Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Combat effects | ||
Follow-up before counter | Captain | Player Phase |
Neutralizes "Special cooldown charge +1" | Foes of Captain & Allies within 2 spaces | — |
Neutralizes "Special cooldown charge -1" | Captain & Allies within 2 spaces |
Notes[ | ]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Flash of Steel does not guarantee the user a follow-up.
- If the user can perform a follow-up, either by passing the Spd difference check or from guaranteed follow-up effects, the initial attack and follow-up will occur before the foe can perform a counterattack.
- Effects such as Vantage or Paranoia have priority over Flash of Steel's priority changing effect.
- Flash of Steel changes the priority, or order of attacks, and therefore can be neutralized by effects such as Hardy Bearing 3 or Caltrop Dagger+.
- Flash of Steel will neutralize the "Special cooldown charge +X" effect on foes from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect.
- Since the "Special cooldown charge +X" effect will be neutralized on foes, Flash of Steel will also stack with the "Special cooldown charge -X" effect inflicted on the foe from effects such as Guard Sword+, Guard, or 【Divine Vein (Green)】, unless the foe is equipped with skills that neutralize the "Special cooldown charge -X" effect on unit.
- Flash of Steel will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Green)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Flash of Steel will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
- The effect of Flash of Steel will not apply to the user's allies if the user is inflicted with Time's Grip, the user's allies are inflicted with Feud, or the user's allies are in combat against a foe with skills such as Impenetrable Void and C Feud 3.
In other languages[ | ]
Language | Name |
---|---|
Japanese | 紫電一閃 |
German | Blitz aus Stahl |
Spanish (Europe) | Rayo de acero |
Spanish (Latin America) | Rayo de acero |
French | Éclat d'acier |
Italian | Lampo d'acciaio |
Traditional Chinese (Taiwan) | 電光一閃 |
Portuguese | Brilho do aço |