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Status Icon WeaponStatus Icon MoveFjorm Princess of Ice Face FC
Fjorm: Princess of Ice
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Fjorm: New Traditions
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Fjorm: Seaside Thaw
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Status Icon WeaponStatus Icon MoveLaegjarn Flame and Frost Face FC
Laegjarn: Flame and Frost
General Quotes Misc Heroic Ordeal
Fjorm
Bride of Rime
Portrait
Fjorm Bride of Rime Face
Attack
Fjorm Bride of Rime BtlFace
Special
Fjorm Bride of Rime BtlFace C
Damage

Fjorm Bride of Rime BtlFace D

Art by: Maeshima Shigeki (前嶋重機)
Description The middle princess of Nifl. Dressed in an elegant dress with clean lines, she elevates the style of the bridal festival.
Rarities ★ SRSpecial
Weapon Type Icon Class Colorless Staff Staff
Move Type Icon Move Flying Flying
Voice Actor EN Heather Watson
Voice Actor JP 高橋李依(Rie Takahashi)
Release Date
Entry Icon MiniUnit Head 0 Heroes
Version 3.5
Internal ID PID_花嫁フィヨルム (377)
Origin 00000200100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/175/6/77/8/91/2/31/2/334
★15/16/176/7/88/9/101/2/31/2/336
★16/17/186/7/88/9/102/3/42/3/439
★16/17/187/8/99/10/112/3/42/3/441
★17/18/197/8/99/10/113/4/53/4/544

Level 40 stats

RarityHPAtkSpdDefResTotal
★31/34/3623/25/2823/26/289/11/1414/16/19111~113
★32/35/3825/28/3125/28/319/12/1515/17/20120~121
★35/38/4127/30/3327/30/3311/14/1717/20/23132
★36/39/4229/32/3529/32/3512/15/1818/21/24139
★39/42/4531/34/3731/34/3713/17/2020/23/27149~151

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%60%55%30%45%245%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Assault10250★★
Gjallarbrú142
Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP-3 and foe is in cardinal directions, inflicts【Isolation】on foe.

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
400★★

Gjallarbrú can be upgraded in the Weapon Refinery.
When upgraded, the description of Gjallarbrú becomes "Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP-1 and foe is in cardinal directions, inflicts【Isolation】 on foe.

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)".
Gjallarbrú can be upgraded with the additional effect Gjallarbru W "Grants Atk/Spd+4 and neutralizes penalties to allies within 2 spaces of unit during combat. If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat.".

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Heal1
Restores 5 HP to target ally.
50★★
Reconcile1
Restores 7 HP to unit and target ally.
100★★
Restore1
Restores 8 HP.
Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
200★★
Restore+1
Restores HP = 50% of Atk. (Minimum of 8 HP.)
Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
300★★

Specials[ | ]

This unit owns no Special skills.

Passives[ | ]

TypeNameDescriptionSPUnlock
AHP Plus 3HP +3
Grants HP+3.
40★
HP Atk 1HP/Atk 1
Grants HP+3, Atk+1.
100★
HP Atk 2HP/Atk 2
Grants HP+4, Atk+2.
200★
BDazzling Staff 1Dazzling Staff 1
At start of combat, if unit's HP = 100%, foe cannot counterattack.
60★
Dazzling Staff 2Dazzling Staff 2
At start of combat, if unit's HP ≥ 50%, foe cannot counterattack.
120★
Dazzling Staff 3Dazzling Staff 3
Foe cannot counterattack.
240★
CGround Orders 1Ground Orders 1
At start of turn, if unit's HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
60★
Ground Orders 2Ground Orders 2
At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
120★
Ground Orders 3Ground Orders 3
At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
240★

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