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Frozen[1] is a status effect that increases the Spd difference necessary for the user to perform a follow-up attack and decreases the Spd difference for the foe to perform a follow-up attack by a minimum of 10 Spd. For sources of this status effect, see the category page Sources of Frozen.

Skill Interaction[ | ]

Main article: Skill interaction
  • Frozen increases the Spd difference necessary to perform a follow-up attack.
    • 【Phantom】 effects such as Spurn 4 Spurn 4 or Phantom Spd 3 Phantom Spd 3 will not affect the Spd difference increasing effect of Frozen.
    • All Spd difference increases and/or decreases will stack with each other.
      • For example, if a foe with Def ≥ the unit's Def has Status Effect Frozen Frozen and Clever Fighter Clever Fighter, the effects will stack and the the Spd difference necessary for the unit to make a follow-up attack remains the same.
  • Frozen decreases the Spd difference necessary to perform a follow-up attack.
    • 【Phantom】 effects such as Spurn 4 Spurn 4 or Phantom Spd 3 Phantom Spd 3 will not affect the Spd difference decreasing effect of Frozen.
    • All Spd difference increases and/or decreases will stack with each other.
      • For example, if a foe with Def ≥ the unit's Def has Status Effect Frozen Frozen and Clever Fighter Clever Fighter, the effects will stack and the the Spd difference necessary for the unit to make a follow-up attack remains the same.
When a unit has this status effect, an icon is shown on their sprite on the map.
Icon Type Example Source Description Sound Effect
Status Effect Frozen Negative Ice Princes Seal Ice Prince's Seal
Piercing Cold Piercing Cold
Reduces inflicted unit's follow-up ability and increases foe's follow-up ability through unit's next action:

Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats x 2; otherwise, X = 10). (For example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills.)

Sources of Frozen[ | ]

List of Weapons

List of Unrefined Weapons

None, currently.

List of Refined Weapons

None, currently.

List of Skill Refined Weapons

Icon Weapon Refined Description
Sky-Pirate Claw W Sky-Pirate Claw
At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Exposure】, and【Frozen】 on closest foes and foes within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

【Exposure】
Foe's attacks deal +10 damage.

【Frozen】
Reduces inflicted unit's follow-up ability and increases foe's follow-up ability through unit's next action:

Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10). (For example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills.)

List of Assists

None, currently.

List of Specials

None, currently.

List of Passives

List of A Passives

None, currently.

List of B Passives

Icon Passive Description
Ice Princes Seal Ice Prince's Seal
At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Frozen】, and【Guard】on closest foes and foes within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-5 on foe, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Def, and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials).

【Frozen】
Reduces inflicted unit's follow-up ability and increases foe's follow-up ability through unit's next action:

Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10). (For example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills.)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

List of C Passives

None, currently.

List of Attuned Skills

None, currently.

List of Sacred Seals

None, currently.

List of Emblem Effects

None, currently.

List of Captain Skills

Icon Captain Skill Description
Piercing Cold Piercing Cold
At start of turns 2 through 5, if captain is within 6 spaces of a foe, inflicts Spd-7 and【Frozen】 on closest foes to captain and foes within 2 spaces of those foes.

【Frozen】
Reduces inflicted unit's follow-up ability and increases foe's follow-up ability through unit's next action:

Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10). (For example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills.)

List of Duo Skills

None, currently.

List of Harmonized Skills

None, currently.

List of Items

None, currently.

List of Structures

None, currently.

In other languages[ | ]

Language Name
Japanese 凍結
German Gefroren
Spanish (Europe) Congelación
Spanish (Latin America) Congelación
French Congélation
Italian Congelamento
Traditional Chinese (Taiwan) 凍結
Portuguese Congelamento

References[ | ]

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