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From the Fire Emblem Heroes game, the goddess Seiðr's future and past, Gullveig and Kvasir, appear as Mythic Heroes!
In this Mythic Hero summoning event, you'll also find 5★ Legendary Heroes and Mythic Heroes who were previously released.
And listen up: 5★ Focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)
Your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
The next time these Legendary and Mythic Heroes will be available is as follows:
February
・ Gullveig: Golden Seer
・ Kvasir: Seer of the Past
・ Fomortiis: Demon King
・ Heiðr: Innocent Goddess
・ Robin: Exalt's Other Half
April
・ Guinivere: Queen of Bern
・ Yuri: Underground Lord
May
・ Seiðr: Goddess of Hope
・ Nerþuz: God of the Land
August
・ Caeda: Beloved Queen
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
About the Feh Pass benefit that allows you to receive a free 5★ summon after summoning 40 times
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event.
・ The Free 5★ Summon can only be used while the summoning event for which it is available is active. You will not be able to summon the Free 5★ Summon after the active period ends, so be careful.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.
When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.
Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.
Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.
(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)
■ About Seasons
Each season will feature two of the four elements: Water, Wind, Earth, and Fire.
Time | Season |
---|---|
Starts | ![]() ![]() |
Starts | ![]() ![]() |
Starts | ![]() ![]() |
Starts | ![]() ![]() |
The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.
Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.
When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.
Mythic Heroes are useful for boosting Lift gain in Aether Raids.
〇 Light and Astra seasons
Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.
Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10
2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.
Boost amount:
Mythic Hero Merge Count × 1
〇 Dark and Anima seasons
Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.
Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5
4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.
Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1
Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.
■ About Seasons
Each season will feature two of the four elements: Light and Dark or Astra and Anima.
Time | Season |
---|---|
Starts | ![]() ![]() |
Starts | ![]() ![]() |
Starts | ![]() ![]() |
Starts | ![]() ![]() |
The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.
A seer who, in the future, has already driven the
world to the brink of destruction. Can alter time
and bend the future to her whims.
Mythic Effect: Anima
Boost: HP+5, Spd+4
Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)
During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)
Mythic Effect 2: Anima
Boost: Defensive Team Bonus
(Details can be found in Edit Defensive Team.)
Skills learnable at 5★:
Quietus Gullveig
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or foe's HP ≥ 75% at
start of combat, grants Atk/Spd/Def/Res+5 to
unit, grants bonus to unit's Atk/Spd = 15% of
unit's Spd at start of combat, and neutralizes
effects that guarantee foe's follow-up attacks
and effects that prevent unit's follow-up attacks
during combat. If unit initiates combat, reduces
damage from foe's first attack by 70% during
combat and restores 7 HP to unit after combat.
If unit initiates combat, grants another action
to unit after combat, and inflicts "restricts
movement to 1 space" on unit and Pair Up
cohort through their next action (will not
trigger again for 2 turns after triggering).
This skill can only be equipped by its original unit.
Time Is Light
Cooldown: 3
Boosts damage by 45% of unit's Spd when
Special triggers. Neutralizes effects that inflict
"Special cooldown charge -X" on unit during
combat. If unit initiates combat, after combat,
if unit's Special triggered and unit survives,
grants another action to unit and inflicts
"restricts movement to 1 space" on unit
and Pair Up cohort through their next action
(once per turn). (This effect has priority over
other similar effects; in such cases, these
other similar effects are treated as not
having triggered.)
This skill can only be equipped by its original unit.
Flared Sparrow
If unit initiates combat, deals 7 damage to foe
as combat begins (effects that reduce damage
"during combat" do not apply; will not reduce
foe's HP below 1), grants Atk/Spd+7 to unit
during combat, and applies【Divine Vein (Flame)】
on 5 spaces in a line centered on foe's space
(oriented left to right based on the direction
unit is facing) for 1 turn after combat.
【Divine Vein (Flame)】
Applies the following effects on space: Acts as
difficult terrain for foes with Range = 2 (moving
over this space costs +1 movement; does not
apply to "cannot be slowed by terrain" effects;
movement cost cannot exceed unit's allowed
movement). At start of enemy phase, deals
7 damage to foe, and also, as combat begins,
deals an additional 7 damage to foe (effects
that reduce damage "during combat" do not
apply; will not reduce foe's HP below 1).
