Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Combat effects | ||
Atk/Def-X (min: 7) X = 15 - Foe's max CD count x 2 | Foe | Unit's HP ≥ 25% at start of combat |
Special cooldown charge -1 | ||
Skill refine effects | ||
Status effects | ||
Atk-7 | Foes within 3 rows or 3 columns centered on Unit | At start of turn |
Sabotage | ||
Combat effects | ||
Atk/Def-5 | Foe | Enemy Phase or Foe's HP ≥ 75% at start of combat |
Guaranteed follow-up | Unit |
Notes[ | ]
- The stat decrease that can be applied by Flame Battleaxe is considered a temporary debuff.
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as Spd/Def Tempo 4 and Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
+3 HP | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe during combat (X = 15 - foe's max Special cooldown count value × 2; min 7; if foe does not have a Special skill, penalty = 7) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). At start of turn, inflicts Atk-7 and【Sabotage】 on foes within 3 rows or 3 columns centered on unit through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat. |
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe during combat (X = 15 - foe's max Special cooldown count value × 2; min 7; if foe does not have a Special skill, penalty = 7) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). At start of turn, inflicts Atk-7 and【Sabotage】 on foes within 3 rows or 3 columns centered on unit through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
400 SP, 500, 200 | |
+5 HP, +2 Mt | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe during combat (X = 15 - foe's max Special cooldown count value × 2; min 7; if foe does not have a Special skill, penalty = 7) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 400 SP, 500, 200 | ||
+5 HP, +3 Spd | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe during combat (X = 15 - foe's max Special cooldown count value × 2; min 7; if foe does not have a Special skill, penalty = 7) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 400 SP, 500, 200 | ||
+5 HP, +4 Def | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe during combat (X = 15 - foe's max Special cooldown count value × 2; min 7; if foe does not have a Special skill, penalty = 7) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 400 SP, 500, 200 | ||
+5 HP, +4 Res | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe during combat (X = 15 - foe's max Special cooldown count value × 2; min 7; if foe does not have a Special skill, penalty = 7) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 400 SP, 500, 200 |
Notes[ | ]
- The stat decrease that can be applied by Flame Battleaxe is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- Flame Battleaxe applies the Sabotage status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Sabotage for their first action.
- The stat decrease that can be applied by Sabotage is considered a temporary debuff.
- The stat decreasing effect of Sabotage will activate if the affected unit or it's allies within 2 spaces receive Penalties.
- The stat decreasing effect will not be negated nor reduced if the affected unit or it's allies within 2 spaces receive Bonuses.
- If the affected unit or it's allies within 2 spaces are affected by Panic (and not affected by Null Panic), Sabotage will utilize the total Penalty within each stat during calculation.[1]
- The stat decreasing effect of Sabotage will stack with the temporary buffs from Neutralize Penalties or sources of penalty neutralization.
- The stat decreasing effect will be negated if the affected unit or it's allies within 2 spaces have their Penalties removed by a source of negative status effect neutralization.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Sabotage for their first action.
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Flame Battleaxe.
Example of Area of Effect | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
List of owners[ | ]
Unit | Skill chain |
---|---|
Flame Battleaxe 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 炎帝の烈斧 |
German | Flammenaxt |
Spanish (Europe) | Hacha de fuego |
Spanish (Latin America) | Hacha de fuego |
French | Hache de feu |
Italian | Ascia fiammante |
Traditional Chinese (Taiwan) | 炎帝的烈斧 |
Portuguese | Machado de fogo |