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From the Fire Emblem Heroes game, Hel, ruler of the dead, appears in Fire Emblem Heroes as a Mythic Hero!
In this Mythic Hero summoning event, 5★ focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)
Your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
The next time these Mythic and Legendary Heroes will be available is as follows:
・Hel: Death Sovereign - late October
・Roy: Blazing Lion - late January
・Altina: Dawn's Trueblade - late February
・Ike: Vanguard Legend - late January
・Fjorm: Princess of Ice - late February
・Tiki: Legendary Dragon - late November
・Thrasir: Omnicidal Witch - late December
・Edelgard: Flame Emperor - late October
・Eir: Merciful Death - late October
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.
Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.
Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.
(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)
About Seasons
Each season will feature two of the four elements: Water, Wind, Earth, and Fire.
Time | Season |
---|---|
Starts | |
Starts | |
Starts | |
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.
Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.
When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.
Mythic Heroes are useful for boosting Lift gain in Aether Raids.
〇 Light and Astra seasons
Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.
Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10
2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.
Boost amount:
Mythic Hero Merge Count × 1
〇 Dark and Anima seasons
Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.
Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5
4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.
Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1
Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.
About Seasons
Each season will feature two of the four elements: Light and Dark or Astra and Anima.
Time | Season |
---|---|
Starts | |
Starts | |
Starts | |
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.
Sovereign of Hel, the realm of the dead. Her
power increases as the ranks of the dead grow.
She aims for all the living to enter her realm.
Mythic Effect: Dark
Boost: HP+5, Def+5
Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)
During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)
Skills learnable at 5★:
Hel's Reaper
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Neutralizes "effective against flying" bonuses.
If foe does not use magic or staff, calculates
damage using foe's Res, and if unit’s HP > 1
and foe would reduce unit’s HP to 0, unit
survives with 1 HP. (Once per combat. Does not
stack.)
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Distant Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Guard Bearing 3
During unit's first combat in enemy phase,
if foe initiates combat, reduces damage from
foe's first attack by 50%.
Cannot use:
Inevitable Death
Inflicts Atk/Spd/Def/Res-4 on foes within
2 spaces during combat.
This skill can only be equipped by its original unit.
"I draw strength from death. Pain and despair sing to me. All the world will join the chorus of the dead..."
General of the realm of the dead. At her queen's
command, this witch uses her powers to swell
the ranks of the dead.
Mythic Effect: Anima
Boost: HP+5, Def+5
Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)
During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)
Skills learnable at 5★:
Ífingr
Mt: 14 Range: 2
Effective against dragon foes. If unit is within 3
spaces of an ally, grants Atk/Spd/Def/Res+4
and neutralizes effects that guarantee foe's
follow-up attacks during combat, but after
combat, if unit attacked, inflicts Atk/Spd/Def/
Res-4 on nearest ally through its next action.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Flashing Blade 4
If unit's Spd > foe's Spd, grants Special
cooldown charge +1 and deals +5 damage per
unit's attack. (Only highest value applied. Does
not stack.)
Cannot use:
Killing Intent
At start of combat, if foe's HP < 100% or
if【Penalty】is active on foe, inflicts
Spd/Res-5 on foe, and if unit initiates combat,
unit can make a follow-up attack before foe
can counterattack.
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
This skill can only be equipped by its original unit.
Panic Smoke 3
Inflicts【Panic】on target and foes
within 2 spaces of target after combat.
【Panic】
Converts bonuses on target into penalties
through its next action.
Cannot use:
"My brother gave me this tome. The cover is worn, but I treasure it."
Emperor of the Adrestian Empire. Destroyer of
the Church of Seiros and unifier of all Fódlan.
Appears in Fire Emblem: Three Houses.
Legendary Effect: Fire
Ally Boost: HP+3
Grants allies this Legendary Effect during Fire
season, if the Fire blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 180, treats unit's stats as 180 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Aymr
Mt: 16 Range: 1
Grants Atk+3. If unit is not adjacent to an ally,
inflicts Atk/Def-6 on foe during combat and foe
cannot make a follow-up attack.
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use:
Atk/Res Solo 3
If unit is not adjacent to an ally, grants
Atk/Res+6 during combat.
Raging Storm
If unit initiates combat, grants another action
to unit if unit is not adjacent to an ally after
combat. (Once per turn. If a skill that moves
unit after combat is used, references unit's
position after that movement occurs.) If foe
uses dragonstone or beast damage and unit
is not adjacent to an ally, unit makes a
guaranteed follow-up attack during combat.
This skill can only be equipped by its original unit.
Armored Stride 3
At start of turn, if unit is not adjacent to an ally,
unit can move 1 extra space. (That turn only.
Does not stack.)
Cannot use:
"I am Edelgard, uniting emperor of all Fódlan. Whatever you seek, you may trust I have the reach to deliver it."