(Divine Vein effects do not stack; replaces any
existing Divine Vein effect; Divine Vein effects
applied simultaneously cancel each other out.)
Cannot use:
Occultist's Strike
If unit initiates combat, deals 7 damage to foe
as combat begins (effects that reduce damage
during combat do not apply; will not reduce
foe's HP below 1), inflicts Spd/Res-4 on foe
during combat, and deals damage = 20% of
foe's Res (excluding area-of-effect Specials).
Cannot use:
Def/Res Smoke 3
After combat, inflicts Def/Res-7 on target and
foes within 2 spaces of target through their
next actions, grants Atk+6 to unit and allies
within 2 spaces of unit for 1 turn, and grants
【Pathfinder】to unit for 1 turn.
【Pathfinder】
When an ally moves through unit's space, that
space is counted as 0 spaces moved instead of
1 space. (Unit's space can be freely added to
ally's normal movement. Applies only to allies
with movement types that allow movement
through unit's space.)
Cannot use:
Gullveig, the Golden Seer, as she once existed.
A lonely goddess who wishes for friendship
deep in her heart.
Mythic Effect: Dark
Boost: HP+5, Spd+4
Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)
During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)
Mythic Effect 2: Dark
Boost: Defensive Team Bonus
(Details can be found in Edit Defensive Team.)
Skills learnable at 5★:
Incipit Kvasir
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+5 to unit, inflicts penalty on
foe's Spd/Res = 15% of unit's Spd at start of
combat, neutralizes effects that guarantee
foe's follow-up attacks and effects that prevent
unit's follow-up attacks, and grants Special
cooldown charge +1 to unit per attack during
combat (only highest value applied; does not
stack), and also, if it is unit's first combat
initiated by unit or first combat initiated by
foe that turn, reduces damage from foe's
first attack by 70% during combat ("first
attack" normally means only the first strike;
for effects that grant "unit attacks twice,"
it means the first and second strikes).
If unit's HP ≥ 25% at start of combat, after
combat, if unit attacked, inflicts【Panic】
on target and foes within 2 spaces of target.
【Panic】
Converts bonuses on target into penalties
through its next action.
This skill can only be equipped by its original unit.
Light Is Time
Cooldown: 5
Boosts damage by 60% of foe's Atk when
Special triggers. Neutralizes effects that inflict
"Special cooldown charge -X" on unit during
combat. If unit initiates combat, unit's Special
triggered, and unit survives, grants one of the
following two effects after combat (once per
turn): if there is only one ally with the highest
HP among allies within 2 spaces of unit who
have already acted, grants another action to
that ally (allies with Sing or Dance can be
granted this effect as well), and also, if that
ally's or their Pair Up cohort's Range = 2,
inflicts "restricts movement to 1 space" on
that ally or that Pair Up cohort through their
next action; otherwise, grants【Time's Gate】
to unit.
【Time's Gate】
Allies within 4 spaces of unit can move to
a space adjacent to unit (that turn only).
This skill can only be equipped by its original unit.
Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+7
to unit during combat. At start of combat, if
foe's HP = 100% and【Penalty】is active on
foe, grants an additional Atk/Spd+2 to unit
during combat.
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
Cannot use:
Lull Spd/Res 4
Inflicts Spd/Res-X on foe (X = 4 + number
of【Bonus】effects active on foe; max 8;
excludes stat bonuses) and neutralizes foe's
bonuses to Spd/Res (from skills like Fortify,
Rally, etc.) during combat.
【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
Cannot use:
Incite Atk/Spd
At start of turn, if number of allies adjacent
to unit ≤ 2, grants Atk/Spd+6 and【Incited】
to unit for 1 turn. If number of allies adjacent
to unit ≤ 1, grants Atk/Spd+3 to unit
during combat.
【Incited】
If unit initiates combat, grants bonus to unit's
Atk/Spd/Def/Res = number of spaces from
start position to end position of unit during
combat (max 3; that turn only).
Cannot use:
New queen of Bern, having inherited the throne
from Zephiel, now seeking to rebuild Bern for
the sake of her people. Appears in Fire Emblem:
The Binding Blade.
