General | Quotes | Misc | Heroic Ordeal |
Fomortiis Demon King | |
---|---|
Art by: Daisuke Izuka | |
Description | The Demon King who once threatened all of Magvel before being defeated by five heroes and sealed in the Sacred Stones. Appears in Fire Emblem: The Sacred Stones. |
Rarities | 5 Mythic | Focus —
Mythic Effect | Anima |
Boost | HP+5, Spd+4 |
Mythic Effect 2 Boost |
Defensive Team Bonus |
Weapon Type | Colorless Beast |
Move Type | Armored |
Voice Actor EN | Mark P. Whitten |
Voice Actor JP | Yuichi Nakamura (中村悠一) |
Release Date | |
Entry | The Sacred Stones |
Version | 7.1 |
Internal ID | PID_神階フォデス (910)
|
Origin | 70000900900 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 19/20/21 | 11/12/13 | 2/3/4 | 6/7/8 | 6/7/8 | 49 |
2 | 19/20/21 | 12/13/14 | 2/3/4 | 7/8/9 | 6/7/8 | 51 |
3 | 20/21/22 | 12/13/14 | 3/4/5 | 7/8/9 | 7/8/9 | 54 |
4 | 20/21/22 | 13/14/15 | 3/4/5 | 8/9/10 | 7/8/9 | 56 |
5 | 21/22/23 | 13/14/15 | 4/5/6 | 8/9/10 | 8/9/10 | 59 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 35/38/40 | 32/35/37 | 8/11/13 | 32/35/38 | 30/33/36 | 151~152 |
2 | 36/39/42 | 35/38/40 | 9/11/14 | 35/38/41 | 32/35/38 | 160~162 |
3 | 39/42/45 | 37/40/43 | 10/13/16 | 38/41/44 | 36/39/42 | 175 |
4 | 40/43/46 | 39/42/46 | 11/14/17 | 41/44/47 | 38/41/44 | 184~185 |
5 | 43/46/49 | 41/44/48 | 12/15/19 | 43/46/49 | 41/44/47 | 195~196 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 70% | 25% | 85% | 80% | 315% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Whelp (Armored) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 50 | 1 | 1 |
Yearling (Arm.) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 100 | 2 | 2 |
Adult (Armored) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 200 | 4 | 3 |
Ravager | 14 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Special cooldown charge -1 per attack on foe and Atk/Def-6 on foe during combat (only highest value applied; does not stack), and also, if unit is transformed, grants Special cooldown charge +1 per attack to unit during combat (only highest value applied; does not stack). If unit's HP ≥ 25% at start of combat and foe initiates combat, reduces damage from foe's follow-up attack by 80% during combat ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if foe initiates combat, unit can counterattack regardless of foe's range. | 400 | 5 | 5 |
Assists[]
This unit owns no Assist skills.
Specials[]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
Bonfire | 3 | Boosts damage by 50% of unit's Def. | 200 | — | 4 |
Passives[]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Nightmare | If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-10 on foe during combat and reduces damage from foe's first attack during combat by 30%. If foe initiates combat, after combat, the closest foes within 4 spaces of target who have yet to act have their actions end immediately. | 300 | 5 |
B | ![]() | Beast Follow-Up 1 | If unit's HP = 100%, removes the condition to transform. At start of combat, if unit's HP = 100%, unit makes a guaranteed follow-up attack during combat. | 60 | 3 |
![]() | Beast Follow-Up 2 | If unit's HP ≥ 50%, removes the condition to transform. At start of combat, if unit's HP ≥ 50%, unit makes a guaranteed follow-up attack during combat. | 120 | 4 | |
![]() | Beast Follow-Up 3 | Removes the condition to transform. Unit makes a guaranteed follow-up attack during combat. | 240 | 5 | |
C | ![]() | A/D Far Save 1 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+1 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 100 | 1 |
![]() | A/D Far Save 2 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+2 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 200 | 2 | |
![]() | A/D Far Save 3 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 300 | 4 |