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Flora: Cold as Ice
Flora: Polar-Perfect
General Quotes Misc Heroic Ordeal
Flora
Signature Dish
Portrait
Attack
Special
Damage

Art by: HAKO (羽公)
Description Hails from the Ice Tribe. Older twin of Felicia. Perfectly suited to prepare and plan any picnic. Appears in Fire Emblem Fates.
Rarities ★ SRSpecial
Weapon Type  Red Dagger
Move Type  Armored
Voice Actor EN Julie Ann Taylor
Voice Actor JP Ai Kakuma (加隈亜衣)
Release Date
Entry  Fates
Version 3.4
Internal ID PID_行楽フローラ (369)
Origin 110000700100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/189/10/112/3/44/5/67/8/943
★16/17/1810/11/122/3/44/5/68/9/1045
★17/18/1910/11/123/4/55/6/78/9/1048
★17/18/1911/12/133/4/55/6/79/10/1150
★18/19/2011/12/134/5/66/7/89/10/1153

Level 40 stats

RarityHPAtkSpdDefResTotal
★32/35/3727/29/3213/16/1818/21/2426/29/32129~131
★33/36/3929/32/3514/17/1919/22/2529/32/35138~139
★36/39/4231/34/3716/19/2222/25/2831/34/37151
★37/40/4333/36/3917/20/2323/26/2933/36/39158
★40/43/4635/38/4119/22/2525/29/3235/38/41169~170

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%60%40%50%65%270%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Dagger32
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
50★★
Steel Dagger52
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
100★★
Silver Dagger72
After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
200★★
Sæhrímnir142
Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Def by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400★★

Sæhrímnir can be upgraded in the Weapon Refinery.
When upgraded, the description of Sæhrímnir becomes "Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd/Def by 80% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.".
Sæhrímnir can be upgraded with the additional effect "If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: If ≥ 1, reduces damage from foe's first attack during combat by 30%. If ≥ 7, foe cannot make a follow-up attack.".

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Iceberg3
Boosts damage by 50% of unit's Res.
200★

Passives[]

TypeNameDescriptionSPUnlock
AAR-D Atk/Res 1
If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.)
60★
AR-D Atk/Res 2
If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.)
120★
AR-D Atk/Res 3
If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.)
240★
BBold Fighter 1
If unit's HP = 100% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
60★
Bold Fighter 2
If unit's HP ≥ 50% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
120★
Bold Fighter 3
If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
240★
CArmor March 1
At start of turn, if unit's HP = 100% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.)
60★
Armor March 2
At start of turn, if unit's HP ≥ 50% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.)
120★
Armor March 3
At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.)
240★

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