Foe Cannot Follow-Up[1] is a status effect that prevents any foe in combat against the affected unit from performing a follow-up attack. For sources of this status effect, see the category page Sources of Foe Cannot Follow-Up.
Skill Interaction[]
Main article: Skill interaction
Foe Cannot Follow-Up will not prevent a Brave Weapon user from performing the 2 consecutive attacks when initiating combat, but the attacker is not able to perform a follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make, a follow-up attack, the effects cancel out, and the standard speed check decides instead.
- A foe with skills such as
Null Follow-Up 3 or a status effect such as
Null Follow-Up will disable
Foe Cannot Follow-Up.
Icon | Type | Example Source | Description | Sound Effect |
---|---|---|---|---|
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Positive | ![]() ![]() |
Foe cannot make a follow-up attack. |
Sources of Foe Cannot Follow-Up[]
List of Weapons
Unrefined weapons related to this keyword
Weapon | Description |
---|---|
Diplomacy Staff | Calculates damage from staff like other weapons. At start of turn, grants Atk/Def/Res+6 and the following status to unit's support partner (if any): "If unit initiates combat, unit makes a guaranteed follow-up attack." At start of turn, if at least one ally has been defeated, grants Special cooldown count-2 and the following status to unit's support partner (if any): "Foe cannot make a follow-up attack." |
Weapons related to this keyword when refined
None, currently.
Weapons related to this keyword when refined with a certain skill
None, currently.
List of Assists
None, currently.
List of Specials
None, currently.
List of Passives
A passives related to this keyword
None, currently.
B passives related to this keyword
None, currently.
C passives related to this keyword
Icon | Passive | Description |
---|---|---|
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Atk Smoke 4 | After combat, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions, grants Def/Res+6 to unit for 1 turn, and unit gains "foe cannot make a follow-up attack" for 1 turn. |
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Darkling Guardian | At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6, "foe cannot make a follow-up attack," and【Warp Bubble】to unit for one turn. 【Warp Bubble】 Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.) |
Sacred seals related to this keyword
None, currently.
List of Captain Skills
None, currently.
List of items
None, currently.
List of structures
None, currently.
List of Duo Skills
Owners | Duo Skill |
---|---|
![]() Chrom: Fate-Defying Duo |
Inflicts Atk/Spd/Def/Res-5 on unit and allies within 2 spaces of unit through their next actions and grants【Grand Strategy】to those units. Grants the following effect to unit for 1 turn: "Foe cannot make a follow-up attack." 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
List of Harmonized Skills
Owners | Harmonized Skill |
---|---|
![]() Myrrh: Spring Harmony |
Grants【Resonance: Blades】and the following effect to unit and allies from the same titles as unit for 1 turn: "Foe cannot make a follow-up attack." Grants the following effect to unit for 1 turn: "Neutralizes 'effective against flying' bonuses." 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. |
In other languages[]
Language | Name |
---|---|
Japanese | 敵は追撃不可 |
German | Kein Folgeangriff für Gegner |
Spanish (Europe) | El rival no puede ejecutar un ataque doble |
Spanish (Latin America) | El rival no puede ejecutar un ataque doble |
French | Ennemi privé de double frappe |
Italian | Impossibilità di un attacco doppio del nemico |
Traditional Chinese (Taiwan) | 敵方無法追擊 |
Portuguese | O inimigo não pode fazer um ataque duplo |