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Fjorm: New Traditions
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General Quotes Misc Heroic Ordeal
Fjorm
Princess of Ice
Portrait
Fjorm Princess of Ice Face.webp
Attack
Fjorm Princess of Ice BtlFace.webp
Special
Fjorm Princess of Ice BtlFace C.webp
Damage
Fjorm Princess of Ice BtlFace D.webp
Art by: Maeshima Shigeki (前嶋重機)
Description The gentle second princess of Nifl, the Kingdom of Ice. Seeks revenge against Surtr.
Rarities 5★ Focus — Legendary
Effect Legendary Effect Water.png Water
Ally Boost +3 HP +3 Spd
Weapon Type  Lance
Move Type Icon Move Infantry.png Infantry
Voice Actor EN Heather Watson
Voice Actor JP Takahashi Rie (高橋李依)
Release Date
Entry Icon MiniUnit Head 0.png Heroes
Internal ID PID_フィヨルム (191)
Origin 00000200100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★14/15/165/6/74/5/65/6/75/6/738
2★14/15/166/7/84/5/66/7/85/6/740
3★15/16/176/7/85/6/76/7/86/7/843
4★15/16/177/8/95/6/77/8/96/7/845
5★16/17/187/8/96/7/87/8/97/8/948

Level 40 stats

RarityHPAtkSpdDefResTotal
1★28/31/3419/22/2520/23/2519/22/2523/25/28122~124
2★29/32/3521/24/2721/24/2721/24/2724/27/30131
3★32/35/3823/26/2924/27/3023/26/2927/30/33144
4★33/36/3925/28/3125/28/3125/28/3128/31/34151
5★35/39/4226/30/3328/31/3426/30/3331/34/37163~164

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★50%50%55%50%60%265%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance61501★1★
Steel Lance811003★2★
Silver Lance1112004★3★
Leiptr161Unit can counterattack regardless of foe's range.4005★5★

Leiptr can be upgraded in the Weapon Refinery.
Leiptr can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes unit's penalties during combat, and also, if foe initiates combat, grants an additional Def/Res+4 to unit during combat.".

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Holy Vestments3If foe is 2 spaces from unit, reduces damage from foe's attack by 30%.1004★3★
Sacred Cowl2If foe is 2 spaces from unit, reduces damage from foe's attack by 30%.2004★
Ice Mirror2If foe is 2 spaces from unit, reduces damage from foe's attacks by 30%. Boosts unit's next attack by total damage reduced (by any source, including other skills) when Special triggers. Resets at end of combat. (Skill cannot be inherited.)5005★
Ice Mirror II2If foe is 2 spaces from unit, reduces damage from foe's attacks by 40%. After triggering, boosts damage for unit's next attack by 40% of unit's Res. (Boost resets at the end of combat.)5005★

Passives[]

TypeNameDescriptionSPUnlock
AWarding Stance 1If foe initiates combat, grants Res+2 during combat.502★
Mirror Stance 1If foe initiates combat, grants Atk/Res+2 during combat.1203★
Mirror Stance 2If foe initiates combat, grants Atk/Res+4 during combat.2404★
Mirror Stance 3If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)3005★
Atk/Def Bond 1If unit is adjacent to an ally, grants Atk/Def+3 during combat.603★
Atk/Def Bond 2If unit is adjacent to an ally, grants Atk/Def+4 during combat.1204★
Atk/Def Bond 3If unit is adjacent to an ally, grants Atk/Def+5 during combat.2405★
Atk/Def UnityIf unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.3005★
BShield Pulse 1At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1.601★
Shield Pulse 2At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. Reduces damage dealt to unit by 5 when Special triggers.1202★
Shield Pulse 3At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-2. Reduces damage dealt to unit by 5 when Special triggers.2404★
CSpur Atk 1Grants Atk+2 to adjacent allies during combat.503★
Drive Atk 1Grants Atk+2 to allies within 2 spaces during combat.1204★
Drive Atk 2Grants Atk+3 to allies within 2 spaces during combat.2405★

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