Göndul | ||
---|---|---|
Weapon type | ||
Might | 14 | |
Range | 2 | |
Required | Silver Dagger | |
SP | 400 | |
Exclusive? | Yes | |
String ID | SID_ゴンドゥル
| |
Numeric ID | 3873
| |
Description [Collapse] |
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk = X and Spd/Def/Res = 50% of X (X = highest total bonuses among unit and allies within 3 spaces of unit), and reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) during combat, and restores 7 HP to unit after combat. Effect:【Dagger 7】 |
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk = X and Spd/Def/Res = 50% of X (X = highest total bonuses among unit and allies within 3 spaces of unit), and reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) during combat, and restores 7 HP to unit after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Permanent effects | ||
Accelerates Special trigger | Unit | — |
Status effects | ||
Atk/Spd+6 | Unit & Allies within 2 spaces | At start of turn if Unit is within 2 spaces of an Ally |
Def/Res-7 | Target & Foes within 2 spaces of Target | After combat if Unit attacked |
Map effects | ||
Recover 7 HP | Unit | After combat in Player Phase or Foe's range = 2 |
Combat effects | ||
Atk/Spd/Def/Res+5 | Unit | Player Phase or Foe's range = 2 |
Atk+X X = highest total Bonuses on Unit & Allies within 3 spaces | ||
Spd/Def/Res+X X = 50% of highest total Bonuses on Unit & Allies within 3 spaces | ||
Reduces damage by 30% from Foe's first attack (including second attacks) |
Notes[ | ]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat increase that can be applied by Göndul is considered a temporary buff.
- The stat increasing effect of Göndul will activate if unit and allies with the highest bonuses receive Bonuses.
- The stat increasing effect will not be negated nor reduced if unit and allies with the highest bonuses receive Penalties.
- The stat increasing effect of Göndul will stack with the temporary debuffs from Neutralize Bonuses or sources of bonus neutralization.
- The stat increasing effect will be negated if unit and allies with the highest bonuses are affected by Panic (and not affected by Null Panic), or unit and allies with the highest bonuses have their Bonuses removed by a source of positive status effect neutralization.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- The healing effect is triggered regardless of whether Göndul's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Göndul's healing effect will still trigger.
- Göndul's user needs to survive the combat for the healing effect to trigger.
- Göndul's healing effect stacks with skills such as Fury 4, that deal out of combat damage to their owner after combat.
- Göndul's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 or Incurable+, or the user has been inflicted with Deep Wounds.
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- The stat decrease that can be applied by Göndul is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Dagger 5 | Steel Dagger 5 | Silver Dagger 5 | Göndul 5 |
Trivia[ | ]
- In Norse mythology, Göndul is the name of a valkyrie meaning "wand-wielder".
In other languages[ | ]
Language | Name |
---|---|
Japanese | ゴンドゥル |
German | Göndul |
Spanish (Europe) | Göndul |
Spanish (Latin America) | Göndul |
French | Göndul |
Italian | Göndul |
Traditional Chinese (Taiwan) | 貢多爾 |
Portuguese | Göndul |