General | Quotes | Misc | Heroic Ordeal |
Freyja Lady of Nightmare | |
---|---|
Art by: Yoshiku (四々九) | |
Description | Queen of Dökkálfheimr, realm of nightmares. Loves her older brother Freyr dearly, raging with bitter jealousy at his care for lesser mortal creatures. |
Rarities | 5![]() |
Effect | ![]() |
Ally Boost | +5 HP +3 Atk |
Weapon Type | ![]() |
Move Type | ![]() |
Voice Actor EN | Stephanie Southerland |
Voice Actor JP | Megumi Hayashibara (林原めぐみ) |
Release Date | |
Addition Date | |
Entry | ![]() |
Ally Internal ID | PID_フレイヤ味方 (593)
|
Enemy Internal ID | EID_フレイヤ (56)
|
Origin | 00000400700 |
Ally stats[]
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 13/14/15 | 7/8/9 | 8/9/10 | 2/3/4 | 4/5/6 | 39 |
2![]() | 13/14/15 | 8/9/10 | 9/10/11 | 2/3/4 | 4/5/6 | 41 |
3![]() | 14/15/16 | 8/9/10 | 9/10/11 | 3/4/5 | 5/6/7 | 44 |
4![]() | 14/15/16 | 9/10/11 | 10/11/12 | 3/4/5 | 5/6/7 | 46 |
5![]() | 15/16/17 | 9/10/11 | 10/11/12 | 4/5/6 | 6/7/8 | 49 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 29/32/34 | 26/29/32 | 31/33/36 | 15/17/20 | 13/16/19 | 126~128 |
2![]() | 30/33/36 | 29/32/35 | 34/36/39 | 16/18/21 | 14/17/20 | 136~137 |
3![]() | 33/36/39 | 31/34/37 | 36/39/42 | 18/21/24 | 16/19/22 | 149 |
4![]() | 34/37/40 | 33/36/39 | 38/42/45 | 19/22/25 | 17/20/23 | 156~157 |
5![]() | 37/40/43 | 35/38/41 | 40/44/47 | 21/24/28 | 19/22/25 | 167~169 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3![]() | 55% | 65% | 75% | 45% | 35% | 275% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Enemy stats[]
Note: These stats were obtained from reading the unit's data in
/assets/Common/SRPG/Enemy/
. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps).Level 1 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 14 | 8 | 9 | 3 | 5 | 39 |
2![]() | 14 | 9 | 10 | 3 | 5 | 41 |
3![]() | 15 | 9 | 10 | 4 | 6 | 44 |
4![]() | 15 | 10 | 11 | 4 | 6 | 46 |
5![]() | 16 | 10 | 11 | 5 | 7 | 49 |
Level 40 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 32 | 29 | 33 | 17 | 16 | 127 |
2![]() | 33 | 32 | 36 | 18 | 17 | 136 |
3![]() | 36 | 34 | 39 | 21 | 19 | 149 |
4![]() | 37 | 36 | 42 | 22 | 20 | 157 |
5![]() | 40 | 38 | 44 | 24 | 22 | 168 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3![]() | 55% | 65% | 75% | 45% | 35% | 275% |
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Whelp (Cavalry) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 50 | 1![]() | 1![]() |
Yearling (Cavalry) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 100 | 2![]() | 2![]() |
Adult (Cavalry) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 200 | 4![]() | 3![]() |
Nightmare Horn | 14 | 1 | Grants Spd+3. Unit can counterattack regardless of foe's range. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 | 5![]() | 5![]() |
Assists[]
This unit owns no Assist skills.
Specials[]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4![]() | 3![]() |
Luna | 3 | Treats foe's Def/Res as if reduced by 50% during combat. | 200 | — | 4![]() |
Passives[]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Atk/Spd Solo 1 | 60 | 2![]() | |
![]() | Atk/Spd Solo 2 | 120 | 3![]() | ||
![]() | Atk/Spd Solo 3 | 240 | 4![]() | ||
![]() | Atk/Spd Solo 4 | 300 | 5![]() | ||
B | ![]() | Binding Necklace | If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+2 to unit and inflicts Atk/Spd/Def/Res-2 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Atk/Spd/Def/Res and inflicts penalty on foe's Atk/Spd/Def/Res during combat=current bonus on each of foe's stats. Calculates each stat bonus independently. | 300 | 5![]() |
C | ![]() | Pulse Smoke 1 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.) | 60 | 1![]() |
![]() | Pulse Smoke 2 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | 120 | 2![]() | |
![]() | Pulse Smoke 3 | Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | 240 | 4![]() |