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Banner Focus Legendary Mythic Hero Remix May 2022
Legendary & Mythic Hero Remix

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Legendary & Mythic Hero Remix begins!

Mythic Hero Duma: God of Strength appears, this time with new skills to change up his strategies!

5★ focus Heroes have an initial appearance rate of 6%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.) Your first summon in this event won't cost any Orbs!

There are also some returning Legendary and Mythic Hero Battles for four Heroes available in Special Maps.

Note: When you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon by tapping the Free 5★ Summon button. You will also receive one Celestial StoneCelestial Stone along with the Hero.

Tap More for additional information about this event.

More >
Notes on This Summoning Event
Mythic Hero Duma: God of Strength, as well as Legendary Heroes Marth: Hero-King, Ryoma: Supreme Samurai, Hector: Marquess of Ostia, Fjorm: Princess of Ice, and Ephraim: Legendary Lord, will be available to obtain as allies only when summoning on the Summon menu through events like Legendary & Mythic Hero Remix summoning events. They will not be available for normal summoning events. Legendary & Mythic Hero Remix summoning events are scheduled to occur at regular intervals in the future as well.


The next time these Legendary and Mythic Heroes will be available is as follows:

September
・ Hector: Marquess of Ostia
・ Duma: God of Strength

November
・ Ephraim: Legendary Lord

January
・ Marth: Hero-King
・ Fjorm: Princess of Ice

February
・ Ryoma: Supreme Samurai

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

About the Free 5★ Summon and Celestial Stones
・ When you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon in this event by tapping the Free 5★ Summon button.

・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event, with some exceptions.
・ The Free 5★ Summon is only available for as long as the eligible summoning event in question is active. You will not be able to summon the Free 5★ Summon after the active period ends.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.

・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial StoneCelestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.

About Legendary Heroes and Blessings
Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's blessing conferred to them.


When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.

Guide Blessings 2

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.

Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.

Guide Blessings 3

Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.

(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)

■ About Seasons

Each season will feature two of the four elements: Water, Wind, Earth, and Fire.

Time Season
Starts Icon Season Fire 2Icon Season Water 2
Starts Icon Season Fire 2Icon Season Earth 2
Starts Icon Season Fire 2Icon Season Wind 2
Starts Icon Season Wind 2Icon Season Water 2

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


About Mythic Heroes and Blessings:
■ About Mythic Heroes and Mythic Effects


Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.

When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.

News Mythic Blessing

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.

Mythic Heroes are useful for boosting Lift gain in Aether Raids.

Light and Astra seasons

Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10

2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Hero Merge Count × 1

Dark and Anima seasons

Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5

4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1

Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.

■ About Seasons

Each season will feature two of the four elements: Light and Dark or Astra and Anima.

Time Season
Starts Icon Season Light 2Icon Season Dark 2
Starts Icon Season Astra 2Icon Season Anima 2
Starts Icon Season Light 2Icon Season Dark 2
Starts Icon Season Astra 2Icon Season Anima 2

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


Hero banner Duma God of Strength
Tap the image above to visit this Hero's illustrated introduction page.


God of Strength and brother of the goddess
Mila. He and Mila fought over the continent of
Valentia and split it in twain. Rigel, the north of
Valentia, is his domain. Appears in Fire Emblem
Echoes: Shadows of Valentia.

Mythic Effect: Anima
Boost: HP+5, Atk+3

Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Skills learnable at 5★:

Icon Skill WeaponFell Breath
Mt: 16 Range: 1
Grants Atk+3. At the start of combat, if foe’s
HP < 100%, grants Atk/Res+6 during combat
and foe cannot make a follow-up attack. If
foe's Range = 2, calculates damage using the
lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill SpecialDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff

Fury 4Fury 4
Grants Atk/Spd/Def/Res+4. After combat, deals 8
damage to unit.
Cannot use: Icon Class Colorless Staff

Bold Fighter 3Bold Fighter 3
If unit initiates combat, grants Special cooldown
charge +1 per unit's attack, and unit makes a
guaranteed follow-up attack. (Does not stack.)
Cannot use: Icon Move InfantryIcon Move CavalryIcon Move Flying

News icon new skillUpheaval PlusUpheaval+
At the start of turn 1, deals 10 damage to all
foes, and if defending in Aether Raids during
Anima season, destroys nearest offensive
structure. (Does not affect structures that
cannot be destroyed.) At start of combat, if
unit's Atk > foe's Atk, or if foe's HP < 100%,
neutralizes foe's bonuses (from skills like
Fortify, Rally, etc.) during combat.
This skill can only be equipped by its original unit.

