* Unused restrictions: No restrictions.
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Map effects | ||
| 【Canto (Dist. +1; Max 4)】 | Unit | — |
| Another action (once per turn) | After combat of an Ally within 3 spaces | |
| Re-enables Canto (once per turn) | ||
| Combat effects | ||
| Atk/Spd/Def/Res+4 | Unit | Player Phase or an Ally is within 3 spaces |
| Reduces damage by 40% from Foe's attacks | ||
| Neutralizes "Special cooldown charge -1" | ||
| Neutralizes "Special cooldown charge +1" | Foe | |
Notes[]
- If an effect that grants "another action" to unit would trigger, (such as with Galeforce) the extra action will be granted before 【Canto (Dist. +1; Max 4)】 triggers (excluding effects that grant "another action" after Canto).
- 【Canto (Dist. +1; Max 4)】 will not trigger after an effect that grants "another action" if it has already been triggered that turn or if the unit does not perform an action.
- 【Canto (Dist. +1; Max 4)】 triggers after "after combat" movement effects such as Repel 4, Harrowing Call, or Movement Passives.
- If 【Canto (Dist. +1; Max 4)】 has already been triggered that turn, Canto re-enabling effects can allow 【Canto (Dist. +1; Max 4)】 to trigger again.
- If an ally has an effect such as Salvage or Summer Chilling, the unit can also warp to the ally after triggering Canto regardless of distance restrictions.
- Canto Control will reduce the amount of movement granted by 【Canto (Dist. +1; Max 4)】 to 1 space (or 2 spaces with Salvage) for Range = 1 units and 0 spaces (or 1 space with Salvage) for Range = 2 units.
- 【Canto (Dist. +1; Max 4)】 takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a Cavalry unit cannot use 【Canto (Dist. +1; Max 4)】 to enter or cross through a forest.
- 【Canto (Dist. +1; Max 4)】 also takes into account effects that alter a unit's normal movement such as movement preventing effects, Divine Vein effects, Pass effects, Traverse Terrain, and 【Pathfinder】.
- 【Canto (Dist. +1; Max 4)】 also takes into account warping effects such as Guidance 4 and Air Orders. However, the distance is limited to the maximum amount of spaces allotted by 【Canto (Dist. +1; Max 4)】.
- The calculation of "spaces from start position to end position" counts the total number of spaces from the initiator's starting position to the end position before combat.
- The calculation includes spaces occupied by an ally with the 【Pathfinder】 effect.
- The start position used in the calculation references the initiator's starting position after being moved by sources of unit movement such as Reposition Gait.
- 【Canto (Dist. +1; Max 4)】 also takes into account status effects that alter a unit's movement value such as Mobility increased, Gallop, Stall, and Gravity.
- 【Canto (Dist. +1; Max 4)】 will have the distance value be reduced to 1 if the unit was inflicted with Stall or Gravity and did not warp or move through a space occupied by a unit with 【Pathfinder】.
- The distance value for 【Canto (Dist. +1; Max 4)】 will not be affected if the unit was inflicted with Stall or Gravity after combat.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat boost that can be applied during combat by Forever Yours is considered a temporary buff.
- The non-Special "reduces damage by X%" effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Umbra Burst weapons will always deal a minimum of 1 damage even if the foe is equipped with Invincible Sister, Vengeful God, Invincibility Seals, or damage reduction effects.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Forever Yours will neutralize the "Special cooldown charge +X" effect on foes from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect.
- Since the "Special cooldown charge +X" effect will be neutralized on foes, Forever Yours will also stack with the "Special cooldown charge -X" effect inflicted on the foe from effects such as Guard Sword+, Guard, or 【Divine Vein (Vert)】, unless the foe is equipped with skills that neutralize the "Special cooldown charge -X" effect on unit.
- Forever Yours will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Vert)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Forever Yours will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Both Forever Yours and other effects that grant another action to the user can trigger on the same turn.[1]
- The unit's Special cooldown count is unaffected if Forever Yours triggers.
- The priority of effects that grant another action to the user is as follows:
- Share Spoils or Share Spoils+
- Effects with priority such as Time and Light
- Non-Special effects without priority such as True Lone Wolf or Override
- Special effects without priority such as Galeforce or Njörun's Zeal II
- Effects that trigger after Canto such as Eagle's Heart or The Cycle's Turn
List of owners[]
| Unit | Skill chain |
|---|---|
| Forever Yours 5 |
In other languages[]
| Language | Name |
|---|---|
| Japanese | あなたのシャロン |
| German | Auf ewig |
| Spanish (Europe) | Siempre a tu lado |
| Spanish (Latin America) | Siempre a tu lado |
| French | Toujours là |
| Italian | Tua per sempre |
| Traditional Chinese (Taiwan) | 你的夏蓉 |
| Portuguese | Sempre contigo |
References[]
See also[]
- Ascendant King
- Axe of Dusk
- Brutal Tempest
- Deer's Heart
- Dragon's Dance II
- Dreamlike Night
- Eagle's Heart
- Entwined Onrush
- Gate-Anchor Axe
- Haulin' Harpoon
- Heavenly Wings
- Just like Mother
- Lady Knight
- Lion's Heart
- Majestic Glitnir
- Niðavellir Ballista
- Pleasant Night
- Teatime's Edge
- The Cycle's Turn
- The Heir to Light
