Garm | |
---|---|
Weapon type | |
Might | 16 |
Range | 1 |
Required | Silver Axe |
SP | 400 |
Exclusive? | Yes |
String ID | SID_ガルム
|
Description | Grants Atk+3. If a bonus granted by a skill like Rally or Hone and/or 1 extra space of movement granted by a skill like Armor March or Armored Boots is active, unit makes a guaranteed follow-up attack. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Permanent effects | ||
Atk+3 | Unit | — |
Combat effects | ||
Guaranteed follow-up | Unit | A Bonus or Mobility increased is active on Unit |
Refined weapon | ||
Permanent effects | ||
Atk+3 | Unit | — |
Combat effects | ||
Guaranteed follow-up | Unit | A 【Bonus】 is active on Unit |
Neutralizes "Prevent follow-up" | ||
Skill refine effects | ||
Combat effects | ||
Atk/Spd/Def/Res+5 | Unit | At start of combat if Unit's HP ≥ 25% |
Recover 7 HP per Unit's attack |
Notes[ | ]
- The guaranteed follow-up effect of Garm will activate if the unit wielding it receives Bonuses or Mobility increased.
- Any 【Bonus】 other than Bonuses or Mobility increased, such as Bonus Doubler or Gallop, cannot be used to trigger the guaranteed follow-up effect.
- The guaranteed follow-up effect will not be triggered if the unit does not receive Bonuses, Mobility increased, or has their 【Bonus】 removed by a source of positive status effect neutralization.
- The guaranteed follow-up effect will not be negated if the unit receives Penalties, Gravity, or Stall.
- If the guaranteed follow-up effect is triggered by Bonuses, the guaranteed follow-up effect will be negated if the unit is affected by Panic (and not affected by Null Panic).
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Garm.
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
+3 HP | Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
400 SP, 500, 200 | |
+5 HP, +2 Mt | Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks. | Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 SP, 500, 200 | |
+5 HP, +3 Spd | Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks. | Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 SP, 500, 200 | |
+5 HP, +4 Def | Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks. | Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 SP, 500, 200 | |
+5 HP, +4 Res | Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks. | Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 SP, 500, 200 |
Notes[ | ]
- The guaranteed follow-up effect and follow-up prevention neutralization of Garm will activate if the unit receives a 【Bonus】.
- The guaranteed follow-up effect and follow-up prevention neutralization will not be negated if the unit receives a 【Penalty】.
- If the unit does not receive a 【Bonus】, or has their 【Bonus】 removed by a source of positive status effect neutralization, the guaranteed follow-up effect and follow-up prevention neutralization will be negated.
- For more information, see Status effects.
- Effects that are neutralized by Garm:
- Effects active on the unit that prevent their follow-up attacks, such as Windsweep 3, Watersweep 3, or Weaving Fighter.
- Effects active on the foe that prevent the unit's follow-up attacks such as Steady Impact, Vengeful Fighter 4, or Foe Cannot Follow-Up.
- The stat increase that can be applied by Garm is considered a temporary buff.
- Garm's healing effect will not work if the user is prevented from recovering HP during combat from effects such as Fatal Smoke 4, Incurable+, or Deep Wounds, unless the user has an effect that neutralizes or reduces the effect of Deep Wounds during combat such as Divine Nectar or Breath of Life 4.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Axe 5 | Steel Axe 5 | Silver Axe 5 | Garm 5 |
Trivia[ | ]
- The skill ID for the refined effect listed first is
SID_与ダメ時回復R全5
, which can be translated as Given Health Recovery R All 5.
In other languages[ | ]
Language | Name |
---|---|
Japanese | ガルム |
German | Garm |
Spanish (Europe) | Garm |
Spanish (Latin America) | Garm |
French | Garm |
Italian | Garm |
Traditional Chinese (Taiwan) | 加姆 |
Portuguese | Garm |