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General | Quotes | Misc | Heroic Ordeal |
Fjorm Princess of Ice | |
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Art by: Maeshima Shigeki (前嶋重機) | |
Description | The gentle second princess of Nifl, the Kingdom of Ice. Seeks revenge against Surtr. |
Rarities | 5 Focus — Legendary |
Legendary Effect | Water |
Ally Boost | HP+3, Spd+3 |
Weapon Type | Lance |
Move Type | Infantry |
Voice Actor EN | Heather Watson |
Voice Actor JP | 高橋李依(Rie Takahashi) |
Release Date | |
Entry | Heroes |
Version | 2.0 |
Internal ID | PID_フィヨルム (191)
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Origin | 00000200100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 5/6/7 | 4/5/6 | 5/6/7 | 5/6/7 | 38 |
2 | 14/15/16 | 6/7/8 | 4/5/6 | 6/7/8 | 5/6/7 | 40 |
3 | 15/16/17 | 6/7/8 | 5/6/7 | 6/7/8 | 6/7/8 | 43 |
4 | 15/16/17 | 7/8/9 | 5/6/7 | 7/8/9 | 6/7/8 | 45 |
5 | 16/17/18 | 7/8/9 | 6/7/8 | 7/8/9 | 7/8/9 | 48 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/31/34 | 19/22/25 | 20/23/25 | 19/22/25 | 23/25/28 | 122~124 |
2 | 29/32/35 | 21/24/27 | 21/24/27 | 21/24/27 | 24/27/30 | 131 |
3 | 32/35/38 | 23/26/29 | 24/27/30 | 23/26/29 | 27/30/33 | 144 |
4 | 33/36/39 | 25/28/31 | 25/28/31 | 25/28/31 | 28/31/34 | 151 |
5 | 35/39/42 | 26/30/33 | 28/31/34 | 26/30/33 | 31/34/37 | 163~164 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 50% | 55% | 50% | 60% | 265% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Lance | 6 | 1 | — | 50 | 1 | 1 |
Steel Lance | 8 | 1 | — | 100 | 3 | 2 |
Silver Lance | 11 | 1 | — | 200 | 4 | 3 |
Leiptr | 16 | 1 | Unit can counterattack regardless of foe's range. | 400 | 5 | 5 |
Leiptr can be upgraded in the Weapon Refinery.
Leiptr can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes unit's penalties during combat, and also, if foe initiates combat, grants an additional Def/Res+4 to unit during combat.".
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Holy Vestments | 3 | If foe is 2 spaces from unit, reduces damage from foe's attack by 30%. | 100 | 4 | 3 |
Sacred Cowl | 2 | If foe is 2 spaces from unit, reduces damage from foe's attack by 30%. | 200 | — | 4 |
Ice Mirror | 2 | If foe is 2 spaces from unit, reduces damage from foe's attacks by 30%. Boosts unit's next attack by total damage reduced (by any source, including other skills) when Special triggers. Resets at end of combat. (Skill cannot be inherited.) | 500 | — | 5 |
Ice Mirror II | 2 | If foe is 2 spaces from unit, reduces damage from foe's attacks by 40%. After triggering, boosts damage for unit's next attack by 40% of unit's Res. (Boost resets at the end of combat.) | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Warding Stance 1 | If foe initiates combat, grants Res+2 during combat. | 50 | 2 | |
Mirror Stance 1 | If foe initiates combat, grants Atk/Res+2 during combat. | 120 | 3 | ||
Mirror Stance 2 | If foe initiates combat, grants Atk/Res+4 during combat. | 240 | 4 | ||
Mirror Stance 3 | If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | 5 | ||
Atk/Def Bond 1 | If unit is adjacent to an ally, grants Atk/Def+3 during combat. | 60 | 3 | ||
Atk/Def Bond 2 | If unit is adjacent to an ally, grants Atk/Def+4 during combat. | 120 | 4 | ||
Atk/Def Bond 3 | If unit is adjacent to an ally, grants Atk/Def+5 during combat. | 240 | 5 | ||
Atk/Def Unity | If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 | 5 | ||
B | Shield Pulse 1 | At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-1. | 60 | 1 | |
Shield Pulse 2 | At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-1. Reduces damage dealt to unit by 5 when Special triggers. | 120 | 2 | ||
Shield Pulse 3 | At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. Reduces damage dealt to unit by 5 when Special triggers. | 240 | 4 | ||
C | Spur Atk 1 | Grants Atk+2 to adjacent allies during combat. | 50 | 3 | |
Drive Atk 1 | Grants Atk+2 to allies within 2 spaces during combat. | 120 | 4 | ||
Drive Atk 2 | Grants Atk+3 to allies within 2 spaces during combat. | 240 | 5 |