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Fire Emblem Heroes Wiki
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==Is Free Play viable?== To some extent. A free player can easily gain well over 300 free orbs per month<ref>Most of the numbers used in this article are approximations based on trends in how FEH distributes resources coupled with personal experience. For this specific number, a 6-month average was taken from the [[Orb Distribution]] page.</ref>. As a comparison, if you paid $75 for orbs, you would only get 140. Additionally, because your team is limited to only four characters, you don’t necessarily need a huge roster of super powerful characters to be successful. Moreover, by using color advantages and abusing the easily exploited [[AI]], good strategy can allow a free player to even compete in the PvP [[Battle Screen#Coliseum|Coliseum]] and [[Aether Raids]]. ===What Free-to-Players (May) Miss Out On=== While this guide should help any players looking to play without spending money, it is still good to know what goals are going to be difficult or impossible to achieve without buying orbs. Here is a list of things you won’t be likely to do. ====Arena Rankings==== A free-to-play player can easily compete in the Arena to earn feathers. Achieving the highest, however, is much more demanding (and only rewards 1 extra orb a week) but is still possible (unlike achieving the top rank). ====Aether Raids Rankings==== Given enough time, an average free-to-play player can expect to reach about Tier 19 or 20 in Aether Raids. However, this mode is quite dependent on understanding enemy [[AI]] in addition to having built up an excellent team of units. Due to the scoring nature of Aether Raids, to move from Tier 20 to Tier 21 without two mythics it is required to have almost perfect plays (defeating all units within 7 turns as well as having obtained all the pots without having lost a single unit) so it is highly recommended that a free-to-play player run two astra or two light mythics which are unmerged. However, this also brings its own fair share of difficulties as Aether Raids, unlike the Arena, is constantly changing. Introductions of skills or new units can quickly render existing +10 units irrelevant and so Aether Raids is the most expensive mode to do well in, while rewarding 0 orbs. ====Non-Focus 5★ Heroes==== The chances of finding a specific non-focus hero is incredibly low, so try to only summon for the focussed units advertised on the banners (or save up until your desired hero appears). ====Large Hero Collections==== With many different new banners being released constantly and about 300 orbs every month for a f2p player, you will not be able to get every 5* hero a month. Thus, orb budgeting becomes quite important once the orbs received from story mode have been obtained. 300 orbs is approximately enough to get between 4 to 6 5* units a month which is quite generous. However, if you are trying to target a specific 5* hero you may find that the orbs will get you plenty of 5* heroes you do not want or which you may already have instead. F2P players will then generally want to save up and focus on getting very strong units or on getting favourite units and focus on one summoning banner a month rather than putting orbs on every banner and coming up disappointed. ====Merging {{Rarity|5}}-only Heroes to maximum==== For most content, a +1 merged hero is a more efficient use of resources. Summoning 11 copies of a 5* hero (so that you can merge them completely) costs about 1200-2000 orbs on average and the table below lists the approximate costs at the 90th percentile: {| class="wikitable default" !summoning focus Type!!No color sharing!!With 2 color sharing |- |2 unit summoning focus (3% focus)||1150 - 1400||1200 - 1500 |- |3 unit summoning focus (3% focus)||1650 - 2000||1800 - 2150 |- |4 unit summoning focus (3% focus)||2150 - 2700||2300 - 2800 |- |Hero Fest summoning focus (5% focus)||1400 - 1700||1500 - 1800 |- |Legendary or Mythic summoning focus||-||2700-3100 |} In general, Red is the most difficult color to summon on, followed by blue, colorless, and green. It is worth noting that ''FEH'' is a gacha game and absolutely nothing is guaranteed. People have spent in the order of 1200 orbs trying to get a copy of a specific hero (only picking that hero's stones) and only obtaining one copy of them. Another alternative is to feather 3* or 4* units to 5* rarity with feathers and then to merge these to +10, for modes such as high level '''Arena''' and '''Allegiance Battles''' which require merges for increased scoring. Arena is also heavily focused on bonus kills so the ideal +10 hero needs to have a high BST and some sort of support ability to be able to feed kills into your bonus unit. Units obtained with Heroic Grails can be reliably obtained and so two potential choices for +10 merged units for arena use are: {| class="wikitable default" ! Hero ! Reason |- |{{If|hero=Dorcas: Pumpkin Smasher|rarity=5}}||H!Dorcas supports the highest total base stats of all free units. Maximum score of 752. |- |{{If|hero=Aversa: Dark One|rarity=5}}||Aversa can heavily debuff enemies, making bonus kills easier. Maximum score of 750 with Red Duel Fliers (otherwise 742). |- |{{If|hero=Azura: Young Songstress|rarity=5}}||Can sing to allow bonus units to attack twice, however she incurs a heavy score penalty. Using her can also lead to fighting other defence teams with dancers. As a Tempest Trial unit she requires a massive amount of resources so all in all it is not recommended to use her. Maximum score of 746 with Green Duel Infantry and Sing. |} Here are the resources necessary to obtain enough merges to grail units: * A Tempest Trial hero needs 200k feathers and 2700 Grails. * A Recent Grand Hero Battle hero needs 222k feathers and 2200 Grails. * A Rerun of a GHB brings the number of grails down to 1750 Grails. For grails, a Tier 20 [[Aether Raids]] player gets 60 Grails a week taking 29 to 45 weeks to reach the required number of grails. Even a top ranking AR player takes 21-33 weeks to complete a +10 grail hero.
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