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Just before the Voting Gauntlet: The Chosen Ones event begins, the four Heroes who ranked highest in the 2017 Choose Your Legends event will be available as part of a 5★ summoning focus.
For new summoning events, the first time you summon, you won't have to use Orbs!
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To see more summoning details, tap the Appearance Rates and Details buttons on the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
A kindhearted but stoic young man who has
taken command of his father's mercenary band.
Wields the axe of his father, Greil. Appears in
Fire Emblem: Path of Radiance.
Skills learnable at 5★:
Urvan
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If unit receives consecutive attacks, reduces
damage from foe's second attack onward by 80%.
This skill can only be equipped by its original unit.
Aether
Cooldown: 5
Treats foe’s Def/Res as if reduced by 50% during
combat. Restores HP = half of damage dealt.
Cannot use:
Steady Breath
If foe initiates combat, grants Def+4 during
combat and Special cooldown charge +1 per
attack. (Only highest value applied. Does not
stack.)
Cannot use:
Beorc's Blessing
Neutralizes cavalry and flying foes’ bonuses (from
skills like Fortify, Rally, etc.) during combat. (Skill
cannot be inherited.)
This skill can only be equipped by its original unit.
Threaten Def 3
At start of turn, inflicts Def-5 on foes within
2 spaces through their next actions.
"So war has come to this world as well, and its people suffer for it. Seems there's work for me to do here."
A woman who grew up on the plains. Uses
the bow, like her father, Hassar. Appears
in Fire Emblem: The Blazing Blade.
Skills learnable at 5★:
Mulagir
Mt: 14 Range: 2
Effective against flying foes. Grants Spd+3.
Neutralizes magic foe's bonuses (from skills like
Fortify, Rally, etc.) during combat.
This skill can only be equipped by its original unit.
Draconic Aura
Cooldown: 3
Boosts Atk by 30%.
Cannot use:
Swift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use:
Sacae's Blessing
If foe uses sword, lance, or axe, foe cannot
counterattack. (Skill cannot be inherited.)
This skill can only be equipped by its original unit.
Atk Smoke 3
Inflicts Atk-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use:
"To train one's sight upon a moving target from atop a galloping horse and then strike with perfect accuracy. Common practice for people of the plains."
The son of Eliwood, Marquess of Pherae.
Has immense respect for his father and
wields his weapon, Durandal. Appears
in Fire Emblem: The Binding Blade.
Skills learnable at 5★:
Blazing Durandal
Mt: 16 Range: 1
Grants Atk+3. If unit's Atk > foe's Atk, grants
Special cooldown charge +1 per unit's attack.
(Only highest value applied. Does not stack.)
This skill can only be equipped by its original unit.
Galeforce
Cooldown: 5
If unit initiates combat, grants unit another action
after combat. (Once per turn.)
Cannot use:
Steady Blow 2
If unit initiates combat, grants Spd/Def+4 during
combat.
Cannot use:
Desperation 3
If unit’s HP ≤ 75% and unit initiates combat, unit
can make a follow-up attack before foe can
counterattack.
"I like to believe that heroes are born from people's wishes."
A princess and the daughter of Chrom with a
strong sense of justice. Fights in similar
garb to her beloved father. Appears in
Fire Emblem Awakening.
Skills learnable at 5★:
Geirskögul
Mt: 16 Range: 1
Grants Def+3. If allies within 2 spaces use
sword, lance, axe, bow, or dagger, grants
Atk/Spd+3 to those allies during combat.
This skill can only be equipped by its original unit.
Aether
Cooldown: 5
Treats foe’s Def/Res as if reduced by 50% during
combat. Restores HP = half of damage dealt.
Cannot use:
Sturdy Blow 2
If unit initiates combat, grants Atk/Def+4 during
combat.
Cannot use:
Drive Spd 2
Grants Spd+3 to allies within 2 spaces during
combat.
"Father... Mother... I'll do all I can to bring this fighting to an end."
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