General | Quotes | Misc | Heroic Ordeal |
Florina Azure-Sky Knight | |
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Art by: sachie (茶ちえ) | |
Description | Florina, having grown during her time with Lyndis's Legion. With Lyn's encouragement, she has redoubled her focus on bow training. Appears in Fire Emblem: The Blazing Blade. |
Rarities | 5 — Ascended |
Ascended Traits | Ascended Heroes have an Ascended Asset, which boosts one of their stats beyond that Hero's standard asset and flaw. Ascendant Florets can also be used to grant Ascended Assets to non-Ascended Heroes. (See the Ascend Traits menu Help messages to learn more.) |
Weapon Type | Colorless bow |
Move Type | Flying |
Voice Actor EN | Julie Kliewer |
Voice Actor JP | 白城なお(Nao Shiraki) |
Release Date | |
Addition Date | |
Entry | The Blazing Blade |
Version | 6.6 |
Internal ID | PID_開花フロリーナ (811)
|
Origin | 60001000300 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 6/7/8 | 10/11/12 | 0/1/2 | 4/5/6 | 39 |
2 | 14/15/16 | 7/8/9 | 11/12/13 | 0/1/2 | 4/5/6 | 41 |
3 | 15/16/17 | 7/8/9 | 11/12/13 | 1/2/3 | 5/6/7 | 44 |
4 | 15/16/17 | 8/9/10 | 12/13/14 | 1/2/3 | 5/6/7 | 46 |
5 | 16/17/18 | 8/9/10 | 12/13/14 | 2/3/4 | 6/7/8 | 49 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/31/34 | 25/28/31 | 31/34/36 | 13/15/18 | 20/23/25 | 130~132 |
2 | 29/32/35 | 28/31/34 | 34/37/39 | 14/16/19 | 21/24/27 | 139~141 |
3 | 32/35/38 | 30/33/36 | 36/39/42 | 16/19/22 | 24/27/30 | 153 |
4 | 33/36/39 | 32/35/38 | 38/41/45 | 17/20/23 | 25/28/31 | 160~161 |
5 | 35/39/42 | 34/37/40 | 40/43/47 | 19/22/26 | 28/31/34 | 171~173 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 65% | 70% | 45% | 55% | 285% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 2 | 2 |
Silver Bow | 9 | 2 | Effective against flying foes. | 200 | 4 | 3 |
New-Height Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit's HP ≤ 60%, allies can move to a space adjacent to unit. Allies within 2 spaces can move to a space within 2 spaces of unit. If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat and deals damage = 15% of unit's Spd. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Moonbow | 2 | Treats foe's Def/Res as if reduced by 30% during combat. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Push 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat. | 60 | 2 | |
Atk/Spd Push 2 | At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat. | 120 | 3 | ||
Atk/Spd Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat. | 240 | 4 | ||
Atk/Spd Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 300 | 5 | ||
B | S/D Far Trace 1 | Enables【Canto (Rem.)】. Inflicts Spd/Def-1 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 60 | 1 | |
S/D Far Trace 2 | Enables【Canto (Rem.)】. Inflicts Spd/Def-2 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 120 | 2 | ||
S/D Far Trace 3 | Enables【Canto (Rem.)】. Inflicts Spd/Def-3 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 240 | 4 | ||
C | Spur Spd 1 | Grants Spd+2 to adjacent allies during combat. | 50 | 2 | |
Drive Spd 1 | Grants Spd+2 to allies within 2 spaces during combat. | 120 | 3 | ||
Drive Spd 2 | Grants Spd+3 to allies within 2 spaces during combat. | 240 | 4 | ||
Joint Drive Spd | Grants Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Spd+4 to unit during combat. | 300 | 5 |