Legendary Effect: Water
Ally Boost: HP+3, Def+4
Grants allies this Legendary Effect during Water
season, if the Water blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 200, treats unit's stats as 200 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Radiant Aureola
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against magic foes. If foe initiates
combat or foe's HP ≥ 75% at start of combat,
grants Atk/Spd/Def/Res+5 to unit, deals
damage = 20% of unit's Res, reduces damage
from foe's attacks by 20% of unit's Res
(excluding area-of-effect Specials), inflicts
Special cooldown charge -1 on foe per attack
(only highest value applied; does not stack),
and disables foe's effects that "calculate
damage using the lower of foe's Def or
Res" (excluding when dealing damage with
an area-of-effect Special) during combat.
This skill can only be equipped by its original unit.
Iceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use:
Spd/Res Finish 4
If unit is within 3 spaces of an ally, grants
Spd/Res+7 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+5 damage during combat (except when
dealing damage with area-of-effect Specials),
and when unit deals damage to foe during
combat, restores 7 HP to unit. (Triggers even
if 0 damage is dealt.)
Cannot use:
Null C-Disrupt 4
Inflicts Atk/Spd-4 on foe, neutralizes effects
that prevent unit's counterattacks, and
reduces damage from foe's first attack
by 30% during combat.
Cannot use:
Bern's New Way
Restores 7 HP to allies within 3 spaces of unit
after their combat. If unit is within 3 spaces of
an ally, grants Atk/Spd/Def/Res+5 to unit during
combat, grants Special cooldown charge +1
to unit per attack (only highest value applied;
does not stack), and restores 7 HP to unit
after combat.
This skill can only be equipped by its original unit.
The Demon King who once threatened all of
Magvel before being defeated by five heroes
and sealed in the Sacred Stones. Appears in
Fire Emblem: The Sacred Stones.
Mythic Effect: Anima
Boost: HP+5, Spd+4
Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)
During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)
Mythic Effect 2: Anima
Boost: Defensive Team Bonus
(Details can be found in Edit Defensive Team.)
Skills learnable at 5★:
Ravager
Mt: 14 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, inflicts
Special cooldown charge -1 per attack on foe
and Atk/Def-6 on foe during combat (only
highest value applied; does not stack), and also,
if unit is transformed, grants Special cooldown
charge +1 per attack to unit during combat
(only highest value applied; does not stack).
If unit's HP ≥ 25% at start of combat and foe
initiates combat, reduces damage from foe's
follow-up attack by 80% during combat. (For
standard weapons, "follow-up attack" means
the second strike. For weapons that grant
"unit attacks twice," it means the third and
fourth strikes.) At start of turn, if unit is
adjacent to only beast or dragon allies or if
unit is not adjacent to any ally, unit transforms
(otherwise, unit reverts). If unit transforms,
grants Atk+2, and if foe initiates combat, unit
can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use:
Nightmare
If foe initiates combat or foe's HP ≥ 75% at
start of combat, inflicts Atk/Def-10 on foe
during combat and reduces damage from foe's
first attack during combat by 30%. If foe
initiates combat, after combat, the closest foes
within 4 spaces of target who have yet to
act have their actions end immediately.
This skill can only be equipped by its original unit.
Beast Follow-Up 3
Removes the condition to transform.
Unit makes a guaranteed follow-up attack
during combat.
Cannot use:
A/D Far Save 3
If a foe uses bow, dagger, magic, or staff and
initiates combat against an ally within 2 spaces
of unit, triggers【Savior】on unit.
If unit triggers Savior, grants Atk/Def+4
during combat.
【Savior】
Unit takes ally's space, enters combat in ally's
place, and receives all after-combat effects.
Savior will not trigger if ally is on terrain that
unit cannot move to or if multiple units are able
to use Savior during the same combat. If Savior
triggers, after-combat movement effects do
not occur.
Cannot use:
Leader of the Ashen Wolf House and proficient
with both magic and the sword. He fights for
those who can't protect themselves, seeking no
favor. Appears in Fire Emblem: Three Houses.
Legendary Effect: Wind
Ally Boost: HP+3, Atk+2
Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 200, treats unit's stats as 200 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Abyssal Blade
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Spd/Def/Res+5 to unit,
neutralizes effects that prevent unit's follow-up
attacks, deals damage = 20% of unit's Spd
(including when dealing damage with a Special
triggered before combat), and reduces damage
from foe's first attack by 30% during combat.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
This skill can only be equipped by its original unit.