The son of the Marquess of Pherae. After
overcoming misfortunes, he quells the uprising
at Bern and ends the war between humans and
dragons. Appears in Fire Emblem: The Binding
Blade.
Legendary Effect: Fire
Ally Boost: HP+3
Grants allies this Legendary Effect during Fire
season, if the Fire blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Dragonbind
Mt: 16 Range: 1
Effective against dragon foes. Unit can
counterattack regardless of foe's range.
This skill can only be equipped by its original unit.
Dragon Fang
Cooldown: 4
Boosts damage by 50% of unit's Atk.
Cannot use:
Bonus Doubler 3
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats.
Calculates each stat bonus independently.
Cannot use:
Renewal 3
At start of odd-numbered turns,
restores 10 HP.
Human Virtue
At start of turn, if unit is adjacent to any allies
that are not beast or dragon allies, grants
Atk/Spd+6 to unit and those allies for 1 turn.
This skill can only be equipped by its original unit.
"In the past, humans and dragons fought. But I believe it's always possible to reach an understanding."
Under the divine protection of Ashera, the
goddess of order, she battled Yune as one
of the Three Heroes. Appears in Fire Emblem:
Radiant Dawn.
Mythic Effect: Astra
Boost: HP+5, Atk+3
Grants allies this Mythic Effect during Astra
season, if the Astra blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Astra-blessed allies boost the Aetheric
Lift acquired for successful attacks during Astra
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)
During Astra season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)
Skills learnable at 5★:
Ragnell·Alondite
Mt: 10 Range: 1
Unit can counterattack regardless of foe's range.
Inflicts Spd-5. Unit attacks twice (even if foe
initiates combat).
This skill can only be equipped by its original unit.
Twin Blades
Cooldown: 2
Boosts damage by 40% of unit's Res. Disables
non-Special skills that "reduce damage by X%."
This skill can only be equipped by its original unit.
Ashera's Chosen
Neutralizes "effective against flying" bonuses.
If unit is adjacent to only beast or dragon allies
or if unit is not adjacent to any ally, grants
Atk/Def+6 during combat.
This skill can only be equipped by its original unit.
Vantage 3
If unit’s HP ≤ 75% and foe initiates combat, unit
can counterattack before foe’s first attack.
Atk/Def Oath 3
At start of turn, if unit is adjacent to an ally,
grants Atk/Def+5 to unit for 1 turn.
Cannot use:
"Beorc, laguz... These labels serve only to divide. We must create a world in which all can live together!"
The leader of the Greil Mercenaries. He is blunt
but genuine and loyal. He is also a general that
pulled people of different races and kingdoms
together. Appears in Fire Emblem: Radiant Dawn.
Legendary Effect: Earth
Ally Boost: HP+3, Atk+2
Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Ragnell
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.
Radiant Aether
Cooldown: 4
During combat, treats foe's Def/Res as
if reduced by 50%. Restores HP = 50%
of damage dealt.
This skill can only be equipped by its original unit.
Warding Breath
If foe initiates combat, grants Res+4 during
combat and Special cooldown charge +1 per
attack. (Only highest value applied. Does not
stack.)
Cannot use:
Seal Atk/Def 2
Inflicts Atk/Def-5 on foe through its next action
after combat.
Cannot use:
Def Tactic 3
At start of turn, grants Def+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.
"Time and again, I've fought when the chances of winning were slim. These were not battles where I weighed whether or not I could win. They were battles I had to fight."
The gentle second princess of Nifl, the
Kingdom of Ice. Seeks revenge against Surtr.
Legendary Effect: Water
Ally Boost: HP+3, Spd+3
Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Leiptr
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.
Ice Mirror
Cooldown: 2
If foe is 2 spaces from unit, reduces damage
from foe's attacks by 30%. Boosts unit's next
attack by total damage reduced (by any
source, including other skills) when Special
triggers. Resets at end of combat. (Skill
cannot be inherited.)
This skill can only be equipped by its original unit.
Atk/Def Bond 3
If unit is adjacent to an ally, grants Atk/Def+5
during combat.
Shield Pulse 3
At the start of turn 1, if foe's attack triggers
Special, grants Special cooldown count-2.
Reduces damage dealt to unit by 5 when Special
triggers.
Cannot use:
Drive Atk 2
Grants Atk+3 to allies within 2 spaces during
combat.
"My weapon is Leiptr, the Lance of Ice, a legendary weapon. It is said it was born of Nifl's highest peak."
A princess and daughter of the Divine Dragon.
Left behind long ago, before Naga's death, she
hides great power within herself. Appears in Fire
Emblem: Mystery of the Emblem.
Legendary Effect: Earth
Ally Boost: HP+3, Def+4
Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Divine Mist
Mt: 16 Range: 1
Effective against dragon foes. Unit can
counterattack regardless of foe's range.
