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Status Icon WeaponStatus Icon MoveFjorm Princess of Ice Face FC
Fjorm: Princess of Ice
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Fjorm: Gleaming Ice Pair
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General Quotes Misc Heroic Ordeal
Fjorm
Seaside Thaw
Portrait
Fjorm Seaside Thaw Face
Attack
Fjorm Seaside Thaw BtlFace
Special
Fjorm Seaside Thaw BtlFace C
Damage

Fjorm Seaside Thaw BtlFace D

Art by: Maeshima Shigeki (前嶋重機)
Description The second princess of Nifl, the Kingdom of Ice. Her heart is filled with excitement experiencing her first swim in the ocean.
Rarities ★ Focus — Special
Weapon Type Icon Class Red Sword Sword
Move Type Icon Move Infantry Infantry
Voice Actor EN Heather Watson
Voice Actor JP 高橋李依(Rie Takahashi)
Release Date
Addition Date
Entry Icon MiniUnit Head 0 Heroes
Version 7.7
Internal ID PID_水着フィヨルム (969)
Origin 00000200100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/187/8/913/14/151/2/33/4/545
★16/17/188/9/1014/15/161/2/33/4/547
★17/18/198/9/1014/15/162/3/44/5/650
★17/18/199/10/1115/16/172/3/44/5/652
★18/19/209/10/1115/16/173/4/55/6/755

Level 40 stats

RarityHPAtkSpdDefResTotal
★32/35/3730/32/3534/37/3917/20/2217/20/23143~145
★33/36/3933/35/3837/40/4218/21/2418/21/24152~154
★36/39/4235/38/4139/42/4521/24/2721/24/27167
★37/40/4337/41/4441/44/4822/25/2822/25/28174~176
★40/43/4639/43/4643/46/5025/28/3124/28/31187~189

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%75%70%55%50%305%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword6150★★
Steel Sword81100★★
Silver Sword111200★★
Ice-Bound Brand161
Accelerates Special trigger (cooldown count-1). If foe uses bow, dagger, magic, or staff, neutralizes effects that prevent unit's counterattacks during combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd = 20% of unit's Spd at start of combat, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduces damage dealt to unit by 5 when foe's attack triggers unit's Special (excluding Miracle) during combat.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Holy Vestments3
If foe is 2 spaces from unit, reduces damage from foe's attack by 30%.
100★★
Sacred Cowl2
If foe is 2 spaces from unit, reduces damage from foe's attack by 30%.
200★
Frostbite Mirror2
Reduces damage from foe's attacks by X% (if foe's Range = 1, X = 10; if foe's Range = 2, X = 30). After Special triggers, unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat). At start of combat, if unit's Special is ready, unit can counterattack regardless of foe's range during combat.
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Finish 1Atk/Spd Finish 1
If unit is within 3 spaces of an ally, grants Atk/Spd+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.)
60★
Atk Spd Finish 2Atk/Spd Finish 2
If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.)
120★
Atk Spd Finish 3Atk/Spd Finish 3
If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.)
240★
Atk Spd Finish 4Atk/Spd Finish 4
If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
300★
BSpurn 1Spurn 1
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit's HP ≤ 25% and unit's attack can trigger their Special, deals +5 damage when Special triggers.
60★
Spurn 2Spurn 2
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit's HP ≤ 50% and unit's attack can trigger their Special, deals +5 damage when Special triggers.
120★
Spurn 3Spurn 3
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 75% and unit's attack can trigger their Special, deals +5 damage when Special triggers.
240★
Spurn 4Spurn 4
Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to foe or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If unit's HP ≤ 75% and unit's attack can trigger unit's Special, deals +5 damage when Special triggers. If foe's attack triggers unit's Special, unit's next attack deals +5 damage (resets at end of combat).
300★
CTimes Pulse 1Time's Pulse 1
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
60★
Times Pulse 2Time's Pulse 2
At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
120★
Times Pulse 3Time's Pulse 3
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
240★
Times Pulse 4Time's Pulse 4
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
300★

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