Fireman's Hook | ||
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Weapon type | ||
Might | 14 | |
Range | 2 | |
Required | Silver Dagger | |
SP | 400 | |
Exclusive? | Yes | |
String ID | SID_火消しの暗刃
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Numeric ID | 2839
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Description 【Switch】
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Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants unit Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) Effect:【Dagger 7】 |
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants unit Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Effects[]
Effects | Targets | Conditions |
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Permanent effects | ||
Accelerates Special trigger | Unit | — |
Status effects | ||
Def/Res-7 | within 2 spaces of Target | Target & FoesAfter combat if Unit attacked |
Combat effects | ||
Atk/Spd/Def/Res+5 | Unit | Player Phase or Unit is not adjacent to an Ally |
cooldown charge -1" | Neutralizes "Special||
Special cooldown charge +1 |
Notes[]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat increase that can be applied by Fireman's Hook is considered a temporary buff.
- Fireman's Hook will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Green)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Fireman's Hook will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
- Only attacks performed by the user have the "Special cooldown charge +X" effect. This is true regardless of who initiated combat.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- The effects will only stack when the user attacks and the cooldown will go down without penalty or bonus.
- The "Special cooldown charge -X" effect will only take place when the foe attacks.
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as Spd/Def Tempo 4 and Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- The stat decrease that can be applied by Fireman's Hook is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
List of owners[]
Unit | Skill chain | |||
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Iron Dagger 5 | Steel Dagger 5 | Silver Dagger 5 | Fireman's Hook 5 |
In other languages[]
Language | Name |
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Japanese | 火消しの暗刃 |
German | Spezialistenklinge |
Spanish (Europe) | Filo apagafuegos |
Spanish (Latin America) | Filo apagafuegos |
French | Crochet Feu follet |
Italian | Gancio factotum |
Traditional Chinese (Taiwan) | 救火隊的暗刃 |
Portuguese | Gancho extintor |