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Foxkit Fang
Move type Cavalry
Weapon type Red Beast Blue Beast Green Beast Colorless Beast
Might 14
Range 1
Required Adult (Cavalry)
SP 400
Exclusive? Yes
String ID SID_妖狐娘の爪牙
Description Grants Res+3. At start of combat, if unit's Res > foe's Res, and if foe uses sword, lance, axe, dragonstone, or beast damage, grants bonus to Atk/Spd/Def/Res = 50% of difference between stats. (Maximum bonus of +8 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.

Notes[]

  • Stats are not calculated individually, 50% difference between Res is added to each stat.
  • A stat comparison made "At start of combat" ignores combat boosts and combat reductions.
    • Combat boosts and combat reductions from skills such as Death Blow and Icon Class Red Tome.png Rauðrfox+ will not affect the outcome.
    • Only stat boosts outside of combat, such as  bonuses and  penalties, will affect the outcome.
  • The stat increase that can be applied by Foxkit Fang is considered a combat boost.
  • Beast refers to .
  • Dragon refers to .
  • The stat decrease that can be applied by Foxkit Fang is considered a combat reduction.
  • Foxkit Fang can prevent the foe from making a follow-up attack.
  • The Atk+2 granted by Foxkit Fang when the user transforms is a stat boost, not a  bonus.
    • The stat boost, combat reductions, and follow-up preventing effects of Foxkit Fang will only trigger if the unit is transformed.

Upgrades[]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
+3 HP
Grants Res+3. At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 to unit during combat and also grants bonus to Atk/Spd/Def/Res to unit during combat = 80% of difference between stats at start of combat (min: 0, max: 8). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: if ≥ 1, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and if ≥ 5, neutralizes effects that prevent unit's follow-up attacks.
400 SP, 500 , 200
+5 HP, +2 Mt
Grants Res+3. At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 to unit during combat and also grants bonus to Atk/Spd/Def/Res to unit during combat = 80% of difference between stats at start of combat (min: 0, max: 8). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
400 SP, 500 , 200
+5 HP, +3 Spd
Grants Res+3. At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 to unit during combat and also grants bonus to Atk/Spd/Def/Res to unit during combat = 80% of difference between stats at start of combat (min: 0, max: 8). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
400 SP, 500 , 200
+5 HP, +4 Def
Grants Res+3. At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 to unit during combat and also grants bonus to Atk/Spd/Def/Res to unit during combat = 80% of difference between stats at start of combat (min: 0, max: 8). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
400 SP, 500 , 200
+5 HP, +4 Res
Grants Res+3. At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 to unit during combat and also grants bonus to Atk/Spd/Def/Res to unit during combat = 80% of difference between stats at start of combat (min: 0, max: 8). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
400 SP, 500 , 200

Notes[]

  • If unit initiates combat means if the user starts combat on their turn. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • The "unit's Res minus foe's Res" condition is treated as a comparison between the unit's and foe's Res stats.
    • Skills such as Phantom Res 3.png Phantom Res 3 can change which effects are granted by this condition.
  • The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
    • For example, if a unit is affected by both  Guard and  Accelerate Special, the effects will stack and the cooldown will go down without penalty or bonus.
  • If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
    • This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
  • Skills such as Spd Def Tempo 3.png Spd/Def Tempo 3 and Icon Class Green Axe.png Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
  • Effects that are disabled by Foxkit Fang:

List of owners[]

UnitSkill chain
Selkie Free Spirit Face FC.webp
Whelp (Cavalry)
5★
Yearling (Cavalry)
5★
Adult (Cavalry)
5★
Foxkit Fang
5★

In other languages[]

Language Name
Japanese 妖狐娘の爪牙
German Wilde Kitsune
Spanish (Europe) Colmillo joven
Spanish (Latin America) Colmillo joven
French Croc de renarde
Italian Zanna di volpina
Traditional Chinese (Taiwan) 妖狐之女的爪牙
Portuguese Presa mirim

See also[]

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