General | Quotes | Misc | Heroic Ordeal |
Ganglöt Death Anew | |
---|---|
Art by: Asatani Tomoyo (麻谷知世) | |
Description | Severe, somber servant of the ruler of the dead. She has sworn complete loyalty to Hel. |
Rarities | 5 Focus — Rearmed |
Pre-Inheritance | In contrast with standard inheritance, arcane weapon skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Rearmed Hero summoned. (See the Inherit Skills menu Help messages to learn more.) |
Weapon Type | Axe |
Move Type | Infantry |
Voice Actor EN | Shara Kirby |
Voice Actor JP | 大地葉(You Taichi) |
Release Date | |
Addition Date | |
Entry | Heroes |
Version | 6.11 |
Ally Internal ID | PID_魔器ガングレト味方 (875)
|
Enemy Internal ID | EID_魔器ガングレト (93)
|
Origin | 00000330900 |
Ally stats[ | ]
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 11/12/13 | 1/2/3 | 5/6/7 | 8/9/10 | 45 |
2 | 15/16/17 | 12/13/14 | 1/2/3 | 5/6/7 | 9/10/11 | 47 |
3 | 16/17/18 | 12/13/14 | 2/3/4 | 6/7/8 | 9/10/11 | 50 |
4 | 16/17/18 | 13/14/15 | 2/3/4 | 6/7/8 | 10/11/12 | 52 |
5 | 17/18/19 | 13/14/15 | 3/4/5 | 7/8/9 | 10/11/12 | 55 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 32/35/37 | 19/21/24 | 26/29/31 | 24/27/29 | 143~145 |
2 | 30/33/36 | 35/38/40 | 20/23/26 | 28/31/33 | 26/29/32 | 153~154 |
3 | 33/36/39 | 37/40/43 | 23/26/29 | 31/34/37 | 28/31/34 | 167 |
4 | 34/37/40 | 39/42/46 | 24/27/30 | 32/35/39 | 30/33/36 | 174~175 |
5 | 36/40/43 | 41/44/48 | 27/30/33 | 35/38/42 | 32/35/38 | 186~188 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 60% | 70% | 55% | 305% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Enemy stats[ | ]
Note: These stats were obtained from reading the unit's data in
/assets/Common/SRPG/Enemy/
. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).Level 1 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16 | 12 | 2 | 6 | 9 | 45 |
2 | 16 | 13 | 2 | 6 | 10 | 47 |
3 | 17 | 13 | 3 | 7 | 10 | 50 |
4 | 17 | 14 | 3 | 7 | 11 | 52 |
5 | 18 | 14 | 4 | 8 | 11 | 55 |
Level 40 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 32 | 35 | 21 | 29 | 27 | 144 |
2 | 33 | 38 | 23 | 31 | 29 | 154 |
3 | 36 | 40 | 26 | 34 | 31 | 167 |
4 | 37 | 42 | 27 | 35 | 33 | 174 |
5 | 40 | 44 | 30 | 38 | 35 | 187 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 60% | 70% | 55% | 305% |
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
Silver Axe | 11 | 1 | — | 200 | 4 | 3 |
Arcane Downfall | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, foe cannot make a follow-up attack, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). | 300 | 5 | 5 |
Arcane Downfall can be upgraded in the Weapon Refinery.
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Iceberg | 3 | Boosts damage by 50% of unit's Res. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Distant Counter | Unit can counterattack regardless of foe's range. | 300 | 4 | |
Distant Stance | Unit can counterattack regardless of foe's range. If foe initiates combat, grants Res+5 to unit during combat. | 300 | 5 | ||
B | Quick Riposte 1 | If unit's HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack. | 60 | 2 | |
Quick Riposte 2 | If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. | 120 | 3 | ||
Quick Riposte 3 | If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. | 240 | 4 | ||
Quick Riposte 4 | If unit's HP ≥ 25% at start of combat and foe initiates combat, reduces damage from foe's first attack during combat by 25% and unit makes a guaranteed follow-up attack. | 300 | 5 | ||
C | Distant Guard 1 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat." | 60 | 2 | |
Distant Guard 2 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat." | 120 | 3 | ||
Distant Guard 3 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." | 240 | 4 | ||
Joint Dist. Guard | Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. If unit is within 2 spaces of an ally and foe uses bow, dagger, magic, or staff, grants Def/Res+4 to unit during combat. | 300 | 5 |