Type | Icon | Name | SP | Required | Description [Collapse]
| |
---|---|---|---|---|---|---|
A | Flared Sparrow | 300 | Swift Sparrow 2 | If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+7 to unit during combat, and applies【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. | If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+7 to unit during combat, and applies【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) | |
Cannot use: |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Map effects | ||
【Divine Vein (Flame)】 | 5 spaces in a line centered on Foe | After combat in Player Phase |
Combat effects | ||
Deals 7 damage as combat begins | Foe | Player Phase |
Atk/Spd+7 | Unit |
Notes[ | ]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The damage dealt as combat begins is a fixed +7 that ignores the foe's Def or Res, and cannot be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- The damage dealt as combat begins cannot reduce a unit's HP to 0.
- The damage dealt as combat begins will still trigger if the unit is prevented from counterattacking.
- Units with effects such as Breath of Life 4 or Divine Nectar will recover HP after damage dealt as combat begins.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage as combat begins except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- The stat increase that can be applied by Flared Sparrow is considered a temporary buff.
- 【Divine Vein (Flame)】 adds effects to spaces regardless of the terrain of those spaces.
- Divine Vein effects do not stack with each other. if a Divine Vein effect is applied to a space where another Divine Vein effect is active, the previous Divine Vein effect is overwritten.
- Divine Vein effects applied at the same time cancel each other out, leaving the overlapped spaces without a Divine Vein effect.
- Divine Vein effects do not apply to spaces with unbreakable walls, unbreakable structures, and other unbreakable terrain.
- 【Divine Vein (Flame)】 increases movement cost needed to enter or pass through the affected space by 1 (as long as the movement cost does not exceed the affected unit's maximum allowed movement value).
- This effect can be ignored if the affected space is occupied by a unit with 【Pathfinder】 or if the affected unit has effects such as Fujin Yumi or Traverse Terrain.
- This effect can be ignored if the affected space is occupied by a unit with 【Pathfinder】 or if the affected unit has effects such as Fujin Yumi or Traverse Terrain.
- Range = 2 refers to .
- 【Divine Vein (Flame)】 inflicts out of combat damage.
- Out of combat damage cannot reduce a unit's HP to 0.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of out of combat damage except Røkkr area-of-effect Specials.
- A foe equipped with Røkkr or a unit affected by En Garde will neutralize all sources of out of combat damage except area-of-effect Specials.
- The damage dealt as combat begins is a fixed +7 that ignores the foe's Def or Res, and cannot be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- The damage dealt as combat begins cannot reduce a unit's HP to 0.
- The damage dealt as combat begins will still trigger if the unit is prevented from counterattacking.
- Units with effects such as Breath of Life 4 or Divine Nectar will recover HP after damage dealt as combat begins.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage as combat begins except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- Divine Vein effects do not stack with each other. if a Divine Vein effect is applied to a space where another Divine Vein effect is active, the previous Divine Vein effect is overwritten.
- The effect is triggered regardless of whether Flared Sparrow's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Flared Sparrow's effect will still trigger.
- Flared Sparrow's user needs to survive the combat for the effect to trigger.
Examples of 【Divine Vein (Flame)】's area-of-effect | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Vertical | ||||||||||||||||||||||||||||||||||||||||||||||||||
Diagonal Left | ||||||||||||||||||||||||||||||||||||||||||||||||||
Diagonal Right |
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Darting Blow 1 5 | Swift Sparrow 1 5 | Swift Sparrow 2 5 | Flared Sparrow 5 | |
Death Blow 1 5 | Swift Sparrow 1 5 | Swift Sparrow 2 5 | Flared Sparrow 5 | |
Darting Blow 1 5 | Swift Sparrow 1 5 | Swift Sparrow 2 5 | Flared Sparrow 5 | |
Darting Blow 1 5 | Swift Sparrow 1 5 | Swift Sparrow 2 5 | Flared Sparrow 5 | |
Darting Blow 1 5 | Swift Sparrow 1 5 | Swift Sparrow 2 5 | Flared Sparrow 5 | |
Darting Blow 1 5 | Swift Sparrow 1 5 | Swift Sparrow 2 5 | Flared Sparrow 5 |
Availability[ | ]
Summoning events
Start | End | Event | Skill |
---|---|---|---|
2023-08-16 | 2023-09-15 | New Heroes: Turn of Fate | Flared Sparrow |
2023-11-29 | 2023-12-15 | Focus: Double Mythic Heroes | Flared Sparrow |
2023-12-14 | 2024-01-14 | Holiday Lessons | Flared Sparrow |
2023-12-25 | 2024-01-08 | Camilla: Alluring Darkness | Flared Sparrow |
2024-01-30 | 2024-03-05 | Special Hero Summon (Year 7) | Flared Sparrow |
2024-02-11 | 2024-02-25 | Legendary & Mythic Hero Remix 1 | Flared Sparrow |
2024-02-29 | 2024-03-14 | Legendary Heroes - Alear | Flared Sparrow |
2024-04-11 | 2024-04-25 | Focus: Double Special Heroes | Flared Sparrow |
2024-04-23 | 2024-05-21 | GW Hero Fest! CYL: Round 7 | Flared Sparrow |
2024-05-20 | 2024-06-20 | Brides to Be | Flared Sparrow |
2024-05-27 | 2024-06-04 | Revival: Turn of Fate | Flared Sparrow |
2024-05-31 | 2024-06-14 | Legendary Heroes - Corrin | Flared Sparrow |
2024-06-12 | 2024-06-28 | Double AHR: Bottom Height | Flared Sparrow |
2024-06-17 | 2024-08-05 | Flush Summer | Flared Sparrow |
2024-06-30 | 2024-07-07 | Focus: Heroes with Luna | Flared Sparrow |
2024-08-02 | 2024-09-02 | Hero Fest | Flared Sparrow |
2024-08-26 | 2024-09-06 | Focus: Gathering of Greats | Flared Sparrow |
2024-09-17 | 2024-10-04 | Aided Reginn & Attuned Timerra | Flared Sparrow |
2024-09-27 | 2024-10-15 | Emblem Sigurd: Of the Holy War | Flared Sparrow |
Distributed units
- This skill is not available on any distributed units.
Combat Manuals
- This skill has not been available on any distributed Combat Manuals.
In other languages[ | ]
Language | Name |
---|---|
Japanese | 鬼神飛燕の炎撃 |
German | Lodernder Spatz |
Spanish (Europe) | Gorrión fogoso |
Spanish (Latin America) | Gorrión fogoso |
French | Hirondelle en feu |
Italian | Rondine ardente |
Traditional Chinese (Taiwan) | 鬼神飛燕炎擊 |
Portuguese | Pardal coriscado |