Forseti | |
---|---|
Weapon type | ![]() |
Might | 14 |
Range | 2 |
Required | Rexcalibur |
SP | 400 |
Exclusive? | Yes |
String ID | SID_フォルセティ
|
Description | Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
SE |
Notes[]
If unit initiates combat
means if the user starts a combat on their turn. The unit does not need to deal damage, nor be the first to attack.- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Forseti does not guarantee the user a follow-up attack.
- If the user can perform a follow-up attack, either by a speed check or a skill such as
Brash Assault 3, the initial attack and follow-up will occur before the foe can perform a counterattack.
- Skills such as
Vantage 3 and the
Vantage status effect have priority over the Forseti's priority changing effect.
- Forseti changes the attack priority, or order of attacks, and therefore can be disabled by skills such as
Hardy Bearing 3.
Upgrades[]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Notes[]
- The stat increase that can be applied by Forseti is considered a combat boost.
- Forseti can neutralize
penalties.
- The neutralization that can be applied by Forseti works only on
bonuses.
- Bonuses reversed by
Panic will not be negated.
- Bonuses reversed by
List of owners[]
Unit | Skill chain | |||
---|---|---|---|---|
Wind 5 ![]() | Elwind 5 ![]() | Rexcalibur 5 ![]() | Forseti 5 ![]() |
In other languages[]
Language | Name |
---|---|
Japanese | フォルセティ |
German | Forseti |
Spanish (Europe) | Forseti |
Spanish (Latin America) | Forseti |
French | Forseti |
Italian | Forseti |
Traditional Chinese (Taiwan) | 弗魯賽提 |
Portuguese | Forseti |