Foul Play
Range: 3
Unit and target ally swap spaces.
This skill can only be equipped by its original unit.
Atk/Spd Hexblade
At start of turn, if unit is within 2 spaces of a
magic ally, grants【Hexblade】to unit for 1 turn.
If【Bonus】is active on unit, grants
Atk/Spd+7 to unit during combat.
【Hexblade】
Calculates damage using the lower of foe's
Def or Res during combat for 1 turn (including
damage dealt by Specials before combat).
【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
Cannot use:
Seal Spd 4
Inflicts Spd-4 on foe during combat, and
if no effect neutralizes penalties to foe's Spd,
inflicts penalty on foe's Spd during combat =
7 - current penalty on foe's Spd (min: 0).
If penalty is active on foe's Spd, inflicts Special
cooldown charge -1 on foe per attack during
combat. (Only highest value applied. Does not
stack.) Inflicts Spd-7 on foe through its next
action after combat.
Cannot use:
Fetters of Dromi
Enables【Canto (2)】.
At start of turn, unit can move 1 extra space
(that turn only; does not stack). After
start-of-turn skills trigger, if【Stall】is
active on unit, neutralizes the "unit can move
1 extra space" effect of this skill. Inflicts
Atk/Spd/Def/Res-4 on foes within 2 spaces
of unit during combat.
【Canto (2)】
After an attack, Assist skill, or structure
destruction, unit can move 2 space(s).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 2 space(s).)
【Stall】
If unit has "unit can move 1 extra space,"
converts that effect into "restricts movement
to 1 space" through its next action.
This skill can only be equipped by its original unit.
An elite mercenary known as the Ashen Demon,
but she seems to have changed somehow—and
now she seeks vengeance. Appears in Fire
Emblem Warriors: Three Hopes.
Skills learnable at 5★:
Captain's Sword
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Foes with Range = 1 cannot move through
spaces adjacent to unit, and foes with
Range = 2 cannot move through spaces
within 2 spaces of unit (does not affect foes
with Pass skills). At start of combat, if unit's
HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit
and neutralizes foe's bonuses (from skills like
Fortify, Rally, etc.) during combat, restores
7 HP to unit after combat, and also, if foe
initiates combat and unit's Spd > foe's Spd,
unit can counterattack before foe's
first attack.
This skill can only be equipped by its original unit.
Divine Pulse
Cooldown: 2
Boosts damage by 25% of unit's Spd. Reduces
damage from foe's next attack by 75%, and
unit's next attack deals damage = 20% of
unit's Spd. (Resets at end of combat.)
This skill can only be equipped by its original unit.
Distant A/S Solo
Unit can counterattack regardless of foe's
range. If unit is not adjacent to an ally, grants
Atk/Spd+5 to unit during combat.
Cannot use:
Close Call 4
Inflicts Spd/Def-4 on foe during combat.
If a skill compares unit's Spd to a foe's or ally's
Spd, treats unit's Spd as if granted +7. If unit's
Spd > foe's Spd, reduces damage from attacks
during combat and from area-of-effect Specials
(excluding Røkkr area-of-effect Specials) by
percentage = difference between stats × 5
(max 50%). If unit initiates combat, unit moves
1 space away after combat.
Cannot use:
Time's Pulse 4
At start of turn, if Special cooldown count is
at its maximum value, grants Special cooldown
count-1. After combat, if Special cooldown
count is at its maximum value, grants Special
cooldown count-1.
Cannot use:
Goddess of Vanaheimr, the realm of light.
She exudes a maternal aura and adores all
the many creatures who live upon the land.
Mythic Effect: Light
Boost: HP+5, Spd+4
Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)
During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)
Mythic Effect 2: Light
Boost: Raiding Party Bonus
(Details can be found in Edit Raiding Parties.)
Skills learnable at 5★:
Horn of the Land
Mt: 14 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+X during combat (X = unit's
max Special cooldown count value × 2, + 5),
grants Special cooldown charge +1 per
attack (only highest value applied; does not
stack), and neutralizes effects that guarantee
foe's follow-up attacks and effects that prevent
unit's follow-up attacks during combat. At start
of turn, if unit is adjacent to only beast or
dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
This skill can only be equipped by its original unit.
