* Unused restrictions: No restrictions.
Notes[ | ]
- The stat decrease that can be applied by Fruit of Life is considered a temporary debuff.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Effects that neutralize or reduce non-Special "reduces damage by X%" effects will also affect Fruit of Life's damage boosting effect.
- The damage boosting effect of Fruit of Life ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- Fruit of Life's damage boosting effect calculates the damage boost based on the total damage-reduction from all damage-reduction effects active on the unit including:
- Damage-reduction from ally skills such as Domain of Ice and Caduceus Staff.
- Damage-reduction from Divine Vein and terrain effects.
- Flat damage-reduction from effects such as Atk/Spd Excel and Shield Fighter.
- "Unit survives with 1 HP" effects such as Miracle and Everliving Domain.
- "Unit survives with 1 HP" effects will affect the calculation of the damage boosting effect = the total damage from the foe's damage (including calculations with specials) -1.
- For example, if a foe triggering Glimmer deals 45 damage, and a skill such as Miracle or Everliving Domain would be triggered by that foe's attack, the damage boost for the unit's next attack would be 44 damage.
- If Fruit of Life triggers multiple times during combat, all reduced damage is accumulated up to the unit's next attack, and resets to 0 at the end of combat. If the unit cannot counterattack the damage boosting effect will not trigger.
- Fruit of Life will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Green)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Fruit of Life will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
- The effect is triggered regardless of whether Fruit of Life's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Fruit of Life's effect will still trigger.
- Fruit of Life's user needs to survive the combat for the effect to trigger.
- Fruit of Life applies the Gravity status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Gravity for their first action.
- Gravity has priority over Mobility increased and Gallop.
List of owners[ | ]
Unit | Skill chain |
---|---|
Fruit of Life 5 | |
Fruit of Life 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 地に生まれ地に還る |
German | Lebensfrucht |
Spanish (Europe) | Fruto vital |
Spanish (Latin America) | Fruto vital |
French | Fruit vital |
Italian | Frutto della vita |
Traditional Chinese (Taiwan) | 生於大地,歸於大地 |
Portuguese | Fruto vital |