General | Quotes | Misc | Heroic Ordeal |
Gangrel Plegia's Mad King | |
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Art by: argon / Exys Inc. | |
Description | The King of Plegia, who thirsts for battle. Together with Aversa, he begins a war against the Halidom of Ylisse. Appears in Fire Emblem Awakening. |
Rarities | 3 — 5 — Grand Hero Battle |
Weapon Type | Colorless Dagger |
Move Type | Infantry |
Voice Actor EN | Taliesin Jaffe |
Voice Actor JP | 坂巻学(Manabu Sakamaki) |
Release Date | |
Addition Date | |
Entry | Awakening |
Version | 4.6 |
Internal ID | PID_ギャンレル (531)
|
Origin | 100000400100 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 3/4/5 | 7/8/9 | 2/3/4 | 5/6/7 | 38 |
2 | 16/17/18 | 3/4/5 | 8/9/10 | 2/3/4 | 6/7/8 | 40 |
3 | 17/18/19 | 4/5/6 | 8/9/10 | 3/4/5 | 6/7/8 | 43 |
4 | 17/18/19 | 4/5/6 | 9/10/11 | 3/4/5 | 7/8/9 | 45 |
5 | 18/19/20 | 5/6/7 | 9/10/11 | 4/5/6 | 7/8/9 | 48 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 34/36/39 | 21/23/26 | 26/29/32 | 15/17/20 | 18/20/23 | 125~126 |
2 | 35/38/41 | 22/25/28 | 29/32/35 | 16/18/21 | 20/22/25 | 135~136 |
3 | 38/41/44 | 25/28/31 | 31/34/37 | 18/21/24 | 21/24/27 | 148 |
4 | 39/42/45 | 26/29/32 | 33/36/39 | 19/22/25 | 23/26/29 | 155 |
5 | 42/45/48 | 29/32/35 | 35/38/41 | 21/24/28 | 24/27/31 | 166~167 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 60% | 60% | 65% | 45% | 45% | 275% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1 | 1 |
Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 2 | 2 |
Silver Dagger | 7 | 2 | After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. | 200 | 4 | 3 |
Levin Dagger | 14 | 2 | Grants Res+3. If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Res during combat. Effect:【Dagger 7】 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 | 5 | 5 |
Levin Dagger can be upgraded in the Weapon Refinery.
When upgraded, the description of Levin Dagger becomes "Grants Res+3. At start of turn, inflicts Spd/Res-7 and【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. If【Bonus】is active on unit or if【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Res during combat (including when dealing damage with an area-of-effect Special).
Effect:【Dagger 7】
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.".
Levin Dagger can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, calculates damage using the lower of foe's Def or Res during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), and reduces damage from foe's first attack by 30% during combat.".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Glacies | 4 | Boosts damage by 80% of unit's Res. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
B | Chill Atk 1 | At start of turn, inflicts Atk-3 on foe on the enemy team with the highest Atk through its next action. | 60 | 3 | |
Chill Atk 2 | At start of turn, inflicts Atk-5 on foe on the enemy team with the highest Atk through its next action. | 120 | 4 | ||
Chill Atk 3 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 240 | 5 | ||
C | Panic Ploy 1 | At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-5 into penalties through their next actions. | 60 | 1 | |
Panic Ploy 2 | At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-3 into penalties through their next actions. | 120 | 2 | ||
Panic Ploy 3 | At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions. | 240 | 4 |