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Flame Siegmund
Weapon
Weapon Flame Siegmund.png
Gleam
Gleam Blue.png
Upgrade Gleam
Gleam Yellow.png
Weapon type Lance
Might 16
Range 1
Required Silver Lance
SP 400
Exclusive? Yes
String ID SID_炎槍ジークムント
Description Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack.

Notes[]

  • As a general rule, if a unit is both prevented from making, and guaranteed to make, a follow-up attack, the effects cancel out, and the standard speed check decides instead.
  • A foe with skills such as Null Follow Up 3.png Null Follow-Up 3 or a status effect such as  Null Follow-Up will disable Flame Siegmund's guaranteed follow-up attack effect.

Upgrades[]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
+3 HP
Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Def+4 to unit during combat and unit makes a guaranteed follow-up attack.
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)
400 SP, 500 , 200
+5 HP, +2 Mt
Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Def+4 to unit during combat and unit makes a guaranteed follow-up attack.
400 SP, 500 , 200
+5 HP, +3 Spd
Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Def+4 to unit during combat and unit makes a guaranteed follow-up attack.
400 SP, 500 , 200
+5 HP, +4 Def
Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Def+4 to unit during combat and unit makes a guaranteed follow-up attack.
400 SP, 500 , 200
+5 HP, +4 Res
Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Def+4 to unit during combat and unit makes a guaranteed follow-up attack.
400 SP, 500 , 200

Notes[]

  • The stat increase that can be applied by Flame Siegmund is considered a combat boost.
  • The stat decrease that can be applied by Flame Siegmund is considered a combat reduction.
  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both  Guard and  Accelerate Special, the effects will stack and the cooldown will go down without penalty or bonus.
    • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 3.png Spd/Def Tempo 3 and Icon Class Red Sword.png Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.

List of owners[]

Flame Siegmund can be evolved from Icon Class Blue Lance.png Siegmund using the Weapon Refinery.

UnitSkill chain
Ephraim Legendary Lord Face FC.webp
Iron Lance
5★
Steel Lance
5★
Silver Lance
5★
Flame Siegmund
5★

In other languages[]

Language Name
Japanese 炎槍ジークムント
German Feuer-Siegmund
Spanish (Europe) Siegmund ígnea
Spanish (Latin America) Siegmund ígnea
French Siegmund de feu
Italian Siegmund fuoco
Traditional Chinese (Taiwan) 炎槍齊格蒙德
Portuguese Siegmund fogo

See also[]

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