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Full Rabbit Fang
Move type Cavalry
Weapon type Red Beast Blue Beast Green Beast Colorless Beast
Might 14
Range 1
Effectiveness Icon Move Cavalry
Required Adult (Cavalry)
SP 400
Exclusive? Yes
String ID SID_豊穣の子兎の爪牙
Numeric ID 4372
Description
[ExpandCollapse]
Enables【Canto (Rem. +1)】.
Effective against cavalry foes. Grants Spd+3.

At start of turn, if number of adjacent allies other than beast or dragon allies ≤ 1, or if unit's conditions for transforming are met, grants Special cooldown count-1 to unit.

If number of adjacent allies other than beast or dragon allies ≤ 1, or if unit is transformed, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and after combat, if unit's HP ≤ 90%, grants Special cooldown count-2 to unit.

At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.
Enables【Canto (Rem. +1)】.
Effective against cavalry foes. Grants Spd+3.

At start of turn, if number of adjacent allies other than beast or dragon allies ≤ 1, or if unit's conditions for transforming are met, grants Special cooldown count-1 to unit.

If number of adjacent allies other than beast or dragon allies ≤ 1, or if unit is transformed, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and after combat, if unit's HP ≤ 90%, grants Special cooldown count-2 to unit.

At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above + 1 (If unit used a movement skill that warps them, the remainder is 0). (Once per turn. Only highest value applied. Does not stack.)

Effects[ | ]

EffectsTargetsConditions
Permanent effects
Speed Plus W Spd+3Unit Unit
Attack Plus W Atk+2Unit Unit is transformed
Map effects
Transform Unit Unit Transforms
(reverts if conditions not met)
Unit UnitAt start of turn if
Unit Unit is adjacent to only
Icon Type DragonstoneIcon Type Beast Dragon/Beast
Allies Allies or not adjacent
to any Ally Ally
Reduce Cooldown Special cooldown count-1At start of turn if
(adjacent non-
Icon Type DragonstoneIcon Type Beast Dragon/Beast
Allies Allies ≤ 1 or
Unit Unit's transform
conditions are met)
Reduce Cooldown Special cooldown count-2After combat if
(adjacent non-
Icon Type DragonstoneIcon Type Beast Dragon/Beast
Allies Allies ≤ 1 or
Unit Unit is transformed)
& Unit Unit's HP ≥
90% after combat
Combat effects
Effectiveness Icon Move Cavalry Cavalry effective damageUnit Unit
Temporary buffs Atk/Spd/Def/Res+X (max: 14)
X = 3 x Foes Foes within
3 rows or 3 columns
centered on Unit Unit, + 5
Adjacent non-
Icon Type DragonstoneIcon Type Beast Dragon/Beast
Allies Allies ≤ 1 or
Unit Unit is transformed
Damage Boost Boosts damage by X%
X = 20% of Unit Unit's Spd
Neutralize Prevent Follow-Ups Neutralizes "Prevent follow-up"
Neutralize Guaranteed Follow-Ups Neutralizes "Guaranteed follow-up"Foe Foe
Temporary debuffs Atk/Def-X (max: 6)
X = Spaces initiator moved + 3
Unit Unit is transformed
Damage Reduction Reduces damage by 30%
from Foe Foe's first attack
Unit UnitUnit Unit is transformed &
Spaces initiator moved ≥ 2

Notes[ | ]

  • When equipped with skills such as Beast Sacred Seal Beast or Beast Passives, a Icon Type Beast Beast unit will transform out of combat on turn 1 regardless of whether the transformation conditions of the user's weapon are met.
    • Skills such as Beast Sacred Seal Beast or Beast Passives will also keep the unit from reverting from their Beast form.
  • The Atk+2 granted by Full Rabbit Fang when the user transforms is considered a stat boost, not a 【Bonus】 effect.
  • The stat decrease that can be applied by Full Rabbit Fang is considered a temporary debuff.
  • The calculation of "spaces from start position to end position" counts the total number of spaces from the initiator's starting position to the end position before combat.
Example of Area of Effect
Robin Fall Vessel Face FC
Yarne Trick or Taguel Face FC

List of owners[ | ]

UnitSkill chain
Yarne Trick or Taguel Face FC
Whelp (Cavalry)
★
Yearling (Cavalry)
★
Adult (Cavalry)
★
Full Rabbit Fang
★

In other languages[ | ]

Language Name
Japanese ???
German ???
Spanish (Europe) ???
Spanish (Latin America) ???
French ???
Italian ???
Traditional Chinese (Taiwan) ???
Portuguese ???

References[ | ]

See also[ | ]

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