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Status Icon WeaponStatus Icon MoveFlayn Playing Innocent Face FC
Flayn: Playing Innocent
General Quotes Misc Heroic Ordeal
Flayn
Silly Kitty-Cat
Portrait
Flayn Silly Kitty-Cat Face
Attack
Flayn Silly Kitty-Cat BtlFace
Special
Flayn Silly Kitty-Cat BtlFace C
Damage

Flayn Silly Kitty-Cat BtlFace D

Art by: Tobi
Description A girl who lives in Garreg Mach Monastery with her brother, Seteth. She's come to Askr's harvest festival dressed in a cat costume. Appears in Fire Emblem: Three Houses.
Rarities ★ Focus — Special
Weapon Type Icon Class Colorless Staff Staff
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Deva Marie Gregory
Voice Actor JP 大野柚布子(Yuko Ono)
Release Date
Addition Date
Entry Icon MiniUnit Head 12 Three Houses
Version 7.10
Internal ID PID_ハロフレン (1007)
Origin 120000500300

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/156/7/81/2/30/1/213/14/1538
★13/14/157/8/91/2/30/1/214/15/1640
★14/15/167/8/92/3/41/2/314/15/1643
★14/15/168/9/102/3/41/2/315/16/1745
★15/16/178/9/103/4/52/3/415/16/1748

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/30/3332/35/3815/18/219/12/1534/37/39131~132
★28/31/3435/38/4116/19/2210/13/1637/40/42140~141
★31/34/3738/41/4419/22/2512/15/1839/42/45154
★32/35/3841/44/4720/23/2613/16/1941/44/48162~163
★34/38/4143/46/4922/26/2915/18/2143/46/50173~175

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%85%50%35%70%290%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Assault10250★★
Kitty-Cat Parasol142
Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). For allies within 2 spaces of unit, grants Special cooldown charge +1 to ally per attack (only highest value applied; does not stack), neutralizes their foe's bonuses to Atk (from skills like Fortify, Rally, etc.), and reduces damage from attacks by 30% (excluding area- of-effect Specials) during their combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat and unit makes a guaranteed follow-up attack.
400★★

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Heal1
Restores 5 HP to target ally.
50★★
Reconcile1
Restores 7 HP to unit and target ally.
100★★
Rescue1
Restores 8 HP to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space.

If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
200★★
Rescue+1
Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space.

If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
300★★

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Imbue1
When healing an ally with a staff, restores an additional 10 HP to target ally.
50★★
Miracle5
If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.
200★★
Holy Pressure3
If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts【Gravity】on target and adjacent foes after combat.

【Gravity】
Restricts target's movement to 1 space through its next action.
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Res Bond 1Atk/Res Bond 1
If unit is adjacent to an ally, grants Atk/Res+3 during combat.
60★
Atk Res Bond 2Atk/Res Bond 2
If unit is adjacent to an ally, grants Atk/Res+4 during combat.
120★
Atk Res Bond 3Atk/Res Bond 3
If unit is adjacent to an ally, grants Atk/Res+5 during combat.
240★
Atk Res UnityAtk/Res Unity
If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.
300★
BDazzling Staff 1Dazzling Staff 1
At start of combat, if unit's HP = 100%, foe cannot counterattack.
60★
Dazzling Staff 2Dazzling Staff 2
At start of combat, if unit's HP ≥ 50%, foe cannot counterattack.
120★
Dazzling Staff 3Dazzling Staff 3
Foe cannot counterattack.
240★
Dazzle Far TraceDazzle Far Trace
Enables【Canto (Rem.)】.

Inflicts Spd-4 on foe and foe cannot counterattack during combat.

【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300★

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