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Status Icon WeaponStatus Icon MoveFreyr Dream-King Face FC
Freyr: Dream-King
General Quotes Misc Heroic Ordeal
Freyr
Estival Dreams
Portrait
Freyr Estival Dreams Face
Attack
Freyr Estival Dreams BtlFace
Special
Freyr Estival Dreams BtlFace C
Damage

Freyr Estival Dreams BtlFace D

Art by: Sainosuke (さいのすけ)
Description Dream-King of Ljósálfheimr, the dream realm, making an appearance at the beach after being invited amidst a summer's dream.
Rarities ★ Focus — Special
Weapon Type Icon Class Red Beast Red Beast
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Jason Marnocha
Voice Actor JP 古谷徹(Toru Furuya)
Release Date
Addition Date
Entry Icon MiniUnit Head 0 Heroes
Version 5.7
Internal ID PID_水着フロージ (679)
Origin 00000400600

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/169/10/110/1/25/6/76/7/839
★14/15/1610/11/120/1/25/6/77/8/941
★15/16/1710/11/121/2/36/7/87/8/944
★15/16/1711/12/131/2/36/7/88/9/1046
★16/17/1811/12/132/3/47/8/98/9/1049

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3527/29/328/10/1326/29/3124/26/29126~128
★31/34/3729/32/358/11/1428/31/3326/29/32136~137
★34/37/4031/34/3710/13/1631/34/3728/31/34149
★35/38/4133/36/3911/14/1732/35/3930/33/36156~157
★38/41/4435/38/4112/16/1935/38/4232/35/38167~169

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%60%30%70%60%275%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Whelp (Cavalry)41
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
50★★
Yearling (Cavalry)61
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
100★★
Adult (Cavalry)91
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
200★★
Raydream Horn141
Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit, inflicts Atk-6 on foe during combat, and unit makes a guaranteed follow-up attack.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
100★★
Draconic Aura3
Boosts damage by 30% of unit's Atk.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
ADef Res Catch 1Def/Res Catch 1
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
60★
Def Res Catch 2Def/Res Catch 2
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
120★
Def Res Catch 3Def/Res Catch 3
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240★
Def Res Catch 4Def/Res Catch 4
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Def/Res+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★
BLull Atk Def 1Lull Atk/Def 1
Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
60★
Lull Atk Def 2Lull Atk/Def 2
Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
120★
Lull Atk Def 3Lull Atk/Def 3
Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
240★

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