Plegia's Mad King
|Art by: argon / Exys Inc.|
|Description||The King of Plegia, who thirsts for battle. Together with Aversa, he begins a war against the Halidom of Ylisse. Appears in Fire Emblem Awakening.|
|3 – 4 — Grand Hero Battle|
|Voice Actor EN||Taliesin Jaffe|
|Voice Actor JP||Sakamaki Manabu (坂巻学)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Iron Dagger||3||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||50||1||1|
|Steel Dagger||5||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||100||2||2|
|Silver Dagger||7||2||After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.||200||4||3|
|Levin Dagger||14||2||Grants Res+3. If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Res during combat.|
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
After combat, if unit attacked, inflicts Def/Res-７ on target and foes within 2 spaces of target through their next actions.
|Chilling Wind||4||Boosts damage by 50% of unit's Res.||100||4||3|
|Glacies||4||Boosts damage by 80% of unit's Res.||200||—||4|
|B||Chill Atk 1||At start of turn, inflicts Atk-3 on foe on the enemy team with the highest Atk through its next action.||60||3|
|Chill Atk 2||At start of turn, inflicts Atk-5 on foe on the enemy team with the highest Atk through its next action.||120||4|
|Chill Atk 3||At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.||240||5|
|C||Panic Ploy 1||At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-5 into penalties through their next actions.||60||1|
|Panic Ploy 2||At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-3 into penalties through their next actions.||120||2|
|Panic Ploy 3||At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions.||240||4|