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Freyr: Dream-King
General Quotes Misc Heroic Ordeal
Freyr
Estival Dreams
Portrait
Freyr Estival Dreams Face.webp
Attack
Freyr Estival Dreams BtlFace.webp
Special
Freyr Estival Dreams BtlFace C.webp
Damage
Freyr Estival Dreams BtlFace D.webp
Art by: Sainosuke (さいのすけ)
Description Dream-King of Ljósálfheimr, the dream realm, making an appearance at the beach after being invited amidst a summer's dream.
Rarities 5★ Focus — Special
Weapon Type  Red Beast
Move Type Icon Move Cavalry.png Cavalry
Voice Actor EN Jason Marnocha
Voice Actor JP Furuya Tohru (古谷徹)
Release Date
Addition Date
Entry Icon MiniUnit Head 0.png Heroes
Internal ID PID_水着フロージ (679)
Origin 00000400600

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★14/15/169/10/110/1/25/6/76/7/839
2★14/15/1610/11/120/1/25/6/77/8/941
3★15/16/1710/11/121/2/36/7/87/8/944
4★15/16/1711/12/131/2/36/7/88/9/1046
5★16/17/1811/12/132/3/47/8/98/9/1049

Level 40 stats

RarityHPAtkSpdDefResTotal
1★30/33/3527/29/328/10/1326/29/3124/26/29126~128
2★31/34/3729/32/358/11/1428/31/3326/29/32136~137
3★34/37/4031/34/3710/13/1631/34/3728/31/34149
4★35/38/4133/36/3911/14/1732/35/3930/33/36156~157
5★38/41/4435/38/4112/16/1935/38/4232/35/38167~169

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★55%60%30%70%60%275%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Whelp (Cavalry)41At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.501★1★
Yearling (Cavalry)61At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.1002★2★
Adult (Cavalry)91At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.2004★3★
Raydream Horn141Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit, inflicts Atk-6 on foe during combat, and unit makes a guaranteed follow-up attack.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
4005★5★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4Boosts damage by 30% of unit's Atk.1004★3★
Draconic Aura3Boosts damage by 30% of unit's Atk.2004★

Passives[]

TypeNameDescriptionSPUnlock
ADef/Res Catch 1At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
602★
Def/Res Catch 2At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
1203★
Def/Res Catch 3At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
2404★
Def/Res Catch 4At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Def/Res+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
3005★
BLull Atk/Def 1Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.601★
Lull Atk/Def 2Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.1202★
Lull Atk/Def 3Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.2404★

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