General | Quotes | Misc | Heroic Ordeal |
Flora Polar-Perfect | |
---|---|
Art by: kyusokyu (久蒼穹) | |
Description | A calm, composed maid from the Ice Tribe of Nohr. She supports the festival of snow and ice with poise and perfection. Appears in Fire Emblem Fates. |
Rarities | 4 — 5 Focus — Special |
Weapon Type | Colorless Dagger |
Move Type | Cavalry |
Voice Actor EN | Julie Ann Taylor |
Voice Actor JP | 加隈亜衣(Ai Kakuma) |
Release Date | |
Addition Date | |
Entry | Fates |
Version | 8.8 |
Internal ID | PID_氷部族フローラ (1139)
|
Origin | 110000700100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 5/6/7 | 1/2/3 | 6/7/8 | 8/9/10 | 40 |
2 | 15/16/17 | 5/6/7 | 1/2/3 | 7/8/9 | 9/10/11 | 42 |
3 | 16/17/18 | 6/7/8 | 2/3/4 | 7/8/9 | 9/10/11 | 45 |
4 | 16/17/18 | 6/7/8 | 2/3/4 | 8/9/10 | 10/11/12 | 47 |
5 | 17/18/19 | 7/8/9 | 3/4/5 | 8/9/10 | 10/11/12 | 50 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 33/36/38 | 12/15/17 | 20/23/26 | 32/35/38 | 140~141 |
2 | 30/33/36 | 35/38/41 | 13/16/18 | 22/25/28 | 35/38/41 | 149~150 |
3 | 33/36/39 | 39/42/45 | 15/18/21 | 24/27/30 | 38/41/44 | 164 |
4 | 34/37/40 | 41/44/47 | 16/19/22 | 26/29/32 | 41/44/47 | 173 |
5 | 36/40/43 | 44/47/51 | 18/21/24 | 27/31/34 | 43/46/49 | 184~186 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 90% | 40% | 50% | 80% | 310% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1 | 1 |
Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 2 | 2 |
Ice Dagger | 8 | 2 | Calculates damage using the lower of foe's Def or Res. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | 3 | 3 |
Ice Dagger+ | 12 | 2 | Calculates damage using the lower of foe's Def or Res. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | 5 | 5 |
Ice Dagger+ can be upgraded in the Weapon Refinery.
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Glacies | 4 | Boosts damage by 80% of unit's Res. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Res Catch 1 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 60 | 1 | |
Atk/Res Catch 2 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 120 | 2 | ||
Atk/Res Catch 3 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 240 | 4 | ||
B | Disarm Trap 1 | While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 1, cancels trap's effect. | 60 | 3 | |
Disarm Trap 2 | While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 3, cancels trap's effect. | 120 | 4 | ||
Disarm Trap 3 | While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect. | 240 | 5 |