"Only power holds meaning. This is a true blessing."



Hero banner Laegjarn Flame Ascendant
Tap the image above to visit this Hero's illustrated introduction page.


Princess of Múspell, the Kingdom of Flame.
Friend to Fjorm. She has become a champion
of Múspell, God of Flame, wreathed in the
power of Múspell's fire.

Skills learnable at 5★:

Icon Skill WeaponFlame of Múspell
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. If【Bonus】
is active on unit, grants Atk/Spd+6 and
Atk/Spd/Def/Res during combat = 50% of
total bonuses on unit and foe (max: +12), and
also, if total bonuses on unit and foe ≥ 10,
neutralizes effects that prevent unit's
follow-up attacks.

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

This skill can only be equipped by its original unit.

Icon Skill SpecialMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff

Swift Sparrow 3Swift Sparrow 3
If unit initiates combat, grants Atk+6, Spd+7
during combat.
Cannot use: Icon Class Colorless Staff

A D Far Trace 3A/D Far Trace 3
Enables【Canto (Rem.)】.

Inflicts Atk/Def-3 on foe during combat.

【Canto (Rem.)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn.
(If unit used a movement skill that warped
them, its remaining movement is 0.)

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement.)

Cannot use: Icon Move InfantryIcon Move ArmoredIcon Class Red SwordIcon Class Red BreathIcon Class Red BeastIcon Class Blue LanceIcon Class Blue BreathIcon Class Blue BeastIcon Class Green AxeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BreathIcon Class Colorless Beast

Rouse Atk Spd 4Rouse Atk/Spd 4
At start of turn, if unit is not adjacent to an ally,
grants Atk/Spd+6 and【Null Panic】to unit
for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted
into penalties), neutralizes the "converts
bonuses on target into penalties" effect for
1 turn. (Even though the effect is neutralized,
the Panic status remains, and is treated as a
Penalty status.)

Cannot use: Icon Move ArmoredIcon Move Flying

"I am Laegjarn. My guise may be of one bound to serve the flame dragon Múspell, but my will is my own."



Hero banner Marth Hero-King
Tap the image above to visit this Hero's illustrated introduction page.


Prince of Altea. After the War of Shadows and
the War of Heroes, he becomes the first king
of the Archanean Alliance. Appears in Fire
Emblem: Mystery of the Emblem.

Legendary Effect: Fire
Ally Boost: HP+3, Res+4

Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill WeaponExalted Falchion
Mt: 16 Range: 1
Effective against dragon foes. Grants Spd+3.
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats.
Calculates each stat bonus independently.
This skill can only be equipped by its original unit.

Icon Skill SpecialShining Emblem
Cooldown: 2
At start of turn, if unit is within 2 spaces of
an ally, grants unit Atk/Spd/Def/Res+6 for
1 turn and grants allies within 2 spaces of
unit Atk+6 for 1 turn. Boosts Special damage
by 35% of unit's Spd. After combat, if unit's
Special triggered, grants Atk/Spd/Def/Res+6
to unit and all allies for 1 turn. (Bonus granted
to allies even if unit's HP reaches 0.)
This skill can only be equipped by its original unit.

Atk Spd Bond 3Atk/Spd Bond 3
If unit is adjacent to an ally, grants
Atk/Spd+5 during combat.

Binding Shield IIBinding Shield II
If unit's Spd ≥ foe's Spd+5 or if unit is in
combat against a dragon foe, unit makes a
guaranteed follow-up attack and foe cannot
counterattack or make a follow-up attack.
This skill can only be equipped by its original unit.