Galeforce
Cooldown: 5
If unit initiates combat, grants unit another action
after combat. (Once per turn.)
Cannot use:
Atk/Spd Clash 4
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Spd
during combat = X + 6. (X = number of spaces
from start position to end position of whoever
initiated combat; max 4.) If X ≥ 2, neutralizes
unit's penalties to Atk/Spd during combat.
Cannot use:
Fruit of Life
At start of combat, if unit's HP ≥ 25%, inflicts
Spd/Def-5 on foe during combat, reduces
damage from foe's first attack by 40% during
combat, and unit's next attack deals damage =
total damage reduced (by any source, including
other skills; resets at end of combat), and also,
if number of allies adjacent to unit ≤ 1,
neutralizes effects that inflict "Special cooldown
charge -X" on unit during combat and inflicts
【Gravity】on target and foes adjacent
to target after combat.
【Gravity】
Restricts target's movement to 1 space through
its next action.
This skill can only be equipped by its original unit.
Alarm Atk/Spd
At start of turn, if number of allies adjacent
to unit ≤ 2, grants Atk/Spd+6 and【Canto (1)】
to unit for 1 turn. If number of allies adjacent
to unit ≤ 1, grants Atk/Spd+3 to unit
during combat.
【Canto (1)】
After an attack, Assist skill, or structure
destruction, unit can move 1 space(s).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 1 space(s).)
Cannot use:
First queen of the Archanean Alliance, married
to Marth, its king. Her love for Marth is second
only to her love for their people. Appears in Fire
Emblem: Mystery of the Emblem.
Legendary Effect: Water
Ally Boost: HP+3, Spd+3
Grants allies this Legendary Effect during Water
season, if the Water blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 190, treats unit's stats as 190 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Wing-Lifted Spear
Mt: 16 Range: 1
Enables【Canto (2)】.
Effective against armored and cavalry foes.
Grants Atk+3. If unit initiates combat or is within
2 spaces of an ally, grants Atk/Spd/Def/Res+5
to unit during combat, and also, if foe has
bonuses, grants Atk/Spd/Def/Res+X to unit
and inflicts Atk/Spd/Def/Res-X on foe during
combat. (X = current bonus on each of foe's
stats.) Calculates each stat effect independently.
【Canto (2)】
After an attack, Assist skill, or structure
destruction, unit can move 2 space(s).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 2 space(s).)
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Distant Storm
Unit can counterattack regardless of foe's range.
At start of combat, if unit's HP ≥ 25%, grants
Atk+5 during combat, but after combat, if unit
attacked, deals 5 damage to unit.
Cannot use:
Faithful Loyalty
If armored or cavalry foe initiates combat, unit
can counterattack before foe's first attack.
Neutralizes effects that prevent unit's follow-up
attacks during combat. After combat, grants
【Vantage】to unit.
【Vantage】
If foe initiates combat, unit can counterattack
before foe's first attack for 1 turn.
This skill can only be equipped by its original unit.
Atk/Def Rein 3
Inflicts Atk/Def-4 on foes within 2 spaces
during combat.
Cannot use:
"I am Caeda. Lor—excuse me, that is KING Marth's...queen. I'm still not used to introducing myself like this..."
Rearmed Hero
Unquestioning servant of the ruler of
nothingness, she lacks the confidence
to express her own will.
Skills learnable at 5★:
Arcane Nihility
Mt: 14 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+5 and Atk/Spd/Def/Res+X
to unit, inflicts Atk/Spd/Def/Res-X on foe
(X = current bonus on each of foe's stats;
calculates each stat bonus and penalty
independently), and deals damage = 15% of
unit's Spd during combat (including when
dealing damage with a Special triggered
before combat), and also, if unit's Spd > foe's
Spd, neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat. At
start of turn, if unit is adjacent to only beast
or dragon allies or is not adjacent to any ally,
unit transforms (otherwise, unit reverts). If unit
transforms, grants Atk+2 to unit, inflicts
Atk/Def-X on foe during combat (X = number
of spaces from start position to end position
of whoever initiated combat + 3; max 6), and
also, if X ≥ 5, reduces damage from foe's first
attack by 30% during combat.
