Forseti | |
---|---|
Weapon type | |
Might | 14 |
Range | 2 |
Required | Rexcalibur |
SP | 400 |
Exclusive? | Yes |
String ID | SID_フォルセティ
|
SE | |
Description | Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
Notes[ | ]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Forseti does not guarantee the user a follow-up.
- If the user can perform a follow-up, either by passing the Spd difference check or from guaranteed follow-up effects, the initial attack and follow-up will occur before the foe can perform a counterattack.
- Effects such as Vantage or Paranoia have priority over Forseti's priority changing effect.
- Forseti changes the priority, or order of attacks, and therefore can be neutralized by effects such as Hardy Bearing 3 or Caltrop Dagger+.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
— | Grants Spd+3. If unit's HP ≥ 25% and unit initiates combat, grants Atk/Spd+4 during combat and unit can make a follow-up attack before foe can counterattack. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+4 to unit during combat and also neutralizes penalties to unit's Atk/Spd and bonuses to foe's Atk/Spd. |
400 SP, 500, 200 | |
+2 HP, +1 Mt | Grants Spd+3. If unit's HP ≥ 25% and unit initiates combat, grants Atk/Spd+4 during combat and unit can make a follow-up attack before foe can counterattack. | 400 SP, 500, 200 | |
+2 HP, +2 Spd | Grants Spd+3. If unit's HP ≥ 25% and unit initiates combat, grants Atk/Spd+4 during combat and unit can make a follow-up attack before foe can counterattack. | 400 SP, 500, 200 | |
+2 HP, +3 Def | Grants Spd+3. If unit's HP ≥ 25% and unit initiates combat, grants Atk/Spd+4 during combat and unit can make a follow-up attack before foe can counterattack. | 400 SP, 500, 200 | |
+2 HP, +3 Res | Grants Spd+3. If unit's HP ≥ 25% and unit initiates combat, grants Atk/Spd+4 during combat and unit can make a follow-up attack before foe can counterattack. | 400 SP, 500, 200 |
Notes[ | ]
- The stat increase that can be applied by Forseti is considered a temporary buff.
- Forseti can neutralize Penalties.
- Penalties are neutralized by granting temporary buffs of the same amount during combat.
- Temporary buffs from Forseti do not stack with temporary buffs from effects such as Grand Strategy and Atk/Spd Unity, only temporary buffs from Forseti will apply.
- Forseti can neutralize Bonuses.
- Bonuses are neutralized by inflicting temporary debuffs of the same amount during combat.
- The Bonus neutralizing effect will be negated if the affected unit has Panic (and doesn't have Null Panic), or has their Bonuses removed by a source of positive status effect neutralization.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Wind 5 | Elwind 5 | Rexcalibur 5 | Forseti 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | フォルセティ |
German | Forseti |
Spanish (Europe) | Forseti |
Spanish (Latin America) | Forseti |
French | Forseti |
Italian | Forseti |
Traditional Chinese (Taiwan) | 弗魯賽提 |
Portuguese | Forseti |