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Fjorm: Princess of Ice
Fjorm: New Traditions
Fjorm: Bride of Rime
General Quotes Misc Heroic Ordeal
Fjorm
Ice Ascendant
Portrait
Fjorm Ice Ascendant Face.webp
Attack
Fjorm Ice Ascendant BtlFace.webp
Special
Fjorm Ice Ascendant BtlFace C.webp
Damage
Fjorm Ice Ascendant BtlFace D.webp
Art by: Maeshima Shigeki (前嶋重機)
Description Princess of Nifl, the Kingdom of Ice. A woman who keeps much of her thoughts to herself. She has become a champion of Nifl, God of Ice, and so has been granted a portion of her power.
Rarities 5★
Weapon Type  Axe
Move Type Icon Move Armored.png Armored
Voice Actor EN Heather Watson
Voice Actor JP Takahashi Rie (高橋李依)
Release Date
Addition Date
Entry Icon MiniUnit Head 0.png Heroes
Ally Internal ID PID_開花フィヨルム味方 (718)
Enemy Internal ID EID_開花フィヨルム (77)
Origin 00000200100

Ally stats[]

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★16/17/186/7/88/9/106/7/87/8/948
2★16/17/186/7/89/10/116/7/88/9/1050
3★17/18/197/8/99/10/117/8/98/9/1053
4★17/18/197/8/910/11/127/8/99/10/1155
5★18/19/208/9/1010/11/128/9/109/10/1158

Level 40 stats

RarityHPAtkSpdDefResTotal
1★32/35/3727/30/3229/32/3420/23/2625/27/30146~148
2★33/36/3929/32/3432/35/3721/24/2727/30/33156~157
3★36/39/4232/35/3834/37/4024/27/3029/32/35170
4★37/40/4333/36/4036/39/4325/28/3131/34/37177~178
5★40/43/4636/39/4338/41/4527/31/3433/36/39189~191

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★55%70%70%50%60%305%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Enemy stats[]

Note: These stats were obtained from reading the unit's data in /assets/Common/SRPG/Enemy/. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps).

Level 1 Stats

RarityHPAtkSpdDefResTotal
1★17797848
2★177107950
3★188108953
4★1881181055
5★1991191058

Level 40 Stats

RarityHPAtkSpdDefResTotal
1★3530322327147
2★3632352430157
3★3935372732170
4★4036392834177
5★4339413136190

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★55%70%70%50%60%305%

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe61501★1★
Steel Axe811002★2★
Silver Axe1112004★3★
Nifl's Bite161Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. If unit is within 2 spaces of an ally, restores 7 HP to unit after combat, and also, if foe uses bow, dagger, magic, or staff, neutralizes effects that prevent unit's counterattacks during combat.4005★5★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Holy Vestments3If foe is 2 spaces from unit, reduces damage from foe's attack by 30%.1004★3★
Sacred Cowl2If foe is 2 spaces from unit, reduces damage from foe's attack by 30%.2004★
Ice Mirror2If foe is 2 spaces from unit, reduces damage from foe's attacks by 30%. Boosts unit's next attack by total damage reduced (by any source, including other skills) when Special triggers. Resets at end of combat. (Skill cannot be inherited.)5005★

Passives[]

TypeNameDescriptionSPUnlock
ADarting Stance 1If foe initiates combat, grants Spd+2 during combat.502★
Steady Posture 1If foe initiates combat, grants Spd/Def+2 during combat.1203★
Steady Posture 2If foe initiates combat, grants Spd/Def+4 during combat.2404★
Steady Posture 3If foe initiates combat, grants Spd/Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)3005★
BHardy Fighter 1Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. If foe's attack triggers Special and Special has the "reduces damage by X%" effect, Special triggers twice. (Example: if Special has the "reduces damage by 50%" effect and no other damage reduction effects trigger, reduces initial damage by 50%, then reduces remaining damage by 50% for a total damage reduction of 75%.) Each Special trigger is calculated as a separate activation.601★
Hardy Fighter 2Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. If foe's attack triggers Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 5. (Example: if Special has the "reduces damage by 50%" effect and no other damage reduction effects trigger, reduces initial damage by 50%, then reduces remaining damage by 50% for a total reduction of 75%. Remaining damage is then reduced further by 5.) Each Special trigger is calculated as a separate activation.1202★
Hardy Fighter 3Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-2. If foe's attack triggers Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 5. (Example: if Special has the "reduces damage by 50%" effect and no other damage reduction effects trigger, reduces initial damage by 50%, then reduces remaining damage by 50% for a total damage reduction of 75%. Remaining damage is then reduced further by 5.) Each Special trigger is calculated as a separate activation.2404★
CA/R Far Save 1If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Res+1 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
1003★
A/R Far Save 2If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Res+2 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
2004★
A/R Far Save 3If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
3005★


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