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Fireman's Hook
Wep dg056.webp
Weapon type Red Dagger Blue Dagger Green Dagger Colorless Dagger
Might 14
Range 2
Required Silver Dagger
SP 400
Exclusive? Yes
String ID SID_火消しの暗刃
Numeric ID 2839
Description Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes penalties that inflict "Special cooldown charge -X" on unit, and grants unit Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.)
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

Notes[]

  • If unit initiates combat means if the user starts a combat on their turn. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • The stat increase that can be applied by Fireman's Hook is considered a combat boost.
  • Fireman's Hook will neutralize the "Special cooldown charge -X" effect on unit such as from a foe with Icon Class Red Sword.png Guard Sword+ or the  Guard status effect.
    • Since the "Special cooldown charge -X" effect will be neutralized on unit, Fireman's Hook will also stack with the "Special cooldown charge +X" effect on unit, such as from Heavy Blade 4.png Heavy Blade 4 and the  Accelerate Special status effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.


  • Only attacks performed by the user have the "Special cooldown charge +X" effect. This is true regardless of who initiated combat.
  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both  Guard and  Accelerate Special, the effects will stack and the cooldown will go down without penalty or bonus.
    • The effects will only stack when the user attacks and the cooldown will go down without penalty or bonus.
    • The "Special cooldown charge -X" effect will only take place when the foe attacks.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 3.png Spd/Def Tempo 3 and Icon Class Red Sword.png Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
  • If unit attacked means if the wielder attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.
    • This means that if the foe initiates combat and the user cannot counterattack, the effect will not activate.
  • The stat decrease that can be applied by Fireman's Hook is considered a  penalty.
    • Any 【Penalty】 on a unit, including  penalties, lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
      • If the unit also has  Grand Strategy, any  penalties will remain active until the start of that unit's next phase.

List of owners[]

UnitSkill chain
Volke Man of Mysteries Face FC.webp
Iron Dagger
5★
Steel Dagger
5★
Silver Dagger
5★
Fireman's Hook
5★

In other languages[]

Language Name
Japanese 火消しの暗刃
German Spezialistenklinge
Spanish (Europe) Filo apagafuegos
Spanish (Latin America) Filo apagafuegos
French Crochet Feu follet
Italian Gancio factotum
Traditional Chinese (Taiwan) 救火隊的暗刃
Portuguese Gancho extintor

See also[]

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