Cannot use:
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Power of Nihility
If number of allies adjacent to unit ≤ 1, grants
Atk/Spd/Def/Res+9 to unit and grants Special
cooldown charge +1 to unit per attack during
combat (only highest value applied; does not
stack), and also, if unit deals damage to foe
using a Special during combat, restores X% of
unit's max HP to unit (X = unit's max Special
cooldown count value × 20, + 10; max 100;
triggers even if 0 damage is dealt).
This skill can only be equipped by its original unit.
Beast Sense 4
Removes the condition to transform. Inflicts
Spd/Def-4 on foe during combat. If a skill
compares unit's Spd to a foe's or ally's Spd,
treats unit's Spd as if granted +7. If unit's
Spd > foe's Spd, reduces damage from attacks
during combat and from area-of-effect Specials
(excluding Røkkr area-of-effect Specials) by
X% (X = difference between Spd stats × 4;
max 40).
Cannot use:
Alarm Atk/Spd
At start of turn, if number of allies adjacent
to unit ≤ 2, grants Atk/Spd+6 and【Canto (1)】
to unit for 1 turn. If number of allies adjacent
to unit ≤ 1, grants Atk/Spd+3 to unit
during combat.
【Canto (1)】
After an attack, Assist skill, or structure
destruction, unit can move 1 space(s).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 1 space(s).)
Cannot use:
Goddess of Vanaheimr, the realm of light.
Pure and innocent, she adores Seiðr like
a sister.
Mythic Effect: Astra
Boost: HP+5, Res+5
Grants allies this Mythic Effect during Astra
season, if the Astra blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Astra-blessed allies boost the Aetheric
Lift acquired for successful attacks during Astra
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)
During Astra season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)
Mythic Effect 2: Astra
Boost: Raiding Party Bonus
(Details can be found in Edit Raiding Parties.)
Skills learnable at 5★:
Heiðr
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
If a Rally Assist skill is used by unit or targets
unit, inflicts Atk/Spd/Def/Res-4 and【Guard】
on foes in cardinal directions of unit and
target through their next actions. If unit
initiates combat or is within 2 spaces of an
ally, grants Atk/Spd/Def/Res+5 to unit, deals
damage = 15% of unit's Atk (excluding
area-of-effect Specials), and reduces damage
from foe's first attack by 30% during combat.
【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)
This skill can only be equipped by its original unit.
Gold Serpent
Range: 1
Grants the following effects to unit and target
ally for 1 turn: from turn 1 on, grants Atk/Spd+X
(X = number of turns × 2; max 8); from turn 2
on, enables【Canto (1)】; from turn 3 on,
grants【Treachery】; and from turn 4 on,
grants【Dual Strike】. Grants another
action to unit. (Additional action and effects
other than stat bonuses granted once per turn
only. This skill treated as a Rally Assist skill.)
【Canto (1)】
After an attack, Assist skill, or structure
destruction, unit can move 1 space(s).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 1 space(s).)
【Treachery】
Unit deals additional damage = total bonuses
on unit for 1 turn.
【Dual Strike】
If unit initiates combat and is adjacent to an
ally with Dual Strike (excluding unit), unit
attacks twice. (That turn only. Does not stack.)
This skill can only be equipped by its original unit.
Remote Sparrow
If unit initiates combat, grants Atk/Spd+7
during combat and reduces damage from
foe's first attack during combat by 30%.
Cannot use:
Mag. Null Follow
Inflicts Spd/Res-4 on foe, neutralizes effects
that guarantee foe's follow-up attacks and
effects that prevent unit's follow-up attacks,
and reduces the percentage of foe's
non-Special "reduce damage by X%" skills
by 50% during combat (example: a foe with
a "reduce damage by 45%" skill would reduce
damage by 23% instead).
Cannot use:
Panic Smoke 4
After combat, inflicts Atk/Spd/Def/Res-3
and【Panic】on target and foes within
2 spaces of target through their next actions,
and grants【Foe Penalty Doubler】to unit and
allies in cardinal directions.
【Panic】
Converts bonuses on target into penalties
through its next action.
【Foe Penalty Doubler】
Inflicts penalty on foe's Atk/Spd/Def/Res
during combat = any current penalty on each
of those stats through their next action.
Calculates each stat penalty independently.
Cannot use:
Goddess of Vanaheimr, the realm of light.
