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Fire Emblem Heroes Wiki
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==Advanced Team Building: Aether Raids== Aether Raids team building is highly expensive and complicated so caution should be exercised when building units. Units with expensive skill sets can be very good in the hands of talented players and unusable in the hands of players who lack skill. Units that can be good for this mode one day can be no longer good the very next day. This is due to several factors: * ''FEH'' may release units that are explicitly designed to defeat commonly used units * Specific units may fall in and out of use Unlike other modes, the teams that you can encounter can be highly unpredictable. Below Tier 20, specialised team building is rather unnecessary, although it may be helpful to keep some of the team archetypes in mind. However, difficult team archetypes may be faced at very low tiers (for example in Tier 16) as some more experienced players who have been playing for a long time may be content staying at the lower levels. ===Offense Team Structure=== To optimise score, each team has two offense Mythics (as in Light or Astra) which correspond to the season. In Astra season, an Astra Mythic is run with Astra blessed units, in Light season a light Mythic is run with Light Blessed units. The only free Mythic a player receives is a Light Mythic {{Ut|Eir: Merciful Death}} any more need to be summoned. Whether or not it is required for a player to summon for two Mythics is a matter of great debate as every player has a different skill level. A suggested format for the 4 person offense team before getting the fifth team slot: * '''Slot 1: ''' Mythic or Team Slot (if the player has no mythic for that season) * '''Slot 2: ''' Team Slot * '''Slot 3: ''' Team Slot * '''Slot 4: ''' Team Slot A suggested format of a 5 person team is: * '''Slot 1: ''' Mythic * '''Slot 2: ''' Mythic if you have a second one or Team Slot * '''Slot 3: ''' Team Slot * '''Slot 4: ''' Team Slot * '''Slot 5: ''' Bonus Unit (This rotates) As of the 25th of September, common Offense teams (which fill those Team Slots - as mostly 2 units are used to win maps) include: * '''Omnitank teams''': This is the most basic team type - easy to use and easy to lose a match with. It is exactly the same as the 1 Tank and 3 support units archetype described above except in Aether Raids, usually you only have two team slots so it is more like 1 tank (which baits the opposing team) and 1 support unit. The omnitank is able to counterattack at any range and has either {{St|Close Counter}} or {{St|Distant Counter}} or has it built into their weapon and is supported by a unit. The tank is also blessed and thus receives whatever the stat bonus is from the mythic, if it exists. An omnitank has to have both great defense and resistance as well as being able to survive with only one support unit ** Ideally the omnitank wants to survive whatever is super effective against it (for example, Armour effective weapons if the omnitank is an armour) as well as being able to survive a Defense team full of precharged specials and support units that buff those units into oblivion. Although, most tanks cannot survive the onslaught and for those teams we use other counters instead ** Examples of omnitanks for Aether Raids include {{Ut|Cecilia: Festive Instructor}} and {{Ut|Ike: Brave Mercenary}}. Although merges are not strictly necessary for the other Aether Raids team (although they always give advantages) any tank will want to be 5*+10 merged and given expensive skill inheritance to assist in their survival especially in higher tiers. ** The most popular buffer for the omnitank is {{Ut|Corrin: Fateful Prince}} with the support Yato refine. This is because Corrin's buffs are "invisible" (and are not blue) and so they are only active during combat which means that those buffs cannot be debuffed or panicked and also Corrin only costs 20,000 feathers (and at higher merges he can soak up debuffs in the forms of Chills). Corrin needs to be S supported to the unit of choice. * '''Hit and Run teams''': The second most basic team type. The aim of these teams is to snipe any enemy unit with extremely powerful nukes that they are able to (and thus cause the enemy AI to move and chase) and run away safely before they can get hit. These teams can therefore actually use {{St|Hit and Run}} or a combination of dance/sing and {{St|Reposition}} to escape. ** Examples of Hit and Run units include {{Ut|Reinhardt: Thunder's Fist}} and {{Ut|Celica: Caring Princess}} * '''Vantage teams''': which employ {{St|Vantage 3}}. The description for Vantage, reads ''If unit's HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack.'' ** The Vantage unit can hit extremely hard because of their weapon and has {{St|Close Counter}} or {{St|Distant Counter}} to retaliate with. *** Examples of Vantage units include {{Ut|Nino: Pious Mage}}, {{Ut|Laevatein: Searing Steel}}, {{Ut|Keaton: Lupine Collector}} and {{Ut|Ares: Black Knight}} ** The Vantage unit is backed by a support unit such as a dancer or buffer. ** Essentially, the point is to lower the Vantage unit's health without them dying and weaken the enemy as much as possible (for example, the player's bolt tower can be used to lower the health of the enemy team). Everyone on the enemy's team then attacks the Vantage unit and because it hits first, everyone on the enemy team dies. Or so you'd hope, but at higher Aether Raids tiers there will be counters for this strategy for example Hardy Bearing (the Sacred Seal) can disable Vantage! * '''Galeforce teams''': which employ {{St|Galeforce}}. Galeforce is a special that allows the user to make a second move if the cooldown has been reached. There may be multiple galeforce units or dancers involved so this method uses a rather large number of teamslots and can be quite difficult to setup. Extremely talented players are able to calculate exactly when the cooldown will trigger and how many units they will be able to wipe out and how to survive before they make a move. ** Examples of Galeforce units include {{Ut|Tibarn: Lord of the Air}} and {{Ut|Ephraim: Legendary Lord}} ** The main aim of a Galeforce team is to attack and retreat or to wipe the entirety of the opponent's team (more common)
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