Infantry Flash 3Infantry Flash 3
Infantry allies within 2 spaces gain: "If unit's
Spd > foe's Spd, grants Special cooldown
charge +1 per unit's attack. (Only highest value
applied. Does not stack.)"
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move Flying

"If we combine our strengths, we shall not fall to the enemy!"



Hero banner Ryoma Supreme Samurai
Tap the image above to visit this Hero's illustrated introduction page.


The eldest brother of the Hoshidan
royal siblings. Rules from the heavens
on the back of a legendary kinshi.
Appears in Fire Emblem Fates.

Legendary Effect: Water
Ally Boost: HP+3, Def+4

Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill WeaponRaijinto
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.

Icon Skill SpecialGlimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use: Icon Class Colorless Staff

Kestrel Stance 2Kestrel Stance 2
If foe initiates combat, grants Atk/Spd+4
during combat.
Cannot use: Icon Class Colorless Staff

Bushido IIBushido II
Neutralizes "effective against flying" bonuses.
Deals +7 damage. If unit's Spd > foe's Spd,
reduces damage from attacks during combat
and from area-of-effect Specials (excluding
Røkkr area-of-effect Specials) by percentage =
difference between stats × 4 (max 40%).
This skill can only be equipped by its original unit.

Atk Spd Rein 3Atk/Spd Rein 3
Inflicts Atk/Spd-4 on foes within 2 spaces
during combat.
Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move Cavalry

"Would you care to meditate with me? A tranquil soul is the key to achieving your goals."



Hero banner Fjorm Princess of Ice
Tap the image above to visit this Hero's illustrated introduction page.


The gentle second princess of Nifl, the
Kingdom of Ice. Seeks revenge against Surtr.

Legendary Effect: Water
Ally Boost: HP+3, Spd+3

Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill WeaponLeiptr
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.

Icon Skill SpecialIce Mirror II
Cooldown: 2
If foe is 2 spaces from unit, reduces damage
from foe's attacks by 40%. After triggering,
boosts damage for unit's next attack by 40% of
unit's Res. (Boost resets at the end of combat.)
This skill can only be equipped by its original unit.

Atk Def UnityAtk/Def Unity
If unit is within 2 spaces of an ally, grants
Atk/Def+5 and bonus to Atk/Def during
combat = current penalty on each of those
stats × 2. (Example: if unit has -7 penalty to
Atk, grants Atk+19, for a net bonus of Atk+12.)
Calculates each stat bonus independently.

Shield Pulse 3Shield Pulse 3
At the start of turn 1, if foe's attack triggers
Special, grants Special cooldown count-2.
Reduces damage dealt to unit by 5 when Special
triggers.
Cannot use: Icon Move CavalryIcon Move FlyingIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

Drive Atk 2Drive Atk 2
Grants Atk+3 to allies within 2 spaces during
combat.

"My weapon is Leiptr, the Lance of Ice, a legendary weapon. It is said it was born of Nifl's highest peak."



Hero banner Ephraim Legendary Lord
Tap the image above to visit this Hero's illustrated introduction page.


Prince of Renais. Eirika's twin. It's
said he destroyed the Demon King
of old and saved the world. Appears
in Fire Emblem: The Sacred Stones.

Legendary Effect: Fire
Ally Boost: HP+3, Def+4

Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill WeaponFlame Siegmund
Mt: 16 Range: 1
Grants Atk+3. If the number of foes within
2 spaces (excluding target) ≥ the number of
allies within 2 spaces (excluding unit),
unit makes a guaranteed follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill SpecialSol
Cooldown: 3
Restores HP = 50% of damage dealt.
Cannot use: Icon Class Colorless Staff

Atk Def Solo 4Atk/Def Solo 4
If unit is not adjacent to an ally, grants
Atk/Def+7 during combat.

Solar Brace IISolar Brace II
Enables【Canto (2)】.

Neutralizes unit's penalties that inflict "Special
cooldown charge -X" on unit during combat.
Restores 10 HP to unit after combat.

【Canto (2)】
After an attack, Assist skill, or structure
destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 2 space(s).)

This skill can only be equipped by its original unit.

Fortify Def 3Fortify Def 3
At start of turn, grants Def+4 to adjacent allies for
1 turn.

