General | Quotes | Misc | Heroic Ordeal |
Flora Signature Dish | |
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Art by: HAKO (羽公) | |
Description | Hails from the Ice Tribe. Older twin of Felicia. Perfectly suited to prepare and plan any picnic. Appears in Fire Emblem Fates. |
Rarities | 4 SR — Special |
Weapon Type | Red Dagger |
Move Type | Armored |
Voice Actor EN | Julie Ann Taylor |
Voice Actor JP | 加隈亜衣(Ai Kakuma) |
Release Date | |
Entry | Fates |
Version | 3.4 |
Internal ID | PID_行楽フローラ (369)
|
Origin | 110000700100 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 9/10/11 | 2/3/4 | 4/5/6 | 7/8/9 | 43 |
2 | 16/17/18 | 10/11/12 | 2/3/4 | 4/5/6 | 8/9/10 | 45 |
3 | 17/18/19 | 10/11/12 | 3/4/5 | 5/6/7 | 8/9/10 | 48 |
4 | 17/18/19 | 11/12/13 | 3/4/5 | 5/6/7 | 9/10/11 | 50 |
5 | 18/19/20 | 11/12/13 | 4/5/6 | 6/7/8 | 9/10/11 | 53 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 32/35/37 | 27/29/32 | 13/16/18 | 18/21/24 | 26/29/32 | 129~131 |
2 | 33/36/39 | 29/32/35 | 14/17/19 | 19/22/25 | 29/32/35 | 138~139 |
3 | 36/39/42 | 31/34/37 | 16/19/22 | 22/25/28 | 31/34/37 | 151 |
4 | 37/40/43 | 33/36/39 | 17/20/23 | 23/26/29 | 33/36/39 | 158 |
5 | 40/43/46 | 35/38/41 | 19/22/25 | 25/29/32 | 35/38/41 | 169~170 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 60% | 40% | 50% | 65% | 270% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1 | 1 |
Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 3 | 2 |
Silver Dagger | 7 | 2 | After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. | 200 | 4 | 3 |
Sæhrímnir | 14 | 2 | Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Def by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 | 5 | 5 |
Sæhrímnir can be upgraded in the Weapon Refinery.
When upgraded, the description of Sæhrímnir becomes "Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd/Def by 80% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.".
Sæhrímnir can be upgraded with the additional effect "If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: If ≥ 1, reduces damage from foe's first attack during combat by 30%. If ≥ 7, foe cannot make a follow-up attack.".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Iceberg | 3 | Boosts damage by 50% of unit's Res. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | AR-D Atk/Res 1 | If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) | 60 | 3 | |
AR-D Atk/Res 2 | If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) | 120 | 4 | ||
AR-D Atk/Res 3 | If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 | 5 | ||
B | Bold Fighter 1 | If unit's HP = 100% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 60 | 3 | |
Bold Fighter 2 | If unit's HP ≥ 50% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 120 | 4 | ||
Bold Fighter 3 | If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 240 | 5 | ||
C | Armor March 1 | At start of turn, if unit's HP = 100% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) | 60 | 1 | |
Armor March 2 | At start of turn, if unit's HP ≥ 50% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) | 120 | 2 | ||
Armor March 3 | At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) | 240 | 4 |