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Status Icon WeaponStatus Icon MoveEitr Hand of Nothing Face FC
Eitr: Hand of Nothing
Status Icon WeaponStatus Icon MoveFreyja Fleeting Summer Face FC
Freyja: Fleeting Summer
Status Icon WeaponStatus Icon MoveKarla Spring Reveries Face FC
Karla: Spring Reveries
General Quotes Misc Heroic Ordeal
Freyja
Lady of Nightmare
Portrait
Freyja Lady of Nightmare Face
Attack
Freyja Lady of Nightmare BtlFace
Special
Freyja Lady of Nightmare BtlFace C
Damage

Freyja Lady of Nightmare BtlFace D

Art by: Yoshiku (四々九)
Description Queen of Dökkálfheimr, realm of nightmares. Loves her older brother Freyr dearly, raging with bitter jealousy at his care for lesser mortal creatures.
Rarities ★ Focus — Mythic Mythic
Mythic Effect Mythic Effect Light Light
Ally Boost HP+5, Atk+3
Weapon Type Icon Class Green Beast Green Beast
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Stephanie Southerland
Voice Actor JP 林原めぐみ(Megumi Hayashibara)
Release Date
Addition Date
Entry Icon MiniUnit Head 0 Heroes
Version 4.11
Ally Internal ID PID_フレイヤ味方 (593)
Enemy Internal ID EID_フレイヤ (56)
Origin 00000400700

Ally stats[ | ]

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/157/8/98/9/102/3/44/5/639
★13/14/158/9/109/10/112/3/44/5/641
★14/15/168/9/109/10/113/4/55/6/744
★14/15/169/10/1110/11/123/4/55/6/746
★15/16/179/10/1110/11/124/5/66/7/849

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3426/29/3231/33/3615/17/2013/16/19126~128
★30/33/3629/32/3534/36/3916/18/2114/17/20136~137
★33/36/3931/34/3736/39/4218/21/2416/19/22149
★34/37/4033/36/3938/42/4519/22/2517/20/23156~157
★37/40/4335/38/4140/44/4721/24/2819/22/25167~169

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%65%75%45%35%275%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Enemy stats[ | ]

Note: These stats were obtained from reading the unit's data in /assets/Common/SRPG/Enemy/. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).

Level 1 Stats

RarityHPAtkSpdDefResTotal
★14893539
★149103541
★159104644
★1510114646
★1610115749

Level 40 Stats

RarityHPAtkSpdDefResTotal
★3229331716127
★3332361817136
★3634392119149
★3736422220157
★4038442422168

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%65%75%45%35%275%

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Whelp (Cavalry)41
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
50★★
Yearling (Cavalry)61
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
100★★
Adult (Cavalry)91
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
200★★
Nightmare Horn141
Grants Spd+3. Unit can counterattack regardless of foe's range. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
400★★

Nightmare Horn can be upgraded in the Weapon Refinery.
When upgraded, the description of Nightmare Horn becomes "Grants Spd+3. Unit can counterattack regardless of foe's range. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit during combat. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.".
Nightmare Horn can be upgraded with the additional effect Nightmare Horn W "Enables【Canto (Rem. +1)】.

Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Luna3
Treats foe's Def/Res as if reduced by 50% during combat.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Solo 1Atk/Spd Solo 1
If unit is not adjacent to an ally, grants Atk/Spd+2 during combat.
60★
Atk Spd Solo 2Atk/Spd Solo 2
If unit is not adjacent to an ally, grants Atk/Spd+4 during combat.
120★
Atk Spd Solo 3Atk/Spd Solo 3
If unit is not adjacent to an ally, grants Atk/Spd+6 during combat.
240★
Atk Spd Solo 4Atk/Spd Solo 4
If unit is not adjacent to an ally, grants Atk/Spd+7 during combat.
300★
BBinding NecklaceBinding Necklace
If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+2 to unit and inflicts Atk/Spd/Def/Res-2 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Atk/Spd/Def/Res and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats. Calculates each stat bonus independently.
300★
Binding Necklace PlusBinding Necklace+
Removes the condition to transform. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If foe initiates combat or number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+3 to unit, inflicts Atk/Spd/Def/Res-3 on foe, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if foe has bonuses, grants bonus to unit's Atk/Spd/Def/Res and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats. Calculates each stat bonus independently.
300★
CPulse Smoke 1Pulse Smoke 1
If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.)
60★
Pulse Smoke 2Pulse Smoke 2
If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.)
120★
Pulse Smoke 3Pulse Smoke 3
Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.)
240★
Spd Smoke 1Spd Smoke 1
Inflicts Spd-3 on foes within 2 spaces of target through their next actions after combat.
60★
Spd Smoke 2Spd Smoke 2
Inflicts Spd-5 on foes within 2 spaces of target through their next actions after combat.
120★
Spd Smoke 3Spd Smoke 3
Inflicts Spd-7 on foes within 2 spaces of target through their next actions after combat.
240★
Spd Smoke 4Spd Smoke 4
After combat, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions, and grants Spd+6 and【Dodge】 to unit for 1 turn.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
300★


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