After every battle, a random amount of friendship points will be received. The type of friendship received cannot be chosen and is random, but always goes to an event character whose points are not maxed out at 3500.
Difficulty levels[ | ]
There are three difficulties. The more difficult the stage, the easier it is to gain friendship.
Difficulty
Base score
Rarity
Level
Beginner
10~
3
−5 from ally with the highest level
Intermediate
11~
4
−2 from ally with the highest level
Advanced
12~
5
Equal to ally with the highest level
Score multipliers[ | ]
The amount of friendship and the type of friendship that is easiest to obtain will change every hour. Possible values for the amount of friendship gained are 1x, 1.5x, and 2x. Equipping bonus accessories before going into battle will increase the amount of friendship gained by 25%, and these stack additively for each bonus accessory equipped.
Score calculation[ | ]
If is the base score of the chosen difficulty, is the current hour's bonus multiplier, is the random multiplier depending on the number of friendship drops, and is the number of bonus Accessories equipped on the player's team, then the friendship points obtained can be calculated as follows:
can be one of the following:
1 drop: 1.0 / 1.1 / 1.2 / 1.4
2 drops: 2.0 / 2.2 / 2.4
3 drops: 3.0 / 3.3 / 3.5
Rewards[ | ]
Original Run[ | ]
2 Orbs will be rewarded for the first clear on any seven days during the period of the event.
Character Rewards[ | ]
Friendship
Reward
10
C conversation
25
50
50
300
75
50
100
Accessory
150
1,500 50
200
10
250
1,500 50
300
B Conversation
350
1,500 50
400
1
450
300
500
1,500 50
550
300
600
1,500 50
700
1,500 50
800
A Conversation
900
300
1000
10
1100
300
1200
5 1,500
1300
300
1400
300
1500
S Conversation
1600
2
1700
300
1900
300
2100
300
2300
300
2500
Accessory EX + 1,500
2750
300
3000
10
3250
500
3500
10
Rerun[ | ]
10 Divine Code: Part 2 will be rewarded for the first clear on any seven days during the period of the event.