Foe Penalty Doubler[1] is a status effect that inflicts temporary debuffs on the foe's Atk/Spd/Def/Res = current penalty on each of the foe's stats. Each stat bonus is calculated independently. For sources of this status effect, see the category page Sources of Foe Penalty Doubler.
Skill Interaction[ | ]
Main article: Skill interaction
- The stat decrease that can be applied by Foe Penalty Doubler is considered a temporary debuff.
- The stat decreasing effect of Foe Penalty Doubler will activate if the foe receives Penalties.
- The stat decreasing effect will not be negated nor reduced if the foe receives Bonuses.
- If the foe is affected by Panic (and not affected by Null Panic), Foe Penalty Doubler will utilize the total Penalty within each stat during calculation.[2]
- The stat decreasing effect of Foe Penalty Doubler will stack with the temporary buffs from Neutralize Penalties or sources of penalty neutralization.
- The stat decreasing effect will be negated if the foe has their Penalties removed by a source of negative status effect neutralization.
Icon | Type | Example Source | Description | Sound Effect |
---|---|---|---|---|
Positive | Panic Smoke 4 Nightmare's Egg |
Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. |
Sources of Foe Penalty Doubler[ | ]
List of Weapons
List of Unrefined Weapons
Weapon | Description |
---|---|
Dead-Wolf Blade | Grants Spd+3. At start of turn, if unit's HP ≥ 25%, grants 【Foe Penalty Doubler】to unit and allies within 2 spaces of unit and inflicts Spd/Def-7 on closest foes and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. |
Guarding Lance | Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def+6, 【Bonus Doubler】, and【Foe Penalty Doubler】to unit and target ally or unit and targeting ally for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. |
Nightmare's Egg | Grants Spd+3. If a skill like Sing or Dance is used, grants【Foe Penalty Doubler】to target and allies within 2 spaces of target (excluding unit) and inflicts【Panic】on foes in cardinal directions of unit and target. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat. 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. 【Panic】 Converts bonuses on target into penalties through its next action. |
List of Refined Weapons
None, currently.
List of Skill Refined Weapons
None, currently.
List of Assists
Assist | Description |
---|---|
Cloying Dreams | Grants another action to target ally. Grants Atk/Spd/Def/Res+5,【Charge】, and 【Foe Penalty Doubler】to target ally for 1 turn and inflicts Atk/Spd/Def/Res-5 on nearest foes within 5 spaces of target ally through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. |
List of Specials
None, currently.
List of Passives
List of A Passives
None, currently.
List of B Passives
None, currently.
List of C Passives
Icon | Passive | Description |
---|---|---|
Panic Smoke 4 | After combat, inflicts Atk/Spd/Def/Res-3 and【Panic】on target and foes within 2 spaces of target through their next actions, and grants【Foe Penalty Doubler】to unit and allies in cardinal directions. 【Panic】 Converts bonuses on target into penalties through its next action. 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. |
List of Attuned Skills
None, currently.
List of Sacred Seals
None, currently.
List of Emblem Effects
None, currently.
List of Captain Skills
None, currently.
List of Duo Skills
None, currently.
List of Harmonized Skills
None, currently.
List of Items
None, currently.
List of Structures
None, currently.
In other languages[ | ]
Language | Name |
---|---|
Japanese | 敵弱化増幅 |
German | Werteabzug-Doppler |
Spanish (Europe) | Penalización doble al rival |
Spanish (Latin America) | Penalización doble al rival |
French | Diminution |
Italian | Aumento penalità nemica |
Traditional Chinese (Taiwan) | 敵人弱化增幅 |
Portuguese | Dobra penalidade do inimigo |