Fireman's Hook | |
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Weapon type | ![]() ![]() ![]() ![]() |
Might | 14 |
Range | 2 |
Required | Silver Dagger |
SP | 400 |
Exclusive? | Yes |
String ID | SID_火消しの暗刃
|
Numeric ID | 2839
|
Description | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes penalties that inflict "Special cooldown charge -X" on unit, and grants unit Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Notes[]
If unit initiates combat
means if the user starts a combat on their turn. The unit does not need to deal damage, nor be the first to attack.- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat increase that can be applied by Fireman's Hook is considered a combat boost.
- Fireman's Hook will neutralize the "Special cooldown charge -X" effect on unit such as from a foe with
Guard Sword+ or the
Guard status effect.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Fireman's Hook will also stack with the "Special cooldown charge +X" effect on unit, such as from
Heavy Blade 4 and the
Accelerate Special status effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Fireman's Hook will also stack with the "Special cooldown charge +X" effect on unit, such as from
- Only attacks performed by the user have the "Special cooldown charge +X" effect. This is true regardless of who initiated combat.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both
Guard and
Accelerate Special, the effects will stack and the cooldown will go down without penalty or bonus.
- The effects will only stack when the user attacks and the cooldown will go down without penalty or bonus.
- The "Special cooldown charge -X" effect will only take place when the foe attacks.
- For example, if a unit is affected by both
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as
Spd/Def Tempo 3 and
Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
If unit attacked
means if the wielder attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not activate.
- The stat decrease that can be applied by Fireman's Hook is considered a
penalty.
- Any 【Penalty】 on a unit, including
penalties, lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
- If the unit also has
Grand Strategy, any
penalties will remain active until the start of that unit's next phase.
- If the unit also has
- Any 【Penalty】 on a unit, including
List of owners[]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Dagger 5 ![]() | Steel Dagger 5 ![]() | Silver Dagger 5 ![]() | Fireman's Hook 5 ![]() |
In other languages[]
Language | Name |
---|---|
Japanese | 火消しの暗刃 |
German | Spezialistenklinge |
Spanish (Europe) | Filo apagafuegos |
Spanish (Latin America) | Filo apagafuegos |
French | Crochet Feu follet |
Italian | Gancio factotum |
Traditional Chinese (Taiwan) | 救火隊的暗刃 |
Portuguese | Gancho extintor |