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Status Icon WeaponStatus Icon MoveFjorm New Traditions Face FC
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Fjorm: Bride of Rime
Status Icon WeaponStatus Icon MoveFjorm Ice Ascendant Face FC
Fjorm: Ice Ascendant
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Fjorm: Seaside Thaw
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Fjorm: Gleaming Ice Pair
Status Icon WeaponStatus Icon MoveLaegjarn Flame and Frost Face FC
Laegjarn: Flame and Frost
General Quotes Misc Heroic Ordeal
Fjorm
Princess of Ice
Portrait
Fjorm Princess of Ice Face
Attack
Fjorm Princess of Ice BtlFace
Special
Fjorm Princess of Ice BtlFace C
Damage

Fjorm Princess of Ice BtlFace D

Art by: Maeshima Shigeki (前嶋重機)
Description The gentle second princess of Nifl, the Kingdom of Ice. Seeks revenge against Surtr.
Rarities ★ Focus — Legendary Legendary
Legendary Effect Legendary Effect Water Water
Ally Boost HP+3, Spd+3
Weapon Type Icon Class Blue Lance Lance
Move Type Icon Move Infantry Infantry
Voice Actor EN Heather Watson
Voice Actor JP 高橋李依(Rie Takahashi)
Release Date
Entry Icon MiniUnit Head 0 Heroes
Version 2.0
Internal ID PID_フィヨルム (191)
Origin 00000200100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/165/6/74/5/65/6/75/6/738
★14/15/166/7/84/5/66/7/85/6/740
★15/16/176/7/85/6/76/7/86/7/843
★15/16/177/8/95/6/77/8/96/7/845
★16/17/187/8/96/7/87/8/97/8/948

Level 40 stats

RarityHPAtkSpdDefResTotal
★28/31/3419/22/2520/23/2519/22/2523/25/28122~124
★29/32/3521/24/2721/24/2721/24/2724/27/30131
★32/35/3823/26/2924/27/3023/26/2927/30/33144
★33/36/3925/28/3125/28/3125/28/3128/31/34151
★35/39/4226/30/3328/31/3426/30/3331/34/37163~164

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%50%55%50%60%265%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance6150★★
Steel Lance81100★★
Silver Lance111200★★
Leiptr161
Unit can counterattack regardless of foe's range.
400★★

Leiptr can be upgraded in the Weapon Refinery.
Leiptr can be upgraded with the additional effect Leiptr W "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes unit's penalties during combat, and also, if foe initiates combat, grants an additional Def/Res+4 to unit during combat.".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Holy Vestments3
If foe is 2 spaces from unit, reduces damage from foe's attack by 30%.
100★★
Sacred Cowl2
If foe is 2 spaces from unit, reduces damage from foe's attack by 30%.
200★
Ice Mirror2
If foe is 2 spaces from unit, reduces damage from foe's attacks by 30%. Boosts unit's next attack by total damage reduced (by any source, including other skills) when Special triggers. Resets at end of combat. (Skill cannot be inherited.)
500★
Ice Mirror II2
If foe is 2 spaces from unit, reduces damage from foe's attacks by 40%. After triggering, boosts damage for unit's next attack by 40% of unit's Res. (Boost resets at the end of combat.)
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AWarding Stance 1Warding Stance 1
If foe initiates combat, grants Res+2 during combat.
50★
Mirror Stance 1Mirror Stance 1
If foe initiates combat, grants Atk/Res+2 during combat.
120★
Mirror Stance 2Mirror Stance 2
If foe initiates combat, grants Atk/Res+4 during combat.
240★
Mirror Stance 3Mirror Stance 3
If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
300★
Atk Def Bond 1Atk/Def Bond 1
If unit is adjacent to an ally, grants Atk/Def+3 during combat.
60★
Atk Def Bond 2Atk/Def Bond 2
If unit is adjacent to an ally, grants Atk/Def+4 during combat.
120★
Atk Def Bond 3Atk/Def Bond 3
If unit is adjacent to an ally, grants Atk/Def+5 during combat.
240★
Atk Def UnityAtk/Def Unity
If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.
300★
BShield Pulse 1Shield Pulse 1
At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-1.
60★
Shield Pulse 2Shield Pulse 2
At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-1. Reduces damage dealt to unit by 5 when Special triggers.
120★
Shield Pulse 3Shield Pulse 3
At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. Reduces damage dealt to unit by 5 when Special triggers.
240★
CSpur Atk 1Spur Atk 1
Grants Atk+2 to adjacent allies during combat.
50★
Drive Atk 1Drive Atk 1
Grants Atk+2 to allies within 2 spaces during combat.
120★
Drive Atk 2Drive Atk 2
Grants Atk+3 to allies within 2 spaces during combat.
240★

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