If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Fierce Breath
If foe initiates combat, grants Atk+4 during
combat and Special cooldown charge +1 per
attack. (Only highest value applied. Does not
stack.)
Cannot use:
Bold Fighter 3
If unit initiates combat, grants Special cooldown
charge +1 per unit's attack, and unit makes a
guaranteed follow-up attack. (Does not stack.)
Cannot use:
With Everyone!
At start of turn, if unit is adjacent to an ally,
grants Def/Res+5 to unit and adjacent allies for
1 turn.
This skill can only be equipped by its original unit.
"I still have awful nightmares sometimes. I wonder... Do they come from the past...or the future?"
A pegasus knight of Ilia. Older sister of Farina
and Florina. A knight full of pride for both her
country and family. Appears in Fire Emblem:
The Blazing Blade.
Skills learnable at 5★:
Guard Lance+
Mt: 14 Range: 1
Inflicts Special cooldown charge -1 on foe per
attack during combat. (Only highest value
applied. Does not stack.)
Iceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use:
Fury 3
Grants Atk/Spd/Def/Res+3. After combat, deals 6
damage to unit.
Cannot use:
Pegasus Flight 3
At start of combat, if unit's Spd ≥ foe's Spd-7,
inflicts penalty on foe's Atk/Def during combat
= 50% of difference between Res stats
(unit’s Res minus foe’s Res) before combat.
(Maximum penalty of -7.)
Cannot use:
"Discipline demands order in life. So...are you getting enough sleep? I must insist you turn in early tonight."
Princess of Hel, the realm of the dead. Dearly
loves her mother, Hel, who rules it. She finds
Hel's increasing mercilessness toward the living
disquieting.
Mythic Effect: Light
Boost: HP+5, Res+5
Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)
During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)
Skills learnable at 5★:
Lyfjaberg
Mt: 14 Range: 2
Grants Res+3. At start of combat, if unit's HP ≥
50%, grants Atk/Spd+4 during combat, and if
unit initiates combat, foe cannot make a
follow-up attack. After combat, if unit attacked,
inflicts Def/Res-7 on target and foes within 2
spaces of target through their next actions, and
if bonus was granted to unit, deals 4 damage to
unit.
This skill can only be equipped by its original unit.
Iceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use:
Swift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use:
Mystic Boost 3
Disables foe's skills that "calculate damage
using the lower of foe's Def or Res" and
"calculate damage from staff like other
weapons." Restores 6 HP after combat.
Sparkling Boost
At start of turn, restores 10 HP to ally that has
been dealt the most damage. (Excludes unit.)
This skill can only be equipped by its original unit.
"If you are tired, I'll help you sleep. Just for the night—not forever."
A member of the Black Fang group of assassins
whose true loyalties lie with Ostia, which she
serves as a spy and skilled infiltrator. Appears in
Fire Emblem: The Blazing Blade.
Skills learnable at 5★:
Constant Dagger
Mt: 14 Range: 2
Grants Spd+3. If unit initiates combat, grants
Atk/Spd+5 during combat. If unit initiates
combat and is within 2 spaces of support
partner, foe cannot counterattack and unit and
support partner swap spaces after combat.
(If unit is within 2 spaces of more than one
support partner, swap does not occur.)
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
This skill can only be equipped by its original unit.
Rally Atk/Spd+
Range: 1
Grants Atk/Spd+6 to target ally for 1 turn.
Cannot use:
Life and Death 4
Grants Atk/Spd+7.
Inflicts Def/Res-5.
Cannot use:
Atk/Def Ruse 3
If a Rally Assist skill is used by unit or targets
unit, inflicts Atk/Def-5 and【Guard】on
foes in cardinal directions of unit and target
through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)
Cannot use:
Atk Smoke 3
Inflicts Atk-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use:
"I never give less than my all. That may sound extreme, but it pays off when it's a matter of life and death."
Unfortunate soul torn between both Nohr and
Hoshido, overtaken by the power lurking in her
blood. Appears in Fire Emblem Fates.
Skills learnable at 5★:
Savage Breath
Mt: 16 Range: 1
Grants Atk+3. Grants Atk/Spd/Def/Res+X.
(Calculates X based on number of allies within
2 spaces of unit: 0 allies grants +6; 1 ally
grants +4; 2 allies grants +2; ≥3 allies grants
+0.) If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Dragon Fang
Cooldown: 4
Boosts damage by 50% of unit's Atk.
Cannot use:
Atk/Spd Solo 3
If unit is not adjacent to an ally, grants
Atk/Spd+6 during combat.
Sudden Panic 3
At start of turn, if any foe's HP ≤ unit's HP-1
and that foe is adjacent to another foe, inflicts
【Panic】on that foe.
【Panic】
Converts bonuses on target into penalties
through its next action.
Cannot use:
"My body...burns. My blood...is searing... How long till this power consumes me?"
Posted: