General | Quotes | Misc | Heroic Ordeal |
Fomortiis Dark of Night | |
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Art by: Daisuke Izuka | |
Description | The Demon King who once cast a long shadow over the continent of Magvel. His intention is to adorn Askr's festival night with terror... Appears in Fire Emblem: The Sacred Stones. |
Rarities | 5 ![]() |
Weapon Type | ![]() |
Move Type | ![]() |
Voice Actor EN | |
Voice Actor JP | Yuichi Nakamura (中村悠一) |
Release Date | |
Entry | ![]() |
Version | 8.10 |
Internal ID | PID_冬祭フォデス (1183)
|
Origin | 70000900900 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 ![]() | 20/21/22 | 9/10/11 | 0/1/2 | 7/8/9 | 10/11/12 | 51 |
2 ![]() | 20/21/22 | 10/11/12 | 0/1/2 | 7/8/9 | 11/12/13 | 53 |
3 ![]() | 21/22/23 | 10/11/12 | 1/2/3 | 8/9/10 | 11/12/13 | 56 |
4 ![]() | 21/22/23 | 11/12/13 | 1/2/3 | 8/9/10 | 12/13/14 | 58 |
5 ![]() | 22/23/24 | 11/12/13 | 2/3/4 | 9/10/11 | 12/13/14 | 61 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 ![]() | 38/40/43 | 33/36/39 | 8/10/13 | 35/38/40 | 33/35/38 | 158~160 |
2 ![]() | 39/42/45 | 36/39/42 | 8/11/14 | 37/40/43 | 36/38/41 | 170~171 |
3 ![]() | 42/45/48 | 39/42/45 | 10/13/16 | 41/44/47 | 38/41/44 | 185 |
4 ![]() | 43/46/49 | 42/45/48 | 11/14/17 | 43/46/49 | 40/44/47 | 194~195 |
5 ![]() | 46/49/52 | 44/47/50 | 12/16/19 | 46/49/53 | 42/46/49 | 206~208 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 ![]() | 60% | 80% | 30% | 90% | 75% | 335% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Whelp (Armored) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 50 | 1 ![]() | 1 ![]() |
Yearling (Arm.) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 100 | 3 ![]() | 3 ![]() |
Adult (Armored) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 200 | 4 ![]() | 3 ![]() |
Icy Ravager | 14 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, and at start of enemy phase (except for in Summoner Duels), if Special cooldown count is at its maximum value, grants Special cooldown count-1. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat + 6, unit deals +X damage (X = total value of the number of foes defeated by unit's team on the current turn and the number of foes that have already performed an action, × 3, + 10; max 19; for "current turn," player phase and enemy phase are counted separately; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, and if unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 400 | 5 ![]() | 5 ![]() |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Holy Vestments | 3 | If foe is 2 spaces from unit, reduces damage from foe's attack by 30%. | 100 | 5 ![]() | 3 ![]() |
Aegis | 3 | If foe is 2 spaces from unit, reduces damage from foe's attack by 50%. | 200 | — | 4 ![]() |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Leaden Regrets | If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. If unit is transformed or if foe initiates combat, inflicts Atk/Def-10 on foe, reduces damage from foe's follow-up attack by 80% ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If foe initiates combat, after combat, the closest foes within 4 spaces of target who have yet to act have their actions end immediately. | 300 | 5 ![]() |
B | ![]() | Hardy Fighter 1 | Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-1. If foe's attack triggers unit's Special and Special has the "reduces damage by X%" effect, Special triggers twice. (Example: if Special has the "reduces damage by 50%" effect and no other damage reduction effects trigger, reduces initial damage by 50%, then reduces remaining damage by 50% for a total damage reduction of 75%.) Each Special trigger is calculated as a separate activation. | 60 | 2 ![]() |
![]() | Hardy Fighter 2 | Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-1. If foe's attack triggers unit's Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 5. (Example: if Special has the "reduces damage by 50%" effect and no other damage reduction effects trigger, reduces initial damage by 50%, then reduces remaining damage by 50% for a total reduction of 75%. Remaining damage is then reduced further by 5.) Each Special trigger is calculated as a separate activation. | 120 | 3 ![]() | |
![]() | Hardy Fighter 3 | Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. If foe's attack triggers unit's Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 5. (Example: if Special has the "reduces damage by 50%" effect and no other damage reduction effects trigger, reduces initial damage by 50%, then reduces remaining damage by 50% for a total damage reduction of 75%. Remaining damage is then reduced further by 5.) Each Special trigger is calculated as a separate activation. | 240 | 4 ![]() | |
![]() | Shield Fighter | Inflicts Atk/Spd-4 on foe during combat. If foe's attack can trigger unit's Special, triggers the following effects during combat: grants Special cooldown count-1 to unit before foe's first attack; if foe's first attack triggers the "attacks twice" effect, grants Special cooldown count-1 to unit before foe's second strike as well; grants Special cooldown count-1 to unit before foe's first follow-up attack. If foe's attack triggers unit's Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 7. Each Special trigger is calculated as a separate activation. | 300 | 5 ![]() | |
C | ![]() | A/D Far Save 1 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+1 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 100 | 2 ![]() |
![]() | A/D Far Save 2 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+2 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 200 | 3 ![]() | |
![]() | A/D Far Save 3 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 300 | 4 ![]() | |
![]() | A/D Briar F Save | If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If foe's Range = 2, grants Atk/Def+4 to unit and reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 40% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 300 | 5 ![]() |