Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
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Combat effects | ||
![]() | ![]() | ![]() at start of combat |
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![]() X = 20% of ![]() | ![]() | |
![]() from ![]() (including second attacks) | ||
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Status effects | ||
![]() | ![]() ( ![]() ![]() highest Atk) within 2 spaces | At start of turn if![]() |
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Map effects | ||
![]() | ![]() | After combat if![]() at start of combat |
Combat effects | ||
![]() | ![]() | ![]() at start of combat |
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Notes[ | ]
- The stat decrease that can be applied by Fimbulvetr Morn is considered a temporary debuff.
- The damage boosting effect of Fimbulvetr Morn ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as
Gust,
Atk/Spd Excel, and
Dodge.
- A foe equipped with
Embla's Ward,
Múspellflame,
Niðavellir Axiom,
Gold Perfection, or
Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- A foe equipped with
- The damage-reduction effect is a flat -7 damage that is calculated after offensive Specials, damage boosting effects such as
Arcane Lúin and
Dominance, and "reduces damage by X%" effects such as
Gust and
Dodge.
- If a skill such as
Miracle or
Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Flat damage-reduction effects stack additively, similar to interactions related to the weapon-triangle, such as
Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced by effects such as
Share Spoils or
Halves non-Special damage reduction.
- For more information, see Damage calculation.
- If a skill such as
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both
Guard and
Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- For example, if a unit is affected by both
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as
Spd/Def Tempo 4 and
Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
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— | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). At start of turn, if unit's HP ≥ 25%, grants Atk/Res+6,【Essence Drain】, and 【Bonus Doubler】to unit and target allies for 1 turn (if support partner is on player team, targets any support partner within 2 spaces of unit; otherwise, targets ally with the highest Atk within 2 spaces of unit). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, unit makes a guaranteed follow-up attack, and restores 7 HP to unit after combat. |
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). At start of turn, if unit's HP ≥ 25%, grants Atk/Res+6,【Essence Drain】, and 【Bonus Doubler】to unit and target allies for 1 turn (if support partner is on player team, targets any support partner within 2 spaces of unit; otherwise, targets ally with the highest Atk within 2 spaces of unit). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, unit makes a guaranteed follow-up attack, and restores 7 HP to unit after combat. 【Essence Drain】 After combat, if unit attacked, grants any 【Bonus】effects active on target and foes within 2 spaces of target to unit and allies with the Essence Drain effect, and neutralizes any【Bonus】active on target and foes within 2 spaces of target (excluding Bonus effects being granted at the same time). After combat, if foe was defeated in combat, restores 10 HP to unit and allies with the Essence Drain effect. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 SP, ![]() ![]() |
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+2 HP, +1 Mt | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 400 SP, ![]() ![]() | |
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+2 HP, +2 Spd | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 400 SP, ![]() ![]() | |
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+2 HP, +3 Def | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 400 SP, ![]() ![]() | |
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+2 HP, +3 Res | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 400 SP, ![]() ![]() |
Notes[ | ]
- The stat increase that can be applied by
Fimbulvetr Morn is considered a
Bonus.
Fimbulvetr Morn applies the
Essence Drain status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If
Essence Drain is acquired during the enemy phase, it will disappear when the next player phase begins.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
Essence Drain grants all 【Bonus】 effects on the target and foes within 2 spaces to the user and allies with
Essence Drain.
Bonuses reversed by
Panic will not be granted to the user and allies with
Essence Drain.
- All 【Bonus】 effects granted this way can be removed by sources of positive status effect neutralization.
Essence Drain can remove all 【Bonus】 effects.
Bonuses reversed by
Panic will not be removed.
Essence Drain cannot remove 【Bonus】 effects on a foe with
Dosage, and the user that triggered
Essence Drain will have their 【Bonus】 effects removed instead.
- The healing effect is triggered regardless of whether
Essence Drain's user performs an attack during combat. If foe initiates combat and user cannot counterattack,
Essence Drain's healing effect will still trigger.
Essence Drain's user needs to survive the combat for the healing effect to trigger.
Essence Drain's healing effect stacks with skills such as
Fury 4, that deal out of combat damage to their owner after combat.
Essence Drain's after combat healing will not work if the foe has a skill that prevents HP recovery such as
Fatal Smoke 4 or
Incurable+, or the user has been inflicted with
Deep Wounds.
- However, allies unaffected by
Deep Wounds will still receive
Essence Drain's healing effect.
- However, allies unaffected by
Fimbulvetr Morn applies the
Bonus Doubler status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If
Bonus Doubler is acquired during the enemy phase, it will disappear when the next player phase begins.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If
- The stat increase that can be applied by
Bonus Doubler is considered a temporary buff.
- The stat increasing effect of
Bonus Doubler will activate if the unit receives
Bonuses.
- The stat increasing effect will not be negated nor reduced if the unit receives
Penalties.
- The stat increasing effect of
Bonus Doubler will stack with the temporary debuffs from
Neutralize Bonuses or sources of bonus neutralization.
- The stat increasing effect will be negated if the unit is affected by
Panic (and not affected by
Null Panic),
Ploy, or the unit has their
Bonuses removed by a source of positive status effect neutralization.
- The stat increasing effect of
- The
Bonuses,
Essence Drain and
Bonus Doubler effects of
Fimbulvetr Morn will only activate if the unit has their Ally Support partner deployed on the map.
- Skills such as
Queensblade or
Breezy Spear will prevent Ally Support effects from triggering during combat.
- Skills such as
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as
Frozen).
- A foe with effects such as
Phys. Null Follow or
Null Follow-Up will neutralize the guaranteed follow-up attack granted by
Fimbulvetr Morn.
- The healing effect is triggered regardless of whether
Fimbulvetr Morn's user performs an attack during combat. If foe initiates combat and user cannot counterattack,
Fimbulvetr Morn's healing effect will still trigger.
Fimbulvetr Morn's user needs to survive the combat for the healing effect to trigger.
Fimbulvetr Morn's healing effect stacks with skills such as
Fury 4, that deal out of combat damage to their owner after combat.
Fimbulvetr Morn's after combat healing will not work if the foe has a skill that prevents HP recovery such as
Fatal Smoke 4 or
Incurable+, or the user has been inflicted with
Deep Wounds.
List of owners[ | ]
Unit | Skill chain |
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Fimbulvetr Morn 5 ![]() |
Gallery[ | ]
In other languages[ | ]
Language | Name |
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Japanese | ???
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German | ???
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Spanish (Europe) | ???
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Spanish (Latin America) | ???
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French | ???
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Italian | ???
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Traditional Chinese (Taiwan) | ???
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Portuguese | ???
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