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Fuga
Force of Gales
Portrait
Fuga Force of Gales Face
Attack
Fuga Force of Gales BtlFace
Special
Fuga Force of Gales BtlFace C
Damage

Fuga Force of Gales BtlFace D

Art by: Niji Hayashi (ニジハヤシ)
Description The chief of the Wind Tribe, who shares close ties with the kingdom of Hoshido. Though he may be growing older, he's still in peak physical condition. Appears in Fire Emblem Fates.
Rarities ★ — 5 ★Tempest Trials
Weapon Type Icon Class Green Axe Axe
Move Type Icon Move Infantry Infantry
Voice Actor EN Imari Williams
Voice Actor JP 松本大(Dai Matsumoto)
Release Date
Addition Date
Entry Icon MiniUnit Head 11 Fates
Version 7.9
Internal ID PID_風部族フウガ (996)
Origin 110000400300

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/178/9/105/6/712/13/141/2/346
★15/16/179/10/115/6/713/14/151/2/348
★16/17/189/10/116/7/813/14/152/3/451
★16/17/1810/11/126/7/814/15/162/3/453
★17/18/1910/11/127/8/914/15/163/4/556

Level 40 stats

RarityHPAtkSpdDefResTotal
★31/34/3632/35/3819/22/2533/36/3819/21/24147~149
★32/35/3835/38/4120/23/2636/39/4120/23/26157~158
★35/38/4138/41/4423/26/2938/41/4423/26/29172
★36/39/4241/44/4724/27/3040/43/4724/27/30180~181
★39/42/4543/46/4926/30/3342/45/4927/30/33192~194

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%80%50%70%60%315%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Wind Tribe Club101
At start of turn, if unit's HP ≥ 25%, grants "if unit initiates combat, unit makes a guaranteed follow-up attack" and【Null Panic】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5).

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
200★★
Wind Tribe Club+141
At start of turn, if unit's HP ≥ 25%, grants "if unit initiates combat, unit makes a guaranteed follow-up attack" and【Null Panic】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5).

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★★

Wind Tribe Club+ can be upgraded in the Weapon Refinery.

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Bonfire3
Boosts damage by 50% of unit's Def.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AHeavy Blade 1Heavy Blade 1
If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
60★
Heavy Blade 2Heavy Blade 2
If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
120★
Heavy Blade 3Heavy Blade 3
If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
240★
CThreaten Atk 1Threaten Atk 1
At start of turn, inflicts Atk-3 on foes within 2 spaces through their next actions.
50★
Threat. Atk Def 1Threat. Atk/Def 1
At start of turn, inflicts Atk/Def-3 on foes within 2 spaces through their next actions.
100★
Threat. Atk Def 2Threat. Atk/Def 2
At start of turn, inflicts Atk/Def-4 on foes within 2 spaces through their next actions.
200★

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