 4, deals 10 damage to foes within 3 spaces, and restores HP to unit = number of foes within 3 spaces × 5. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Breath of Blight can be upgraded in the Weapon Refinery.
When upgraded, the description of Breath of Blight becomes "Neutralizes "effective against dragons" bonuses. At the start of turns 3 and 4, deals 13 damage to foes within 4 spaces of unit and restores HP to unit = number of foes within 4 spaces × 13. At start of combat, if unit's HP ≥ 25%, grants Atk+5 to unit and inflicts Atk-5 on foe during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.".
Breath of Blight can be upgraded with the additional effect "If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit and inflicts Atk-5 on foe during combat and also inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)".
Boosts damage by 30% of unit's Atk.
Boosts damage by 50% of unit's Atk.
|A||Distant Def 1|
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+2 during combat.
|Distant Def 2|
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+4 during combat.
|Distant Def 3|
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
|C||Panic Ploy 1|
At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-5 into penalties through their next actions.
|Panic Ploy 2|
At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-3 into penalties through their next actions.
|Panic Ploy 3|
At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions.