General | Quotes | Misc | Heroic Ordeal |
Framme Spring Fangirl | |
---|---|
Art by: Fuzichoco (藤ちょこ) | |
Description | A 33rd Steward of the Dragon who hopes the Divine Dragon notices her at the spring festival. Appears in Fire Emblem Engage. |
Rarities | 5 Focus — Special |
Weapon Type | Axe |
Move Type | Infantry |
Voice Actor EN | Lisa Reimold |
Voice Actor JP | 千本木彩花(Sayaka Senbongi) |
Release Date | |
Addition Date | |
Entry | Engage |
Version | 8.3 |
Internal ID | PID_春祭フラン (1070)
|
Origin | 140000100600 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 8/9/10 | 8/9/10 | 5/6/7 | 4/5/6 | 46 |
2 | 16/17/18 | 9/10/11 | 9/10/11 | 5/6/7 | 4/5/6 | 48 |
3 | 17/18/19 | 9/10/11 | 9/10/11 | 6/7/8 | 5/6/7 | 51 |
4 | 17/18/19 | 10/11/12 | 10/11/12 | 6/7/8 | 5/6/7 | 53 |
5 | 18/19/20 | 10/11/12 | 10/11/12 | 7/8/9 | 6/7/8 | 56 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 34/36/39 | 29/32/34 | 32/35/38 | 19/22/25 | 20/23/25 | 147~149 |
2 | 35/38/41 | 32/35/37 | 35/38/41 | 20/23/26 | 21/24/27 | 157~158 |
3 | 38/41/44 | 34/37/40 | 38/41/44 | 23/26/29 | 24/27/30 | 172 |
4 | 39/42/45 | 36/39/43 | 41/44/47 | 24/27/30 | 25/28/31 | 180~181 |
5 | 42/45/48 | 38/41/45 | 43/46/49 | 26/30/33 | 28/31/34 | 192~194 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 60% | 70% | 80% | 50% | 55% | 315% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
Silver Axe | 11 | 1 | — | 200 | 4 | 3 |
Hippity-Hop Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+4 and "reduces damage from foe's attacks by X%" (if unit's HP = 100% at start of combat, X = unit's HP value at start of combat; if not, X = 50% of unit's HP value at start of combat; max 60; excluding area-of-effect Specials) to allies within 2 spaces of unit during their combat, and also, if the damage reduction effect of this skill is triggered, deals 1 damage to unit after combat (deals 1 damage even if damage reduction effect is neutralized). At start of turn, if unit is within 2 spaces of an ally, restores 7 HP to unit and allies within 2 spaces of unit. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+Y to unit (Y = number of allies within 3 spaces of unit × 3, + 5; max 14; if unit is within 3 spaces of a dragon ally, Y = 14), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces damage from foe's first attack by Z% during combat (Z = unit's HP at start of combat; max 60; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
Dragon Fang | 4 | Boosts damage by 50% of unit's Atk. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Wind Boost 1 | At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+2 during combat. | 50 | 2 | |
Wind Boost 2 | At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+4 during combat. | 100 | 3 | ||
Wind Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+6 during combat. | 200 | 4 | ||
Firestorm Boost 3 | Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 | 5 | ||
B | Spurn 1 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit's HP ≤ 25% and unit's attack can trigger their Special, deals +5 damage when Special triggers. | 60 | 2 | |
Spurn 2 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit's HP ≤ 50% and unit's attack can trigger their Special, deals +5 damage when Special triggers. | 120 | 3 | ||
Spurn 3 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 75% and unit's attack can trigger their Special, deals +5 damage when Special triggers. | 240 | 4 | ||
Spurn 4 | Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to foe or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If unit's HP ≤ 75% and unit's attack can trigger unit's Special, deals +5 damage when Special triggers. If foe's attack triggers unit's Special, unit's next attack deals +5 damage (resets at end of combat). | 300 | 5 | ||
C | Infantry Pulse 1 | At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit’s HP-5. (Stacks with similar skills.) | 60 | 2 | |
Infantry Pulse 2 | At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit’s HP-3. (Stacks with similar skills.) | 120 | 3 | ||
Infantry Pulse 3 | At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit’s HP. (Stacks with similar skills.) | 240 | 4 | ||
Infantry Pulse 4 | At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of turn, if any infantry ally's Special cooldown count is at its maximum value and that ally's max HP < unit's max HP, grants Special cooldown count-1 to that ally. (Stacks with similar skills.) | 300 | 5 |