Alm has all the right tools to give him a fantastic player phase presence, and he has a niche that no unit can really match. Thanks to his refined Falchion, he can deliver two powerful consecutive strikes, and he can take full advantage of Windsweep to deny his opponent from counterattacking at the same time. With this, he can safely engage a majority of units and proceed to crush them.
Weapon: Falchion is Alm's weapon of choice. When given its special skill, it will allow Alm to strike twice in a row like a Brave Sword+. Instead of having low Mt and a Spd penalty, Alm instead takes 5 damage after combat, which is rendered moot as the Falchion also comes with self recovery, allowing him to patch that small bit of damage right back up. The Falchion is also effective against dragons, making Alm an excellent dragon slayer.
Assist: Reposition is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger.
Special: Luna is chosen as Alm's Special, as it lines up well with the rhythm of Alm's strikes. After attacking twice, Alm's Special charge will be at 1, meaning his next foe will have to take one strike, followed by another with Luna charged. Alternatively, Alm could use Moonbow if he's using the Heavy Blade 3 Seal, as his high Atk would allow him to activate it on the second strike. Both Luna and Moonbow will help Alm puncture through his opponent's defenses.
A Passive: Death Blow 3 is the only A skill Alm needs. He will only be initiating combat against his opponents, so the +6 Atk from Death Blow will be greatly appreciated.
B Passive: Windsweep 3 is a fantastic choice for Alm's B skill. Not only does he come with it naturally, but it pairs perfectly with the Phantom Spd 3 Seal. With those two skills combined, any physical foe that has 40 Spd or less will be unable to counterattack, letting Alm get free damage on them, if not outright defeating them. This makes Alm safely engage a lot of opponents, fearing almost nothing. However, this slot is open and flexible for other skills, should the player feel like other skills would be needed. Hit and Run is a solid choice, as it lets Alm retreat one space backwards after attacking, letting him return to his allies more safely and get out of harm's way. Swordbreaker 3 is another option for Alm to smash through the sturdier sword wielders and come out on top.
C Passive: Alm's C skill is flexible to be whatever the player needs. A buffing skill like a Drive could work to help support his team. Infantry Pulse 3 or Panic Ploy 3 could also work nicely thanks to Alm's good HP. This is all dependent on the player's discretion and team composition.
Sacred Seal: Phantom Spd 3 is chosen as Alm's Seal, but only if it is paired with Windsweep 3, as it is mostly pointless otherwise. This is what will help boost Alm's effective Spd to 40 when used in calculations for Windsweep. If a different B skill is chosen, then Alm should equip Heavy Blade 3 instead. With Alm's high Atk, he'll be able to charge his Special even faster, letting him use a Special like Moonbow on the second strike. |