Fire Emblem Heroes Wiki
Advertisement
You may be looking for:
Status Icon WeaponStatus Icon MoveFlora Cold as Ice Face FC
Flora: Cold as Ice
Status Icon WeaponStatus Icon MoveFlora Polar-Perfect Face FC
Flora: Polar-Perfect
General Quotes Misc Heroic Ordeal
Flora
Signature Dish
Portrait
Flora Signature Dish Face
Attack
Flora Signature Dish BtlFace
Special
Flora Signature Dish BtlFace C
Damage

Flora Signature Dish BtlFace D

Art by: HAKO (羽公)
Description Hails from the Ice Tribe. Older twin of Felicia. Perfectly suited to prepare and plan any picnic. Appears in Fire Emblem Fates.
Rarities ★ SRSpecial
Weapon Type Icon Class Red Dagger Red Dagger
Move Type Icon Move Armored Armored
Voice Actor EN Julie Ann Taylor
Voice Actor JP 加隈亜衣(Ai Kakuma)
Release Date
Entry Icon MiniUnit Head 11 Fates
Version 3.4
Internal ID PID_行楽フローラ (369)
Origin 110000700100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/189/10/112/3/44/5/67/8/943
★16/17/1810/11/122/3/44/5/68/9/1045
★17/18/1910/11/123/4/55/6/78/9/1048
★17/18/1911/12/133/4/55/6/79/10/1150
★18/19/2011/12/134/5/66/7/89/10/1153

Level 40 stats

RarityHPAtkSpdDefResTotal
★32/35/3727/29/3213/16/1818/21/2426/29/32129~131
★33/36/3929/32/3514/17/1919/22/2529/32/35138~139
★36/39/4231/34/3716/19/2222/25/2831/34/37151
★37/40/4333/36/3917/20/2323/26/2933/36/39158
★40/43/4635/38/4119/22/2525/29/3235/38/41169~170

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%60%40%50%65%270%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Dagger32
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
50★★
Steel Dagger52
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
100★★
Silver Dagger72
After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
200★★
Sæhrímnir142
Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Def by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400★★

Sæhrímnir can be upgraded in the Weapon Refinery.
When upgraded, the description of Sæhrímnir becomes "Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd/Def by 80% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.".
Sæhrímnir can be upgraded with the additional effect Saehrimnir W "If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: If ≥ 1, reduces damage from foe's first attack during combat by 30%. If ≥ 7, foe cannot make a follow-up attack.".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Iceberg3
Boosts damage by 50% of unit's Res.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAR-D Atk Res 1AR-D Atk/Res 1
If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.)
60★
AR-D Atk Res 2AR-D Atk/Res 2
If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.)
120★
AR-D Atk Res 3AR-D Atk/Res 3
If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.)
240★
BBold Fighter 1Bold Fighter 1
If unit's HP = 100% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
60★
Bold Fighter 2Bold Fighter 2
If unit's HP ≥ 50% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
120★
Bold Fighter 3Bold Fighter 3
If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
240★
CArmor March 1Armor March 1
At start of turn, if unit's HP = 100% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.)
60★
Armor March 2Armor March 2
At start of turn, if unit's HP ≥ 50% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.)
120★
Armor March 3Armor March 3
At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.)
240★

Advertisement