Full Rabbit Fang | ||
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Move type | ||
Weapon type | ||
Might | 14 | |
Range | 1 | |
Effectiveness | ||
Required | Adult (Cavalry) | |
SP | 400 | |
Exclusive? | Yes | |
String ID | SID_豊穣の子兎の爪牙
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Numeric ID | 4372
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Description [Collapse] |
Enables【Canto (Rem. +1)】. Effective against cavalry foes. Grants Spd+3. At start of turn, if number of adjacent allies other than beast or dragon allies ≤ 1, or if unit's conditions for transforming are met, grants Special cooldown count-1 to unit. If number of adjacent allies other than beast or dragon allies ≤ 1, or if unit is transformed, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and after combat, if unit's HP ≤ 90%, grants Special cooldown count-2 to unit. At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
Enables【Canto (Rem. +1)】. Effective against cavalry foes. Grants Spd+3. At start of turn, if number of adjacent allies other than beast or dragon allies ≤ 1, or if unit's conditions for transforming are met, grants Special cooldown count-1 to unit. If number of adjacent allies other than beast or dragon allies ≤ 1, or if unit is transformed, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and after combat, if unit's HP ≤ 90%, grants Special cooldown count-2 to unit. At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above + 1 (If unit used a movement skill that warps them, the remainder is 0). (Once per turn. Only highest value applied. Does not stack.) |
Effects[ | ]
Effects | Targets | Conditions |
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Permanent effects | ||
Spd+3 | Unit | — |
Atk+2 | Unit is transformed | |
Map effects | ||
Unit Transforms (reverts if conditions not met) | Unit | At start of turn if Unit is adjacent to only Dragon/Beast Allies or not adjacent to any Ally |
Special cooldown count-1 | At start of turn if (adjacent non- Dragon/Beast Allies ≤ 1 or Unit's transform conditions are met) | |
Special cooldown count-2 | After combat if (adjacent non- Dragon/Beast Allies ≤ 1 or Unit is transformed) & Unit's HP ≥ 90% after combat | |
Combat effects | ||
Cavalry effective damage | Unit | — |
Atk/Spd/Def/Res+X (max: 14) X = 3 x Foes within 3 rows or 3 columns centered on Unit, + 5 | Adjacent non- Dragon/Beast Allies ≤ 1 or Unit is transformed | |
Boosts damage by X% X = 20% of Unit's Spd | ||
Neutralizes "Prevent follow-up" | ||
Neutralizes "Guaranteed follow-up" | Foe | |
Atk/Def-X (max: 6) X = Spaces initiator moved + 3 | Unit is transformed | |
Reduces damage by 30% from Foe's first attack | Unit | Unit is transformed & Spaces initiator moved ≥ 2 |
Notes[ | ]
- When battling a Cavalry unit, damage is boosted by 50%.
- Grani's Shield will neutralize the attack increase against Cavalry units.
- Full Rabbit Fang's cooldown count changing effect will not trigger if the unit is inflicted with False Start, unless False Start is neutralized by a skill such as Dream Deliverer.
- Cooldown count changes from skills that activate at the same time as Full Rabbit Fang (at start of turn) are not considered in Full Rabbit Fang's conditions.[1] Skills such as Infantry Pulse 4, Buffer 4, and Odd Pulse Tie 3 will have their effects stack.
- The stat increase that can be applied by Full Rabbit Fang is considered a temporary buff.
- The damage boosting effect of Full Rabbit Fang ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- Full Rabbit Fang will not neutralize the additional follow-up of 【Potent Follow X%】 or 【Potent Follow 100%】.
- Effects that are neutralized by Full Rabbit Fang:
- Effects that grant the foe a guaranteed follow-up such as Quick Riposte 4, Guaranteed Follow-Ups, or the Grand Conquests Cavalry area effect.
- Effects active on the unit that prevent their follow-up attacks, such as Windsweep 3, Watersweep 3, or Weaving Fighter.
- Effects active on the foe that prevent the unit's follow-up attacks such as Steady Impact, Vengeful Fighter 4, or Foe Cannot Follow-Up.
- Full Rabbit Fang triggers before after combat Specials such as Galeforce and Røkkr AoE Specials.
- Cooldown count changes from skills that activate at the same time as Full Rabbit Fang (after combat) are not considered in Full Rabbit Fang's conditions. Skills such as Special Spiral 4, Time's Pulse 4, and Pulse Smog will have their effects stack.
- When equipped with skills such as Beast or Beast Passives, a Beast unit will transform out of combat on turn 1 regardless of whether the transformation conditions of the user's weapon are met.
- Skills such as Beast or Beast Passives will also keep the unit from reverting from their Beast form.
- The Atk+2 granted by Full Rabbit Fang when the user transforms is considered a stat boost, not a 【Bonus】 effect.
- The stat decrease that can be applied by Full Rabbit Fang is considered a temporary debuff.
- The calculation of "spaces from start position to end position" counts the total number of spaces from the initiator's starting position to the end position before combat.
- The calculation includes spaces occupied by an ally with the 【Pathfinder】 effect.
- The start position used in the calculation references the initiator's starting position after being moved by sources of unit movement such as Reposition.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the stat boost, temporary debuffs, and damage-reduction effects.
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
Example of Area of Effect | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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List of owners[ | ]
Unit | Skill chain | |||
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Whelp (Cavalry) 4 | Yearling (Cavalry) 4 | Adult (Cavalry) 4 | Full Rabbit Fang 5 |
In other languages[ | ]
Language | Name |
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Japanese | ???
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German | ???
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Spanish (Europe) | ???
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Spanish (Latin America) | ???
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French | ???
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Italian | ???
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Traditional Chinese (Taiwan) | ???
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Portuguese | ???
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