"Legendary Hero? Am I really so praiseworthy? I have a feeling the stories that are told about me tend to omit my thirst for battle."



Hero banner Hector Marquess of Ostia
Tap the image above to visit this Hero's illustrated introduction page.


Hector has ascended as the Marquess of Ostia.
Will renewed, he swings Armads and leads the
people. Appears in Fire Emblem: The Blazing
Blade.

Legendary Effect: Fire
Ally Boost: HP+3, Atk+2

Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill WeaponThunder Armads
Mt: 16 Range: 1
Grants Def+3. If the number of allies
within 2 spaces (excluding unit) > the
number of foes within 2 spaces (excluding
target), foe cannot make a follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill SpecialDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff

Distant CounterDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

Crafty Fighter 3Crafty Fighter 3
If unit's HP ≥ 25% and foe initiates combat,
unit makes a guaranteed follow-up attack
and inflicts Special cooldown charge -1 on
foe per attack. (Only highest value applied.
Does not stack.)
Cannot use: Icon Move InfantryIcon Move CavalryIcon Move Flying

Ostias Pulse IIOstia's Pulse II
At start of turn, grants Def/Res+6 to unit
and allies for one turn, and also, if any unit or
ally's Special cooldown count is at its maximum
value, grants them Special cooldown count-1.
All effects granted only if the number of that
unit or ally's movement type on the current
team is ≤ 2.
This skill can only be equipped by its original unit.

"Armads has been my stalwart partner for quite some time. He loves to fight, so I bet you he's happy here!"



Hero banner Fjorm Ice Ascendant
Tap the image above to visit this Hero's illustrated introduction page.


Princess of Nifl, the Kingdom of Ice. A woman
who keeps much of her thoughts to herself.
She has become a champion of Nifl, God of Ice,
and so has been granted a portion of her power.

Skills learnable at 5★:

Icon Skill WeaponNifl's Bite
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Unit can counterattack regardless of foe's range.
If unit is within 2 spaces of an ally, restores 7 HP
to unit after combat, and also, if foe uses bow,
dagger, magic, or staff, neutralizes effects that
prevent unit's counterattacks during combat.
This skill can only be equipped by its original unit.

Icon Skill SpecialIce Mirror
Cooldown: 2
If foe is 2 spaces from unit, reduces damage
from foe's attacks by 30%. Boosts unit's next
attack by total damage reduced (by any
source, including other skills) when Special
triggers. Resets at end of combat. (Skill
cannot be inherited.)
This skill can only be equipped by its original unit.

Steady Posture 3Steady Posture 3
If foe initiates combat, grants Spd/Def+6 to unit
during combat and inflicts Special cooldown
charge -1 on foe per attack. (Only highest value
applied. Does not stack.)
Cannot use: Icon Class Colorless Staff

Hardy Fighter 3Hardy Fighter 3
Neutralizes effects that guarantee foe's
follow-up attacks during combat. At the
start of turn 1, if foe's attack triggers
Special, grants Special cooldown count-2.
If foe's attack triggers Special and Special
has the "reduces damage by X%" effect,
Special triggers twice, then reduces damage
by 5. (Example: if Special has the "reduces
damage by 50%" effect and no other damage
reduction effects trigger, reduces initial
damage by 50%, then reduces remaining
damage by 50% for a total damage reduction
of 75%. Remaining damage is then reduced
further by 5.) Each Special trigger is calculated
as a separate activation.
Cannot use: Icon Move InfantryIcon Move CavalryIcon Move FlyingIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

A R Far Save 3A/R Far Save 3
If a foe uses bow, dagger, magic, or staff and
initiates combat against an ally within 2 spaces
of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Res+4
during combat.

【Savior】
Unit takes ally's space, enters combat in ally's
place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that
unit cannot move to or if multiple units are able
to use Savior during the same combat. If Savior
triggers, after-combat movement effects do
not occur.

Cannot use: Icon Move InfantryIcon Move CavalryIcon Move Flying

"I am Fjorm, clad in the armor of the champion of Nifl, god of ice. I am pleased to rejoin your side."


Posted:

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