Descends upon the land to save the people
from destruction. Always acts with propriety.
Mythic Effect: Astra
Boost: HP+5, Atk+3
Grants allies this Mythic Effect during Astra
season, if the Astra blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Astra-blessed allies boost the Aetheric
Lift acquired for successful attacks during Astra
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)
During Astra season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)
Mythic Effect 2: Astra
Boost: Raiding Party Bonus
(Details can be found in Edit Raiding Parties.)
Skills learnable at 5★:
Seiðr
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit is within 2 spaces of an
ally, grants the following effect to unit and
allies within 2 spaces of unit for 1 turn: "Foe
cannot make a follow-up attack." If unit initiates
combat or is within 2 spaces of an ally, grants
Atk/Spd/Def/Res+5 to unit during combat, unit
makes a guaranteed follow-up attack, and unit
deals damage = 20% of unit's Res (including
when dealing damage with a Special triggered
before combat).
This skill can only be equipped by its original unit.
Iceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use:
Still Water 4
Grants Atk/Res+7.
Inflicts Def-5.
Chill Atk/Res 3
At start of turn, inflicts Atk/Res-6 on foe on
the enemy team with the highest Atk+Res total
and foes within 2 spaces of that foe through
their next actions.
Future-Focused
On odd-numbered turns, after foes' start-of-
turn skills trigger, for the closest foes in
cardinal directions of unit, if unit's Res ≥ foe's
Res+X (X = distance from unit to foe × 3),
that foe's action ends immediately.
This skill can only be equipped by its original unit.
Tactician of Ylisse. Celebrated as Exalt Chrom's
other half in the legends that followed their
exploits. Appears in Fire Emblem Awakening.
Legendary Effect: Earth
Ally Boost: HP+3, Def+4
Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 200, treats unit's stats as 200 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Master's Tactics
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≥ 25%, grants
【Grand Strategy】to unit and allies within 2
spaces for 1 turn, inflicts Atk/Spd/Def/Res-4 on
unit through its next action, and inflicts -6 on
the highest and second highest stat values
between Atk, Spd, Def, and Res for each ally
within 2 spaces through their next actions
(subtract 15 from Atk when comparing). At
start of turn, if unit's HP ≥ 25%, inflicts
Atk/Spd/Def/Res-3 on closest foes and foes
within 3 spaces of those foes through their next
actions. At start of combat, if unit's HP ≥ 25%,
inflicts Atk/Spd/Res-5 on foe during combat
and foe cannot make a follow-up attack.
【Grand Strategy】
Grants bonus to Atk/Spd/Def/Res during
combat = current penalty on each of unit's
stats × 2 for 1 turn. (Example: if unit has -7
penalty to Atk, grants Atk+14, for a net bonus
of Atk+7.) Calculates each stat bonus
independently.
Unit's negative effects that last "through
unit's next action" will remain in effect until
this status (Grand Strategy) is neutralized.
This skill can only be equipped by its original unit.
Ignis
Cooldown: 4
Boosts damage by 80% of unit's Def.
Cannot use:
Part of the Plan
At start of combat, if unit's HP ≥ 25%,
inflicts Atk/Spd/Res-8 on foe and grants
Atk/Spd/Def/Res+X during combat (X = current
penalty on each of unit's stats × 2; example: if
unit has -7 penalty to Atk, grants Atk+14, for
a net bonus of Atk+7; calculates each stat
bonus independently), and unit makes a
guaranteed follow-up attack.
This skill can only be equipped by its original unit.
Seal Atk 4
Inflicts Atk-4 on foe during combat, and
if no effect neutralizes penalties to foe's Atk,
inflicts penalty on foe's Atk during combat =
7 - current penalty on foe's Atk (min: 0).
If penalty is active on foe's Atk, inflicts Special
cooldown charge -1 on foe per attack during
combat. (Only highest value applied. Does not
stack.) Inflicts Atk-7 on foe through its next
action after combat.
Cannot use:
Canto Control 3
If foe within 4 spaces of unit triggers Canto,
inflicts【Canto Control】on that foe.
【Canto Control】
Limits the number of spaces target can move
with Canto through their next action. If target's
Range = 1, target can move 1 space when
Canto triggers. If target's Range = 2, target's
action ends when Canto triggers.
Cannot use:
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