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General | Quotes | Misc | Heroic Ordeal |
Fjorm Ice Ascendant | |
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Art by: Maeshima Shigeki (前嶋重機) | |
Description | Princess of Nifl, the Kingdom of Ice. A woman who keeps much of her thoughts to herself. She has become a champion of Nifl, god of ice, and so has been granted a portion of her power. |
Rarities | 4 SR — Ascended |
Ascended Traits | Ascended Heroes have an Ascended Asset, which boosts one of their stats beyond that Hero's standard asset and flaw. Ascendant Florets can also be used to grant Ascended Assets to non-Ascended Heroes. (See the Ascend Traits menu Help messages to learn more.) |
Weapon Type | Axe |
Move Type | Armored |
Voice Actor EN | Heather Watson |
Voice Actor JP | 高橋李依(Rie Takahashi) |
Release Date | |
Addition Date | |
Entry | Heroes |
Version | 5.10 |
Ally Internal ID | PID_開花フィヨルム味方 (718)
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Enemy Internal ID | EID_開花フィヨルム (77)
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Origin | 00000200100 |
Ally stats[ | ]
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 6/7/8 | 8/9/10 | 6/7/8 | 7/8/9 | 48 |
2 | 16/17/18 | 6/7/8 | 9/10/11 | 6/7/8 | 8/9/10 | 50 |
3 | 17/18/19 | 7/8/9 | 9/10/11 | 7/8/9 | 8/9/10 | 53 |
4 | 17/18/19 | 7/8/9 | 10/11/12 | 7/8/9 | 9/10/11 | 55 |
5 | 18/19/20 | 8/9/10 | 10/11/12 | 8/9/10 | 9/10/11 | 58 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 32/35/37 | 27/30/32 | 29/32/34 | 20/23/26 | 25/27/30 | 146~148 |
2 | 33/36/39 | 29/32/34 | 32/35/37 | 21/24/27 | 27/30/33 | 156~157 |
3 | 36/39/42 | 32/35/38 | 34/37/40 | 24/27/30 | 29/32/35 | 170 |
4 | 37/40/43 | 33/36/40 | 36/39/43 | 25/28/31 | 31/34/37 | 177~178 |
5 | 40/43/46 | 36/39/43 | 38/41/45 | 27/31/34 | 33/36/39 | 189~191 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 70% | 70% | 50% | 60% | 305% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Enemy stats[ | ]
Note: These stats were obtained from reading the unit's data in
/assets/Common/SRPG/Enemy/
. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).Level 1 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 17 | 7 | 9 | 7 | 8 | 48 |
2 | 17 | 7 | 10 | 7 | 9 | 50 |
3 | 18 | 8 | 10 | 8 | 9 | 53 |
4 | 18 | 8 | 11 | 8 | 10 | 55 |
5 | 19 | 9 | 11 | 9 | 10 | 58 |
Level 40 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 35 | 30 | 32 | 23 | 27 | 147 |
2 | 36 | 32 | 35 | 24 | 30 | 157 |
3 | 39 | 35 | 37 | 27 | 32 | 170 |
4 | 40 | 36 | 39 | 28 | 34 | 177 |
5 | 43 | 39 | 41 | 31 | 36 | 190 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 70% | 70% | 50% | 60% | 305% |
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
Silver Axe | 11 | 1 | — | 200 | 4 | 3 |
Nifl's Bite | 16 | 1 | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. If unit is within 2 spaces of an ally, restores 7 HP to unit after combat, and also, if foe uses bow, dagger, magic, or staff, neutralizes effects that prevent unit's counterattacks during combat. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Holy Vestments | 3 | If foe is 2 spaces from unit, reduces damage from foe's attack by 30%. | 100 | 4 | 3 |
Sacred Cowl | 2 | If foe is 2 spaces from unit, reduces damage from foe's attack by 30%. | 200 | — | 4 |
Ice Mirror | 2 | If foe is 2 spaces from unit, reduces damage from foe's attacks by 30%. Boosts unit's next attack by total damage reduced (by any source, including other skills) when Special triggers. Resets at end of combat. (Skill cannot be inherited.) | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Darting Stance 1 | If foe initiates combat, grants Spd+2 during combat. | 50 | 2 | |
Steady Posture 1 | If foe initiates combat, grants Spd/Def+2 during combat. | 120 | 3 | ||
Steady Posture 2 | If foe initiates combat, grants Spd/Def+4 during combat. | 240 | 4 | ||
Steady Posture 3 | If foe initiates combat, grants Spd/Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | 5 | ||
B | Hardy Fighter 1 | Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-1. If foe's attack triggers unit's Special and Special has the "reduces damage by X%" effect, Special triggers twice. (Example: if Special has the "reduces damage by 50%" effect and no other damage reduction effects trigger, reduces initial damage by 50%, then reduces remaining damage by 50% for a total damage reduction of 75%.) Each Special trigger is calculated as a separate activation. | 60 | 1 | |
Hardy Fighter 2 | Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-1. If foe's attack triggers unit's Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 5. (Example: if Special has the "reduces damage by 50%" effect and no other damage reduction effects trigger, reduces initial damage by 50%, then reduces remaining damage by 50% for a total reduction of 75%. Remaining damage is then reduced further by 5.) Each Special trigger is calculated as a separate activation. | 120 | 2 | ||
Hardy Fighter 3 | Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. If foe's attack triggers unit's Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 5. (Example: if Special has the "reduces damage by 50%" effect and no other damage reduction effects trigger, reduces initial damage by 50%, then reduces remaining damage by 50% for a total damage reduction of 75%. Remaining damage is then reduced further by 5.) Each Special trigger is calculated as a separate activation. | 240 | 4 | ||
C | A/R Far Save 1 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+1 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 100 | 3 | |
A/R Far Save 2 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+2 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 200 | 4 | ||
A/R Far Save 3 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 300 | 5 |